skia2/experimental/sksg/SkSGPaintNode.cpp

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGPaintNode.h"
namespace sksg {
PaintNode::PaintNode() {}
const SkPaint& PaintNode::makePaint() {
SkASSERT(!this->hasInval());
return fPaint;
}
Node::RevalidationResult PaintNode::onRevalidate(InvalidationController*, const SkMatrix&) {
SkASSERT(this->hasInval());
if (this->hasSelfInval()) {
fPaint.reset();
fPaint.setAntiAlias(fAntiAlias);
fPaint.setStyle(fStyle);
fPaint.setStrokeWidth(fStrokeWidth);
fPaint.setStrokeMiter(fStrokeMiter);
fPaint.setStrokeJoin(fStrokeJoin);
fPaint.setStrokeCap(fStrokeCap);
this->onApplyToPaint(&fPaint);
}
// Paints have no bounds and don't contribute to damage.
return { SkRect::MakeEmpty(), Damage::kBlockSelf };
}
} // namespace sksg