Revert "Remove the NullGL interface (and associated test context)"
This reverts commit de206c75c2
.
Reason for revert: Chrome is having issues with the switch to Mock in blink tests.
Original change's description:
> Remove the NullGL interface (and associated test context)
>
> Bug: skia:
> Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
parent
8e6aa55daa
commit
215da624d1
1
BUILD.gn
1
BUILD.gn
@ -1503,6 +1503,7 @@ if (skia_enable_tools) {
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"tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp",
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"tools/gpu/gl/GLTestContext.cpp",
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"tools/gpu/gl/command_buffer/GLTestContext_command_buffer.cpp",
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"tools/gpu/gl/null/NullGLTestContext.cpp",
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"tools/gpu/mock/MockTestContext.cpp",
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]
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libs = []
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@ -25,6 +25,9 @@ bool IsMetalContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type);
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}
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bool IsNullGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return type == GrContextFactory::kNullGL_ContextType;
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}
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bool IsMockContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return type == GrContextFactory::kMock_ContextType;
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}
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@ -432,6 +432,7 @@ skia_gpu_sources = [
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"$_src/gpu/gl/GrGLContext.cpp",
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"$_src/gpu/gl/GrGLContext.h",
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"$_src/gpu/gl/GrGLMakeNativeInterface_none.cpp",
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"$_src/gpu/gl/GrGLCreateNullInterface.cpp",
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"$_src/gpu/gl/GrGLDefines.h",
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"$_src/gpu/gl/GrGLGLSL.cpp",
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"$_src/gpu/gl/GrGLGLSL.h",
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@ -453,6 +454,8 @@ skia_gpu_sources = [
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"$_src/gpu/gl/GrGLSemaphore.h",
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"$_src/gpu/gl/GrGLStencilAttachment.cpp",
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"$_src/gpu/gl/GrGLStencilAttachment.h",
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"$_src/gpu/gl/GrGLTestInterface.cpp",
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"$_src/gpu/gl/GrGLTestInterface.h",
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"$_src/gpu/gl/GrGLTexture.cpp",
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"$_src/gpu/gl/GrGLTexture.h",
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"$_src/gpu/gl/GrGLTextureRenderTarget.cpp",
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@ -34,6 +34,13 @@ SK_API sk_sp<const GrGLInterface> GrGLMakeNativeInterface();
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// Deprecated alternative to GrGLMakeNativeInterface().
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SK_API const GrGLInterface* GrGLCreateNativeInterface();
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/**
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* Creates a null GrGLInterface that doesn't draw anything. Used for measuring
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* CPU overhead. TODO: We would like to move this to tools/gpu/gl/null but currently
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* Chromium is using it in its unit tests.
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*/
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const SK_API GrGLInterface* GrGLCreateNullInterface(bool enableNVPR = false);
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/**
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* GrContext uses the following interface to make all calls into OpenGL. When a
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* GrContext is created it is given a GrGLInterface. The interface's function
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831
src/gpu/gl/GrGLCreateNullInterface.cpp
Normal file
831
src/gpu/gl/GrGLCreateNullInterface.cpp
Normal file
@ -0,0 +1,831 @@
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrGLTestInterface.h"
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#include "GrNonAtomicRef.h"
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#include "SkMutex.h"
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#include "SkTDArray.h"
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#include "SkTo.h"
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#include "gl/GrGLInterface.h"
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#include <type_traits>
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// added to suppress 'no previous prototype' warning and because this code is duplicated in
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// SkNullGLContext.cpp
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namespace {
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class GLObject : public GrNonAtomicRef<GLObject> {
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public:
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GLObject(GrGLuint id) : fID(id) {}
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virtual ~GLObject() {}
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GrGLuint id() const { return fID; }
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private:
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GrGLuint fID;
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};
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// This class maintains a sparsely populated array of object pointers.
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template<typename T> class TGLObjectManager {
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static_assert(std::is_convertible<T*, GLObject*>::value, "T must be a subclass of GLObject");
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public:
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TGLObjectManager() : fFreeListHead(kFreeListEnd) {
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*fGLObjects.append() = nullptr; // 0 is not a valid GL object id.
