2015-06-24 13:59:57 +00:00
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrGLSLCaps_DEFINED
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#define GrGLSLCaps_DEFINED
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#include "GrCaps.h"
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#include "GrGLSL.h"
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#include "GrSwizzle.h"
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class GrGLSLCaps : public GrShaderCaps {
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public:
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2015-06-24 13:59:57 +00:00
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/**
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* Indicates how GLSL must interact with advanced blend equations. The KHR extension requires
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* special layout qualifiers in the fragment shader.
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*/
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enum AdvBlendEqInteraction {
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kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension
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kAutomatic_AdvBlendEqInteraction, //<! No interaction required
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kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out
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kSpecificEnables_AdvBlendEqInteraction, //<! Specific layout qualifiers per equation
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kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction
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};
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/**
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* Initializes the GrGLSLCaps to a default set of features
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*/
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GrGLSLCaps(const GrContextOptions&);
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/**
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* Some helper functions for encapsulating various extensions to read FB Buffer on openglES
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*
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* TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect
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*/
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bool fbFetchSupport() const { return fFBFetchSupport; }
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bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; }
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bool bindlessTextureSupport() const { return fBindlessTextureSupport; }
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2015-10-22 15:20:00 +00:00
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const char* versionDeclString() const { return fVersionDeclString; }
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const char* fbFetchColorName() const { return fFBFetchColorName; }
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const char* fbFetchExtensionString() const { return fFBFetchExtensionString; }
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bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
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2016-02-12 20:14:06 +00:00
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bool flatInterpolationSupport() const { return fFlatInterpolationSupport; }
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bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; }
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2016-03-01 20:12:20 +00:00
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bool multisampleInterpolationSupport() const { return fMultisampleInterpolationSupport; }
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bool sampleVariablesSupport() const { return fSampleVariablesSupport; }
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bool sampleMaskOverrideCoverageSupport() const { return fSampleMaskOverrideCoverageSupport; }
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bool externalTextureSupport() const { return fExternalTextureSupport; }
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bool texelFetchSupport() const { return fTexelFetchSupport; }
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AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; }
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bool mustEnableAdvBlendEqs() const {
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return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction;
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}
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bool mustEnableSpecificAdvBlendEqs() const {
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return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction;
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}
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bool mustDeclareFragmentShaderOutput() const {
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return fGLSLGeneration > k110_GrGLSLGeneration;
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}
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2015-10-21 14:14:17 +00:00
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bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; }
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// Returns whether we can use the glsl funciton any() in our shader code.
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bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; }
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bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; }
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bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; }
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2015-11-02 14:22:44 +00:00
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// Returns the string of an extension that must be enabled in the shader to support
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// derivatives. If nullptr is returned then no extension needs to be enabled. Before calling
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// this function, the caller should check that shaderDerivativeSupport exists.
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const char* shaderDerivativeExtensionString() const {
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SkASSERT(this->shaderDerivativeSupport());
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return fShaderDerivativeExtensionString;
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}
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// Returns the string of an extension that will do all necessary coord transfomations needed
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// when reading the fragment position. If such an extension does not exisits, this function
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// returns a nullptr, and all transforms of the frag position must be done manually in the
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// shader.
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const char* fragCoordConventionsExtensionString() const {
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return fFragCoordConventionsExtensionString;
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}
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// This returns the name of an extension that must be enabled in the shader, if such a thing is
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// required in order to use a secondary output in the shader. This returns a nullptr if no such
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// extension is required. However, the return value of this function does not say whether dual
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// source blending is supported.
