2020-12-04 20:36:49 +00:00
|
|
|
|
|
|
|
out vec4 sk_FragColor;
|
|
|
|
void main() {
|
2020-12-15 20:21:03 +00:00
|
|
|
ivec4 _0_i = ivec4(int(sqrt(1.0)));
|
|
|
|
vec4 _1_v = vec4(sqrt(1.0));
|
|
|
|
float _2_x = _1_v[_0_i.x];
|
|
|
|
float _3_y = _1_v[_0_i.y];
|
|
|
|
float _4_z = _1_v[_0_i.z];
|
|
|
|
float _5_w = _1_v[_0_i.w];
|
|
|
|
sk_FragColor = vec4(_2_x, _3_y, _4_z, _5_w);
|
2020-12-07 20:25:31 +00:00
|
|
|
|
|
|
|
|
2020-12-15 20:21:03 +00:00
|
|
|
vec4 _6_v = vec4(sqrt(1.0));
|
|
|
|
float _7_x = _6_v.x;
|
|
|
|
float _8_y = _6_v.y;
|
|
|
|
float _9_z = _6_v.z;
|
|
|
|
float _10_w = _6_v.w;
|
|
|
|
sk_FragColor = vec4(_7_x, _8_y, _9_z, _10_w);
|
|
|
|
|
|
|
|
|
|
|
|
sk_FragColor = vec4(2.0, 2.0, 2.0, 2.0);
|
|
|
|
|
2020-12-07 20:25:31 +00:00
|
|
|
|
2020-12-04 20:36:49 +00:00
|
|
|
}
|