skia2/tests/sksl/shared/golden/NegatedVectorLiteral.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = 1.0;
_out->sk_FragColor.y = float(all(float4(1.0) == -float4(1.0)) ? 1 : 0);
_out->sk_FragColor.z = float(all(float4(0.0) == -float4(0.0)) ? 1 : 0);
return *_out;
}