2021-12-28 19:36:34 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct S {
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int i;
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};
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struct Uniforms {
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half4 colorGreen;
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half4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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half4 fnGreen_h4bf2(Uniforms _uniforms, bool b, float2 _skAnonymousParam1) {
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return _uniforms.colorGreen;
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}
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half4 fnRed_h4ifS(Uniforms _uniforms, int _skAnonymousParam0, float f, S _skAnonymousParam2) {
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return _uniforms.colorRed;
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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_out.sk_FragColor = bool(_uniforms.colorGreen.y) ? fnGreen_h4bf2(_uniforms, true, coords) : fnRed_h4ifS(_uniforms, 123, 3.1400001049041748, S{0});
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return _out;
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}
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