skia2/tools/viewer/sk_app/unix/GLWindowContext_unix.cpp

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GLWindowContext_unix.h"
#include <GL/gl.h>
#include "Window_unix.h"
namespace sk_app {
// platform-dependent create
GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams& params) {
GLWindowContext_unix* ctx = new GLWindowContext_unix(platformData, params);
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
GLWindowContext_unix::GLWindowContext_unix(void* platformData, const DisplayParams& params)
: GLWindowContext(platformData, params)
, fDisplay(nullptr)
, fWindow(0)
, fGLContext(0) {
// any config code here (particularly for msaa)?
this->initializeContext(platformData, params);
}
GLWindowContext_unix::~GLWindowContext_unix() {
this->destroyContext();
}
void GLWindowContext_unix::onInitializeContext(void* platformData, const DisplayParams& params) {
ContextPlatformData_unix* unixPlatformData =
reinterpret_cast<ContextPlatformData_unix*>(platformData);
if (unixPlatformData) {
fDisplay = unixPlatformData->fDisplay;
fWindow = unixPlatformData->fWindow;
fVisualInfo = unixPlatformData->fVisualInfo;
}
SkASSERT(fDisplay);
fGLContext = glXCreateContext(fDisplay, fVisualInfo, nullptr, GL_TRUE);
if (!fGLContext) {
return;
}
if (glXMakeCurrent(fDisplay, fWindow, fGLContext)) {
glClearStencil(0);
glClearColor(0, 0, 0, 0);
glStencilMask(0xffffffff);
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
int redBits, greenBits, blueBits;
glXGetConfig(fDisplay, fVisualInfo, GLX_RED_SIZE, &redBits);
glXGetConfig(fDisplay, fVisualInfo, GLX_GREEN_SIZE, &greenBits);
glXGetConfig(fDisplay, fVisualInfo, GLX_BLUE_SIZE, &blueBits);
fColorBits = redBits + greenBits + blueBits;
glXGetConfig(fDisplay, fVisualInfo, GLX_STENCIL_SIZE, &fStencilBits);
glXGetConfig(fDisplay, fVisualInfo, GLX_SAMPLES_ARB, &fSampleCount);
XWindow root;
int x, y;
unsigned int border_width, depth;
XGetGeometry(fDisplay, fWindow, &root, &x, &y,
(unsigned int*)&fWidth, (unsigned int*)&fHeight, &border_width, &depth);
glViewport(0, 0, fWidth, fHeight);
}
}
void GLWindowContext_unix::onDestroyContext() {
if (!fDisplay || !fGLContext) {
return;
}
glXMakeCurrent(fDisplay, None, nullptr);
glXDestroyContext(fDisplay, fGLContext);
fGLContext = nullptr;
}
void GLWindowContext_unix::onSwapBuffers() {
if (fDisplay && fGLContext) {
printf("swapping\n");
glXSwapBuffers(fDisplay, fWindow);
}
}
} //namespace sk_app