skia2/include/gpu/GrSurface.h

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrSurface_DEFINED
#define GrSurface_DEFINED
#include "GrTypes.h"
#include "GrGpuResource.h"
#include "SkImageInfo.h"
#include "SkRect.h"
class GrRenderTarget;
class GrSurfacePriv;
class GrTexture;
class GrSurface : public GrGpuResource {
public:
/**
* Retrieves the width of the surface.
*/
int width() const { return fDesc.fWidth; }
/**
* Retrieves the height of the surface.
*/
int height() const { return fDesc.fHeight; }
/**
* Helper that gets the width and height of the surface as a bounding rectangle.
*/
void getBoundsRect(SkRect* rect) const { rect->setWH(SkIntToScalar(this->width()),
SkIntToScalar(this->height())); }
GrSurfaceOrigin origin() const {
SkASSERT(kTopLeft_GrSurfaceOrigin == fDesc.fOrigin || kBottomLeft_GrSurfaceOrigin == fDesc.fOrigin);
return fDesc.fOrigin;
}
/**
* Retrieves the pixel config specified when the surface was created.
* For render targets this can be kUnknown_GrPixelConfig
* if client asked us to render to a target that has a pixel
* config that isn't equivalent with one of our configs.
*/
GrPixelConfig config() const { return fDesc.fConfig; }
/**
* Return the descriptor describing the surface
*/
const GrSurfaceDesc& desc() const { return fDesc; }
/**
* @return the texture associated with the surface, may be NULL.
*/
virtual GrTexture* asTexture() { return NULL; }
virtual const GrTexture* asTexture() const { return NULL; }
/**
* @return the render target underlying this surface, may be NULL.
*/
virtual GrRenderTarget* asRenderTarget() { return NULL; }
virtual const GrRenderTarget* asRenderTarget() const { return NULL; }
/**
* Reads a rectangle of pixels from the surface.
* @param left left edge of the rectangle to read (inclusive)
* @param top top edge of the rectangle to read (inclusive)
* @param width width of rectangle to read in pixels.
* @param height height of rectangle to read in pixels.
* @param config the pixel config of the destination buffer
* @param buffer memory to read the rectangle into.
* @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
* packed.
* @param pixelOpsFlags See the GrContext::PixelOpsFlags enum.
*
* @return true if the read succeeded, false if not. The read can fail because of an unsupported
* pixel config.
*/
bool readPixels(int left, int top, int width, int height,
GrPixelConfig config,
void* buffer,
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0);
/**
* Copy the src pixels [buffer, rowbytes, pixelconfig] into the surface at the specified
* rectangle.
* @param left left edge of the rectangle to write (inclusive)
* @param top top edge of the rectangle to write (inclusive)
* @param width width of rectangle to write in pixels.
* @param height height of rectangle to write in pixels.
* @param config the pixel config of the source buffer
* @param buffer memory to read the rectangle from.
* @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
* packed.
* @param pixelOpsFlags See the GrContext::PixelOpsFlags enum.
*
* @return true if the read succeeded, false if not. The read can fail because of an unsupported
* pixel config.
*/
bool writePixels(int left, int top, int width, int height,
GrPixelConfig config,
const void* buffer,
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0);
/**
* After this returns any pending writes to the surface will be issued to the backend 3D API.
*/
void flushWrites();
/**
* After this returns any pending surface IO will be issued to the backend 3D API and
* if the surface has MSAA it will be resolved.
*/
void prepareForExternalIO();
/** Access methods that are only to be used within Skia code. */
inline GrSurfacePriv surfacePriv();
inline const GrSurfacePriv surfacePriv() const;
typedef void* ReleaseCtx;
typedef void (*ReleaseProc)(ReleaseCtx);
void setRelease(ReleaseProc proc, ReleaseCtx ctx) {
fReleaseProc = proc;
fReleaseCtx = ctx;
}
protected:
// Methods made available via GrSurfacePriv
SkImageInfo info(SkAlphaType) const;
bool savePixels(const char* filename);
bool hasPendingRead() const;
bool hasPendingWrite() const;
bool hasPendingIO() const;
// Provides access to methods that should be public within Skia code.
friend class GrSurfacePriv;
GrSurface(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc)
: INHERITED(gpu, lifeCycle)
, fDesc(desc)
, fReleaseProc(NULL)
, fReleaseCtx(NULL)
{}
~GrSurface() override {
// check that invokeReleaseProc has been called (if needed)
SkASSERT(NULL == fReleaseProc);
}
GrSurfaceDesc fDesc;
void onRelease() override;
void onAbandon() override;
private:
void invokeReleaseProc() {
if (fReleaseProc) {
fReleaseProc(fReleaseCtx);
fReleaseProc = NULL;
}
}
ReleaseProc fReleaseProc;
ReleaseCtx fReleaseCtx;
typedef GrGpuResource INHERITED;
};
#endif