skia2/experimental/iOSSampleApp/SkSampleUIView.h

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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleApp.h"
#import "SkUIView.h"
class SkiOSDeviceManager;
class SkOSWindow;
class SkEvent;
struct FPSState;
@interface SkSampleUIView : SkUIView {
BOOL fRedrawRequestPending;
struct {
EAGLContext* fContext;
GLuint fRenderbuffer;
GLuint fStencilbuffer;
GLuint fFramebuffer;
GLint fWidth;
GLint fHeight;
} fGL;
NSString* fTitle;
CALayer* fRasterLayer;
CAEAGLLayer* fGLLayer;
FPSState* fFPSState;
SkiOSDeviceManager* fDevManager;
}
@property (nonatomic, copy) NSString* fTitle;
@property (nonatomic, retain) CALayer* fRasterLayer;
@property (nonatomic, retain) CAEAGLLayer* fGLLayer;
- (id)initWithDefaults;
- (void)drawInRaster;
- (void)forceRedraw;
- (void)setSkTitle:(const char*)title;
- (void)postInvalWithRect:(const SkIRect*)rectOrNil;
@end