add asserts on Sk4px::Map functions that our arrays are non-null.
There's a crasher (null dereference it looks like) in Clank with an impossible stack, but with blit mask on top (apparently sk_free() calls blit mask...). Can't hurt to check that all these Sk4px-using methods are iterating over non-null arrays. (This is that bug I mentioned that got me thinking about blit mask in the first place.) BUG=520354 Review URL: https://codereview.chromium.org/1295443002
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@ -110,6 +110,8 @@ public:
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// fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels).
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template <typename Fn, typename Dst>
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static void MapSrc(int n, Dst* dst, const SkPMColor* src, const Fn& fn) {
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SkASSERT(dst);
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SkASSERT(src);
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// This looks a bit odd, but it helps loop-invariant hoisting across different calls to fn.
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// Basically, we need to make sure we keep things inside a single loop.
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while (n > 0) {
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@ -140,6 +142,8 @@ public:
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// As above, but with dst4' = fn(dst4, src4).
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template <typename Fn, typename Dst>
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static void MapDstSrc(int n, Dst* dst, const SkPMColor* src, const Fn& fn) {
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SkASSERT(dst);
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SkASSERT(src);
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while (n > 0) {
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if (n >= 8) {
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Sk4px dst0 = fn(Load4(dst+0), Load4(src+0)),
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@ -168,6 +172,8 @@ public:
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// As above, but with dst4' = fn(dst4, alpha4).
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template <typename Fn, typename Dst>
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static void MapDstAlpha(int n, Dst* dst, const SkAlpha* a, const Fn& fn) {
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SkASSERT(dst);
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SkASSERT(a);
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while (n > 0) {
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if (n >= 8) {
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Sk4px dst0 = fn(Load4(dst+0), Load4Alphas(a+0)),
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@ -197,6 +203,9 @@ public:
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template <typename Fn, typename Dst>
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static void MapDstSrcAlpha(int n, Dst* dst, const SkPMColor* src, const SkAlpha* a,
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const Fn& fn) {
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SkASSERT(dst);
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SkASSERT(src);
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SkASSERT(a);
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while (n > 0) {
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if (n >= 8) {
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Sk4px dst0 = fn(Load4(dst+0), Load4(src+0), Load4Alphas(a+0)),
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