add GM to show miplevels for all colortypes
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1594613002 TBR= Review URL: https://codereview.chromium.org/1594613002
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@ -18,28 +18,28 @@
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#include "Resources.h"
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#include "sk_tool_utils.h"
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static SkBitmap make_bitmap(int size) {
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static SkBitmap make_bitmap(int w, int h) {
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SkBitmap bm;
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bm.allocN32Pixels(size, size);
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bm.allocN32Pixels(w, h);
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SkCanvas canvas(bm);
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canvas.clear(0xFFFFFFFF);
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(size / 16.0f);
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canvas.drawCircle(size/2.0f, size/2.0f, size/3.0f, paint);
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paint.setStrokeWidth(w / 16.0f);
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canvas.drawCircle(w/2.0f, h/2.0f, w/3.0f, paint);
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return bm;
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}
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static SkBitmap make_bitmap2(int size) {
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static SkBitmap make_bitmap2(int w, int h) {
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SkBitmap bm;
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bm.allocN32Pixels(size, size);
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bm.allocN32Pixels(w, h);
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SkCanvas canvas(bm);
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canvas.clear(0xFFFFFFFF);
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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SkScalar inset = 2;
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SkRect r = SkRect::MakeIWH(size, size).makeInset(0.5f, 0.5f);
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SkRect r = SkRect::MakeIWH(w, h).makeInset(0.5f, 0.5f);
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while (r.width() > 4) {
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canvas.drawRect(r, paint);
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r.inset(inset, inset);
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@ -49,16 +49,16 @@ static SkBitmap make_bitmap2(int size) {
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}
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#include "SkNx.h"
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static SkBitmap make_bitmap3(int size) {
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static SkBitmap make_bitmap3(int w, int h) {
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SkBitmap bm;
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bm.allocN32Pixels(size, size);
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bm.allocN32Pixels(w, h);
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SkCanvas canvas(bm);
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canvas.clear(0xFFFFFFFF);
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(2.1f);
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SkScalar s = SkIntToScalar(size);
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SkScalar s = SkIntToScalar(w);
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Sk4f p(s, -s, -s, s);
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Sk4f d(5);
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while (p.kth<1>() < s) {
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@ -103,9 +103,9 @@ public:
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ShowMipLevels(int N) : fN(N) {
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fBM[0] = sk_tool_utils::create_checkerboard_bitmap(N, N, SK_ColorBLACK, SK_ColorWHITE, 2);
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fBM[1] = make_bitmap(N);
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fBM[2] = make_bitmap2(N);
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fBM[3] = make_bitmap3(N);
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fBM[1] = make_bitmap(N, N);
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fBM[2] = make_bitmap2(N, N);
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fBM[3] = make_bitmap3(N, N);
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}
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protected:
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@ -146,7 +146,8 @@ protected:
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SkMipMap::Level level;
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SkScalar scale = 0.5f;
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while (mm->extractLevel(scale, &level)) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(level.fWidth, level.fHeight);
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SkImageInfo info = SkImageInfo::Make(level.fWidth, level.fHeight,
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baseBM.colorType(), baseBM.alphaType());
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SkPixmap levelPM{ info, level.fPixels, level.fRowBytes };
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SkBitmap bm = func(prevPM, levelPM);
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@ -210,3 +211,103 @@ private:
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DEF_GM( return new ShowMipLevels(255); )
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DEF_GM( return new ShowMipLevels(256); )
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Show mip levels that were built, for all supported colortypes
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*/
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class ShowMipLevels2 : public skiagm::GM {
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const int fW, fH;
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SkBitmap fBM[4];
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public:
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ShowMipLevels2(int w, int h) : fW(w), fH(h) {
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fBM[0] = sk_tool_utils::create_checkerboard_bitmap(w, h, SK_ColorBLACK, SK_ColorWHITE, 2);
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fBM[1] = make_bitmap(w, h);
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fBM[2] = make_bitmap2(w, h);
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fBM[3] = make_bitmap3(w, h);
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}
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protected:
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SkString onShortName() override {
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SkString str;
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str.printf("showmiplevels2_%dx%d", fW, fH);
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return str;
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}
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SkISize onISize() override {
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return { 824, 862 };
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}
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static void DrawAndFrame(SkCanvas* canvas, const SkBitmap& bm, SkScalar x, SkScalar y) {
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canvas->drawBitmap(bm, x, y, nullptr);
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(0xFFFFCCCC);
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canvas->drawRect(SkRect::MakeIWH(bm.width(), bm.height()).makeOffset(x, y).makeOutset(0.5f, 0.5f), paint);
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}
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void drawLevels(SkCanvas* canvas, const SkBitmap& baseBM) {
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SkScalar x = 4;
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SkScalar y = 4;
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SkAutoTUnref<SkMipMap> mm(SkMipMap::Build(baseBM, nullptr));
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int index = 0;
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SkMipMap::Level level;
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SkScalar scale = 0.5f;
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while (mm->extractLevel(scale, &level)) {
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SkImageInfo info = SkImageInfo::Make(level.fWidth, level.fHeight,
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baseBM.colorType(), baseBM.alphaType());
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SkBitmap bm;
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bm.installPixels(info, level.fPixels, level.fRowBytes);
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DrawAndFrame(canvas, bm, x, y);
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if (info.width() <= 2 || info.height() <= 2) {
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break;
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}
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if (index & 1) {
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x += info.width() + 4;
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} else {
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y += info.height() + 4;
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}
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scale /= 2;
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index += 1;
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}
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}
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void drawSet(SkCanvas* canvas, const SkBitmap& orig) {
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const SkColorType ctypes[] = {
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kN32_SkColorType, kRGB_565_SkColorType, kARGB_4444_SkColorType, kGray_8_SkColorType
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};
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SkAutoCanvasRestore acr(canvas, true);
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for (auto ctype : ctypes) {
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SkBitmap bm;
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orig.copyTo(&bm, ctype);
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drawLevels(canvas, bm);
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canvas->translate(orig.width()/2 + 8.0f, 0);
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}
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->translate(4, 4);
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for (const auto& bm : fBM) {
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this->drawSet(canvas, bm);
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// round so we always produce an integral translate, so the GOLD tool won't show
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// unimportant diffs if this is drawn on a GPU with different rounding rules
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// since we draw the bitmaps using nearest-neighbor
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canvas->translate(0, SkScalarRoundToScalar(bm.height() * 0.85f));
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}
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}
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private:
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typedef skiagm::GM INHERITED;
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};
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DEF_GM( return new ShowMipLevels2(255, 255); )
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DEF_GM( return new ShowMipLevels2(256, 255); )
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DEF_GM( return new ShowMipLevels2(255, 256); )
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DEF_GM( return new ShowMipLevels2(256, 256); )
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