Use 64 bit shift to make MSVC happy

CQ_INCLUDE_TRYBOTS=skia.primary:Build-Win-MSVC-arm64-Debug,Build-Win-MSVC-x86_64-Debug
Change-Id: I381da9c2b2e9b98bc50e8d80ead10ad048e50fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243036
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This commit is contained in:
Brian Osman 2019-09-20 09:16:57 -04:00 committed by Skia Commit-Bot
parent ffdc3e6680
commit 1ec1e3c55e

View File

@ -83,7 +83,7 @@ void MotionBlurEffect::renderToRaster8888Pow2Samples(SkCanvas* canvas,
// Don't worry about "Next"... this is exact.
const int shift = SkNextLog2(fSampleCount);
SkASSERT((1u<<shift) == fSampleCount);
SkASSERT((size_t(1)<<shift) == fSampleCount);
SkASSERT(this->children().size() == 1ul);
const sk_sp<RenderNode>& child = this->children()[0];