2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-03-15 18:58:57 +00:00
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struct Uniforms {
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2020-12-17 17:34:46 +00:00
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float2 h2;
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float3 h3;
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float4 h4;
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float2 f2;
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float3 f3;
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float4 f4;
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};
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2021-03-15 18:58:57 +00:00
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struct Inputs {
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};
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2020-12-17 17:34:46 +00:00
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2021-03-15 18:58:57 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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_out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f2)[1].xyyy;
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_out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f3)[2].xyzz;
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_out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f4)[3];
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_out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f2)[1].xyzz;
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_out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f3)[2].xyyy;
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_out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f2)[1];
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_out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f4)[3].xyyy;
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_out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f3)[2];
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_out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f4)[3].xyzz;
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_out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h2)[1].xyyy;
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_out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h3)[2].xyzz;
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_out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h4)[3];
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_out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h2)[1].xyzz;
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_out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h3)[2].xyyy;
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_out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h2)[1];
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_out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h4)[3].xyyy;
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_out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h3)[2];
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_out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h4)[3].xyzz;
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-12-17 17:34:46 +00:00
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}
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