2020-11-04 21:23:26 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct Inputs {
|
|
|
|
};
|
|
|
|
struct Outputs {
|
|
|
|
float4 sk_FragColor [[color(0)]];
|
|
|
|
};
|
|
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
|
|
Outputs _outputStruct;
|
|
|
|
thread Outputs* _out = &_outputStruct;
|
|
|
|
_out->sk_FragColor.x = 1.0;
|
|
|
|
_out->sk_FragColor.y = float(all(float4(1.0) == -float4(1.0)) ? 1 : 0);
|
|
|
|
_out->sk_FragColor.z = float(all(float4(0.0) == -float4(0.0)) ? 1 : 0);
|
|
|
|
return *_out;
|
|
|
|
}
|