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}
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~TGLObjectManager() {
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// nullptr out the entries that are really free list links rather than ptrs before deleting.
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intptr_t curr = fFreeListHead;
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while (kFreeListEnd != curr) {
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intptr_t next = reinterpret_cast<intptr_t>(fGLObjects[SkToS32(curr)]);
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fGLObjects[SkToS32(curr)] = nullptr;
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curr = next;
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}
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fGLObjects.safeUnrefAll();
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}
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T* lookUp(GrGLuint id) {
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T* object = fGLObjects[id];
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SkASSERT(object && object->id() == id);
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return object;
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}
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T* create() {
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GrGLuint id;
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T* object;
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if (kFreeListEnd == fFreeListHead) {
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// no free slots - create a new one
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id = fGLObjects.count();
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object = new T(id);
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*fGLObjects.append() = object;
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} else {
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// grab the head of the free list and advance the head to the next free slot.
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id = static_cast<GrGLuint>(fFreeListHead);
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fFreeListHead = reinterpret_cast<intptr_t>(fGLObjects[id]);
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object = new T(id);
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fGLObjects[id] = object;
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}
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return object;
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}
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void free(T* object) {
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SkASSERT(object);
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SkASSERT(fGLObjects.count() > 0);
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GrGLuint id = object->id();
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object->unref();
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fGLObjects[id] = reinterpret_cast<T*>(fFreeListHead);
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fFreeListHead = id;
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}
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private:
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static const intptr_t kFreeListEnd = -1;
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// Index of the first entry of fGLObjects in the free list. Free slots in fGLObjects are indices
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// to the next free slot. The last free slot has a value of kFreeListEnd.
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intptr_t fFreeListHead;
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SkTDArray<T*> fGLObjects;
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};
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class Buffer : public GLObject {
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public:
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Buffer(GrGLuint id) : INHERITED(id), fDataPtr(nullptr), fSize(0), fMapped(false) {}
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~Buffer() { delete[] fDataPtr; }
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void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
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if (fDataPtr) {
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SkASSERT(0 != fSize);
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delete[] fDataPtr;
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}
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fSize = size;
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fDataPtr = new char[size];
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}
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GrGLchar* dataPtr() { return fDataPtr; }
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GrGLsizeiptr size() const { return fSize; }
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void setMapped(bool mapped) { fMapped = mapped; }
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bool mapped() const { return fMapped; }
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private:
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GrGLchar* fDataPtr;
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GrGLsizeiptr fSize; // size in bytes
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bool fMapped;
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typedef GLObject INHERITED;
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};
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class FramebufferAttachment : public GLObject {
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public:
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int numSamples() const { return fNumSamples; }
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protected:
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FramebufferAttachment(int id) : INHERITED(id), fNumSamples(1) {}
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int fNumSamples;
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typedef GLObject INHERITED;
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};
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class Renderbuffer : public FramebufferAttachment {
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public:
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Renderbuffer(int id) : INHERITED(id) {}
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void setNumSamples(int numSamples) { fNumSamples = numSamples; }
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private:
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typedef FramebufferAttachment INHERITED;
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};
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class Texture : public FramebufferAttachment {
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public:
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Texture() : INHERITED(1) {}
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private:
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typedef FramebufferAttachment INHERITED;
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};
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class Framebuffer : public GLObject {
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public:
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Framebuffer(int id) : INHERITED(id) {}
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void setAttachment(GrGLenum attachmentPoint, const FramebufferAttachment* attachment) {
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switch (attachmentPoint) {
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default:
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SK_ABORT("Invalid framebuffer attachment.");
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break;
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case GR_GL_STENCIL_ATTACHMENT:
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fAttachments[(int)AttachmentPoint::kStencil].reset(SkRef(attachment));
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break;
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case GR_GL_DEPTH_ATTACHMENT:
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fAttachments[(int)AttachmentPoint::kDepth].reset(SkRef(attachment));
