skia2/bench/nanobenchAndroid.cpp

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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "nanobenchAndroid.h"
#include "AnimationContext.h"
#include "IContextFactory.h"
#include "SkiaCanvasProxy.h"
#include "android/rect.h"
#include "android/native_window.h"
#include "renderthread/TimeLord.h"
/* These functions are only compiled in the Android Framework. */
HWUITarget::HWUITarget(const Config& c, Benchmark* bench) : Target(c) { }
void HWUITarget::setup() {
this->renderer.proxy->fence();
}
SkCanvas* HWUITarget::beginTiming(SkCanvas* canvas) {
SkCanvas* targetCanvas = this->renderer.prepareToDraw();
if (targetCanvas) {
this->fc.reset(targetCanvas);
canvas = &this->fc;
// This might minimally distort timing, but canvas isn't valid outside the timer.
canvas->clear(SK_ColorWHITE);
}
return canvas;
}
void HWUITarget::endTiming() {
this->renderer.finishDrawing();
}
void HWUITarget::fence() {
this->renderer.proxy->fence();
}
bool HWUITarget::needsFrameTiming() const {
return true;
}
bool HWUITarget::init(SkImageInfo info, Benchmark* bench) {
this->renderer.initialize({bench->getSize().x(), bench->getSize().y()});
return true;
}
bool HWUITarget::capturePixels(SkBitmap* bmp) {
return this->renderer.capturePixels(bmp);
}