2018-01-11 15:27:14 +00:00
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/*
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2018-02-27 13:30:43 +00:00
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* Copyright 2018 Google, LLC
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2018-01-11 15:27:14 +00:00
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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2018-03-09 19:02:46 +00:00
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#ifndef FuzzCommon_DEFINED
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#define FuzzCommon_DEFINED
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2018-01-11 15:27:14 +00:00
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#include "Fuzz.h"
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#include "SkPath.h"
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#include "SkRegion.h"
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// We don't always want to test NaNs and infinities.
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2018-03-09 19:02:46 +00:00
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static inline void fuzz_nice_float(Fuzz* fuzz, float* f) {
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2018-01-11 15:27:14 +00:00
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float v;
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fuzz->next(&v);
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constexpr float kLimit = 1.0e35f; // FLT_MAX?
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*f = (v == v && v <= kLimit && v >= -kLimit) ? v : 0.0f;
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}
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template <typename... Args>
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inline void fuzz_nice_float(Fuzz* fuzz, float* f, Args... rest) {
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fuzz_nice_float(fuzz, f);
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fuzz_nice_float(fuzz, rest...);
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}
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template <>
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inline void Fuzz::next(SkRegion* region) {
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uint8_t N;
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this->nextRange(&N, 0, 10);
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for (uint8_t i = 0; i < N; ++i) {
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SkIRect r;
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uint8_t op;
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this->next(&r);
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r.sort();
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this->nextRange(&op, 0, (uint8_t)SkRegion::kLastOp);
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if (!region->op(r, (SkRegion::Op)op)) {
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return;
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}
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}
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}
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2018-03-09 19:02:46 +00:00
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// allows some float values for path points
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void FuzzPath(Fuzz* fuzz, SkPath* path, int maxOps);
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// allows all float values for path points
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void BuildPath(Fuzz* fuzz, SkPath* path, int last_verb);
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#endif
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