Revert "switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS"
This reverts commit 8fe31406e9
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Reason for revert: ToT master Android is broken starting with ab/4882993, which is the first build with this change (previous build ab/4882954 works fine). The device booted and worked initially, but after the first reboot all drawing is mangled or missing.It seems there is a problem with loading cached shaders.
Original change's description:
> switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS
>
> Bug: b/110175245
> Change-Id: I6b843bc1e3c36bc32531705fc661788d4eef6d35
> Reviewed-on: https://skia-review.googlesource.com/140003
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
Change-Id: I35d388b3da1e3f421005d7b02ba1e0f0ede0ac84
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/110175245
Reviewed-on: https://skia-review.googlesource.com/140280
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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@ -600,7 +600,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
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}
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if (fProgramBinarySupport) {
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GrGLint count;
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GR_GL_GetIntegerv(gli, GR_GL_NUM_PROGRAM_BINARY_FORMATS, &count);
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GR_GL_GetIntegerv(gli, GR_GL_NUM_SHADER_BINARY_FORMATS, &count);
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fProgramBinarySupport = count > 0;
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}
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@ -559,6 +559,7 @@
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#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
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#define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
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#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
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#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/* StencilFunction */
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#define GR_GL_NEVER 0x0200
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@ -851,9 +852,6 @@
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#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
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#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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/* Program Binary */
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#define GR_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
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/* Shader Precision-Specified Types */
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#define GR_GL_LOW_FLOAT 0x8DF0
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#define GR_GL_MEDIUM_FLOAT 0x8DF1
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