skia2/tests/sksl/intrinsics/OuterProduct.metal
Michael Ludwig bf58add00e Revert "Only include header once in combined MSL shader."
This reverts commit e7a8f85e4f.

Reason for revert: must revert dependent CL

Original change's description:
> Only include header once in combined MSL shader.
>
> Bug: skia:11389
> Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,johnstiles@google.com

Change-Id: I7a886b6c57a666e54e65365e41dcb57bd9ab4ba6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11389
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385237
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-03-16 14:44:25 +00:00

41 lines
1.7 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float2 h2;
float3 h3;
float4 h4;
float2 f2;
float3 f3;
float4 f4;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f2)[1].xyyy;
_out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f3)[2].xyzz;
_out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f4)[3];
_out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f2)[1].xyzz;
_out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f3)[2].xyyy;
_out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f2)[1];
_out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f4)[3].xyyy;
_out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f3)[2];
_out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f4)[3].xyzz;
_out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h2)[1].xyyy;
_out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h3)[2].xyzz;
_out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h4)[3];
_out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h2)[1].xyzz;
_out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h3)[2].xyyy;
_out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h2)[1];
_out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h4)[3].xyyy;
_out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h3)[2];
_out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h4)[3].xyzz;
return _out;
}