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const char* secondaryOutputExtensionString() const {
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return fSecondaryOutputExtensionString;
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}
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const char* externalTextureExtensionString() const {
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SkASSERT(this->externalTextureSupport());
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return fExternalTextureExtensionString;
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}
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2016-04-11 20:02:05 +00:00
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const char* texelBufferExtensionString() const {
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SkASSERT(this->texelBufferSupport());
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return fTexelBufferExtensionString;
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}
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2016-02-12 20:14:06 +00:00
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const char* noperspectiveInterpolationExtensionString() const {
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SkASSERT(this->noperspectiveInterpolationSupport());
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return fNoPerspectiveInterpolationExtensionString;
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}
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2016-03-01 20:12:20 +00:00
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const char* multisampleInterpolationExtensionString() const {
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SkASSERT(this->multisampleInterpolationSupport());
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return fMultisampleInterpolationExtensionString;
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}
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const char* sampleVariablesExtensionString() const {
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SkASSERT(this->sampleVariablesSupport());
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return fSampleVariablesExtensionString;
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}
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int maxVertexSamplers() const { return fMaxVertexSamplers; }
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int maxGeometrySamplers() const { return fMaxGeometrySamplers; }
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int maxFragmentSamplers() const { return fMaxFragmentSamplers; }
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int maxCombinedSamplers() const { return fMaxCombinedSamplers; }
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2015-11-04 12:23:53 +00:00
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/**
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* Given a texture's config, this determines what swizzle must be appended to accesses to the
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* texture in generated shader code. Swizzling may be implemented in texture parameters or a
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* sampler rather than in the shader. In this case the returned swizzle will always be "rgba".
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*/
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const GrSwizzle& configTextureSwizzle(GrPixelConfig config) const {
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return fConfigTextureSwizzle[config];
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}
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2016-01-12 21:29:26 +00:00
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/** Swizzle that should occur on the fragment shader outputs for a given config. */
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const GrSwizzle& configOutputSwizzle(GrPixelConfig config) const {
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return fConfigOutputSwizzle[config];
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}
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/** Precision qualifier that should be used with a sampler, given its config and visibility. */
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GrSLPrecision samplerPrecision(GrPixelConfig config, GrShaderFlags visibility) const {
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return static_cast<GrSLPrecision>(fSamplerPrecisions[visibility][config]);
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}
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GrGLSLGeneration generation() const { return fGLSLGeneration; }
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/**
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* Returns a string containing the caps info.
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*/
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SkString dump() const override;
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private:
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/** GrCaps subclasses must call this after filling in the shader precision table. */
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void initSamplerPrecisionTable();
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void onApplyOptionsOverrides(const GrContextOptions& options) override;
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GrGLSLGeneration fGLSLGeneration;
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bool fDropsTileOnZeroDivide : 1;
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bool fFBFetchSupport : 1;
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bool fFBFetchNeedsCustomOutput : 1;
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bool fBindlessTextureSupport : 1;
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bool fUsesPrecisionModifiers : 1;
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bool fCanUseAnyFunctionInShader : 1;
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bool fFlatInterpolationSupport : 1;
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bool fNoPerspectiveInterpolationSupport : 1;
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bool fMultisampleInterpolationSupport : 1;
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bool fSampleVariablesSupport : 1;
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bool fSampleMaskOverrideCoverageSupport : 1;
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bool fExternalTextureSupport : 1;
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bool fTexelFetchSupport : 1;
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// Used for specific driver bug work arounds
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bool fCanUseMinAndAbsTogether : 1;
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bool fMustForceNegatedAtanParamToFloat : 1;
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const char* fVersionDeclString;
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const char* fShaderDerivativeExtensionString;
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const char* fFragCoordConventionsExtensionString;
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const char* fSecondaryOutputExtensionString;
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const char* fExternalTextureExtensionString;
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const char* fTexelBufferExtensionString;
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const char* fNoPerspectiveInterpolationExtensionString;
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const char* fMultisampleInterpolationExtensionString;
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const char* fSampleVariablesExtensionString;
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const char* fFBFetchColorName;
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const char* fFBFetchExtensionString;
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2016-06-14 16:32:41 +00:00
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uint32_t fMaxVertexSamplers;
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uint32_t fMaxGeometrySamplers;
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uint32_t fMaxFragmentSamplers;
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uint32_t fMaxCombinedSamplers;
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AdvBlendEqInteraction fAdvBlendEqInteraction;
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GrSwizzle fConfigTextureSwizzle[kGrPixelConfigCnt];
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GrSwizzle fConfigOutputSwizzle[kGrPixelConfigCnt];
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2016-04-11 19:03:08 +00:00
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uint8_t fSamplerPrecisions[(1 << kGrShaderTypeCount)][kGrPixelConfigCnt];
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2015-06-24 13:59:57 +00:00
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friend class GrGLCaps; // For initialization.
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friend class GrVkCaps;
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typedef GrShaderCaps INHERITED;
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};
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#endif
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