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break;
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case GR_GL_COLOR_ATTACHMENT0:
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fAttachments[(int)AttachmentPoint::kColor].reset(SkRef(attachment));
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break;
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}
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}
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void notifyAttachmentDeleteWhileBound(const FramebufferAttachment* deleted) {
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for (auto& attachment : fAttachments) {
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if (attachment.get() == deleted) {
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attachment.reset(nullptr);
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}
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}
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}
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int numSamples() const {
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int numSamples = 0;
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for (auto& attachment : fAttachments) {
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if (!attachment) {
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continue;
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}
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if (numSamples) {
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GrAlwaysAssert(attachment->numSamples() == numSamples);
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continue;
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}
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numSamples = attachment->numSamples();
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}
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GrAlwaysAssert(numSamples);
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return numSamples;
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}
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private:
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enum AttachmentPoint {
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kStencil,
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kDepth,
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kColor
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};
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constexpr int static kNumAttachmentPoints = 1 + (int)AttachmentPoint::kColor;
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sk_sp<const FramebufferAttachment> fAttachments[kNumAttachmentPoints];
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typedef GLObject INHERITED;
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};
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/** Null interface implementation */
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class NullInterface : public GrGLTestInterface {
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public:
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NullInterface(bool enableNVPR)
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: fCurrDrawFramebuffer(0)
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, fCurrReadFramebuffer(0)
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, fCurrRenderbuffer(0)
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, fCurrProgramID(0)
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, fCurrShaderID(0)
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, fCurrGenericID(0)
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, fCurrUniformLocation(0)
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, fCurrPathID(0) {
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memset(fBoundBuffers, 0, sizeof(fBoundBuffers));
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fAdvertisedExtensions.push_back("GL_ARB_framebuffer_object");
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fAdvertisedExtensions.push_back("GL_ARB_blend_func_extended");
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fAdvertisedExtensions.push_back("GL_ARB_timer_query");
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fAdvertisedExtensions.push_back("GL_ARB_draw_buffers");
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fAdvertisedExtensions.push_back("GL_ARB_occlusion_query");
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fAdvertisedExtensions.push_back("GL_EXT_stencil_wrap");
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if (enableNVPR) {
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fAdvertisedExtensions.push_back("GL_NV_path_rendering");
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fAdvertisedExtensions.push_back("GL_ARB_program_interface_query");
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}
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fAdvertisedExtensions.push_back(nullptr);
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this->init(kGL_GrGLStandard);
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}
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GrGLenum checkFramebufferStatus(GrGLenum target) override {
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return GR_GL_FRAMEBUFFER_COMPLETE;
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}
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GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override {
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for (int i = 0; i < n; ++i) {
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Buffer* buffer = fBufferManager.create();
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ids[i] = buffer->id();
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}
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}
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GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data,
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GrGLenum usage) override {
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GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
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if (id > 0) {
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Buffer* buffer = fBufferManager.lookUp(id);
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buffer->allocate(size, (const GrGLchar*) data);
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}
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}
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GrGLuint createProgram() override {
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return ++fCurrProgramID;
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}
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GrGLuint createShader(GrGLenum type) override {
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return ++fCurrShaderID;
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}
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GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override {
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fBoundBuffers[GetBufferIndex(target)] = buffer;
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}
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// deleting a bound buffer has the side effect of binding 0
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GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override {
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// First potentially unbind the buffers.
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for (int buffIdx = 0; buffIdx < kNumBufferTargets; ++buffIdx) {
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if (!fBoundBuffers[buffIdx]) {
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continue;
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}
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for (int i = 0; i < n; ++i) {
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if (ids[i] == fBoundBuffers[buffIdx]) {
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fBoundBuffers[buffIdx] = 0;
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break;
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}
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}
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}
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// Then actually "delete" the buffers.
