out vec4 sk_FragColor;
void main() {
vec3 h3;
{
h3 = vec3(3.0);
}
vec4 h4;
h4 = vec4(4.0);
h3.xz = vec2(2.0);
h4.zwxy = vec4(4.0);
sk_FragColor = vec4(1.0, 2.0, h3.x, h4.x);
mat3 h3x3;
h3x3 = mat3(3.0);
mat4 h4x4;
h4x4 = mat4(4.0);
h3x3[1] = vec3(3.0);
h4x4[3].w = 1.0;
sk_FragColor = vec4(mat2(2.0)[0][0], h3x3[0][0], h4x4[0][0], 1.0);
ivec4 i4;
i4 = ivec4(4);
i4.xyz = ivec3(3);
sk_FragColor = vec4(1.0, 2.0, 3.0, float(i4.x));
vec3 f3;
f3 = vec3(3.0);
f3.xy = vec2(2.0);
sk_FragColor = vec4(1.0, 2.0, f3.x, 4.0);
mat2 f2x2;
f2x2 = mat2(2.0);
f2x2[0][0] = 1.0;
sk_FragColor = vec4(f2x2[0][0], mat3(3.0)[0][0], mat4(4.0)[0][0], 1.0);
bvec4 b4;
b4 = bvec4(false);
b4.xw = bvec2(false);
sk_FragColor = vec4(1.0, bvec2(false).x ? 1.0 : 0.0, bvec3(true).x ? 1.0 : 0.0, b4.x ? 1.0 : 0.0);