10 lines
377 B
Plaintext
10 lines
377 B
Plaintext
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#version 400
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in vec4 sk_FragCoord_Workaround;
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out vec4 sk_FragColor;
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void main() {
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float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w;
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vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * sk_FragCoord_InvW, sk_FragCoord_InvW);
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sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5);
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sk_FragColor.xy = sk_FragCoord_Resolved.xy;
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}
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