skia2/tests/sksl/shared/Operators.glsl

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void main() {
float x = 1.0;
float y = 2.0;
int z = 3;
x = 2.0;
y = 0.5;
z = 8;
bool c = sqrt(2.0) > 2.0;
bool d = true ^^ c;
bool e = c;
x += 12.0;
x -= 12.0;
x *= (y /= 10.0);
z |= 0;
z &= -1;
z ^= 0;
z >>= 2;
z <<= 4;
z %= 5;
x = float((vec2(sqrt(1.0)) , 6));
y = ((float(c) * float(d)) * float(e) , 6.0);
z = int((vec2(sqrt(1.0)) , 6));
}