skia2/resources/sksl/runtime/ConversionConstructors.rte

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uniform half f;
uniform int i;
uniform bool b;
half4 main() {
// Covers float -> bool, bool -> float, int -> float
half x = bool(f) ? half(b) : half(i);
// Covers int -> bool, bool -> int, float -> int
int y = bool(i) ? int(b) : int(f);
return half4(x) * half(y);
}