skia2/tests/sksl/inliner/StructsCanBeInlinedSafely.glsl
John Stiles ece1d794b9 Mangle function names in GLSL.
This will be implemented in Metal and SPIR-V in followup CLs.

Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2
Bug: skia:10851
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-03-22 17:18:26 +00:00

18 lines
314 B
GLSL

out vec4 sk_FragColor;
vec4 helper_h4();
struct Color {
float red;
float green;
float blue;
float alpha;
};
void main() {
Color _0_c;
_0_c.red = 0.25;
_0_c.green = 0.5;
_0_c.blue = 0.75;
_0_c.alpha = 1.0;
sk_FragColor = vec4(_0_c.red, _0_c.green, _0_c.blue, _0_c.alpha);
}