0ebf4192f1
Node subclasses can now control whether their bounds (changes) contribute to damage. Tristate: * Default: The node bounds contribute to damage if the node itself was invalidated, observing hasSelfInval(). This is the default behavior. * ForceSelf: The node bounds contribute to damage, regardless of hasSelfInval(). Used for domain-boundary nodes (e.g. Draw), which gate blocked fragments (e.g. geometry, paint nodes). * BlockSelf: The node bounds do not contribute to damage, regardless of hasSelfInval(). Used for nodes which do not contribute damage directly (e.g. paints, geometry). TBR= Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73 Reviewed-on: https://skia-review.googlesource.com/91104 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
40 lines
931 B
C++
40 lines
931 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSGPaintNode.h"
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namespace sksg {
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PaintNode::PaintNode() {}
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const SkPaint& PaintNode::makePaint() {
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SkASSERT(!this->hasInval());
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return fPaint;
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}
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Node::RevalidationResult PaintNode::onRevalidate(InvalidationController*, const SkMatrix&) {
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SkASSERT(this->hasInval());
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if (this->hasSelfInval()) {
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fPaint.reset();
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fPaint.setAntiAlias(fAntiAlias);
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fPaint.setStyle(fStyle);
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fPaint.setStrokeWidth(fStrokeWidth);
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fPaint.setStrokeMiter(fStrokeMiter);
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fPaint.setStrokeJoin(fStrokeJoin);
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fPaint.setStrokeCap(fStrokeCap);
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this->onApplyToPaint(&fPaint);
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}
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// Paints have no bounds and don't contribute to damage.
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return { SkRect::MakeEmpty(), Damage::kBlockSelf };
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}
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} // namespace sksg
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