out vec4 sk_FragColor;
vec4 helper_h4();
struct Color {
float red;
float green;
float blue;
float alpha;
};
void main() {
Color _0_c;
_0_c.red = 0.25;
_0_c.green = 0.5;
_0_c.blue = 0.75;
_0_c.alpha = 1.0;
sk_FragColor = vec4(_0_c.red, _0_c.green, _0_c.blue, _0_c.alpha);
}