bf58add00e
This reverts commit e7a8f85e4f
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Reason for revert: must revert dependent CL
Original change's description:
> Only include header once in combined MSL shader.
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> Bug: skia:11389
> Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,johnstiles@google.com
Change-Id: I7a886b6c57a666e54e65365e41dcb57bd9ab4ba6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11389
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385237
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
41 lines
1.7 KiB
Metal
41 lines
1.7 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float2 h2;
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float3 h3;
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float4 h4;
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float2 f2;
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float3 f3;
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float4 f4;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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_out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f2)[1].xyyy;
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_out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f3)[2].xyzz;
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_out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f4)[3];
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_out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f2)[1].xyzz;
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_out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f3)[2].xyyy;
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_out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f2)[1];
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_out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f4)[3].xyyy;
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_out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f3)[2];
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_out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f4)[3].xyzz;
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_out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h2)[1].xyyy;
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_out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h3)[2].xyzz;
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_out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h4)[3];
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_out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h2)[1].xyzz;
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_out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h3)[2].xyyy;
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_out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h2)[1];
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_out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h4)[3].xyyy;
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_out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h3)[2];
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_out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h4)[3].xyzz;
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return _out;
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}
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