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for (int i = 0; i < n; ++i) {
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if (ids[i] > 0) {
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Buffer* buffer = fBufferManager.lookUp(ids[i]);
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fBufferManager.free(buffer);
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}
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}
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}
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GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override {
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for (int i = 0; i < n; ++i) {
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Framebuffer* framebuffer = fFramebufferManager.create();
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framebuffers[i] = framebuffer->id();
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}
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}
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GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override {
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SkASSERT(GR_GL_FRAMEBUFFER == target || GR_GL_DRAW_FRAMEBUFFER == target ||
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GR_GL_READ_FRAMEBUFFER == target);
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if (GR_GL_READ_FRAMEBUFFER != target) {
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fCurrDrawFramebuffer = framebuffer;
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}
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if (GR_GL_DRAW_FRAMEBUFFER != target) {
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fCurrReadFramebuffer = framebuffer;
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}
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}
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GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint* ids) override {
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for (int i = 0; i < n; ++i) {
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if (ids[i] == fCurrDrawFramebuffer) {
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fCurrDrawFramebuffer = 0;
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}
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if (ids[i] == fCurrReadFramebuffer) {
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fCurrReadFramebuffer = 0;
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}
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if (ids[i] > 0) {
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Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]);
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fFramebufferManager.free(framebuffer);
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}
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}
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}
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GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); }
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GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override {
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for (int i = 0; i < n; ++i) {
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Renderbuffer* renderbuffer = fRenderbufferManager.create();
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renderbuffers[i] = renderbuffer->id();
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}
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}
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GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override {
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SkASSERT(GR_GL_RENDERBUFFER == target);
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fCurrRenderbuffer = renderbuffer;
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}
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GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint* ids) override {
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for (int i = 0; i < n; ++i) {
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if (ids[i] <= 0) {
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continue;
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}
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if (ids[i] == fCurrRenderbuffer) {
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fCurrRenderbuffer = 0;
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}
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Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(ids[i]);
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if (fCurrDrawFramebuffer) {
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Framebuffer* drawFramebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
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drawFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
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}
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if (fCurrReadFramebuffer) {
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Framebuffer* readFramebuffer = fFramebufferManager.lookUp(fCurrReadFramebuffer);
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readFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
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}
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fRenderbufferManager.free(renderbuffer);
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}
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}
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GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width,
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GrGLsizei height) override {
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GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
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GrAlwaysAssert(fCurrRenderbuffer);
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Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
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renderbuffer->setNumSamples(1);
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}
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GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples,
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GrGLenum internalformat, GrGLsizei width,
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GrGLsizei height) override {
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GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
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GrAlwaysAssert(samples > 0);
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GrAlwaysAssert(fCurrRenderbuffer);
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Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
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renderbuffer->setNumSamples(samples);
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}
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GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat,
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GrGLsizei width, GrGLsizei height) override {
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SK_ABORT("Not implemented");
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}
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GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples,
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GrGLenum GrGLinternalformat, GrGLsizei width,
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GrGLsizei height) override {
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SK_ABORT("Not implemented");
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}
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GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment,
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GrGLenum renderbuffertarget,
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GrGLuint renderBufferID) override {
|
||||
GrGLuint id = this->getBoundFramebufferID(target);
|
||||
GrAlwaysAssert(id);
|
||||
Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
|
||||
|
||||
GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
|
||||
if (!renderBufferID && !fCurrRenderbuffer) {
|
||||
return;
|
||||
}
|
||||
GrAlwaysAssert(fCurrRenderbuffer);
|
||||
Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
|
||||
|
||||
framebuffer->setAttachment(attachment, renderbuffer);
|
||||
}
|
||||
|
||||
GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment,
|
||||
GrGLenum renderbuffertarget,
|
||||
GrGLuint renderbuffer) override {
|
||||
SK_ABORT("Not implemented");
|
||||
}
|
||||
|
||||
GrGLvoid genSamplers(GrGLsizei n, GrGLuint* samplers) override {
|
||||
this->genGenericIds(n, samplers);
|
||||
}
|
||||
|
||||
GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override {
|
||||
this->genGenericIds(n, textures);
|
||||
}
|
||||
|
||||
GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget,
|
||||
GrGLuint textureID, GrGLint level) override {
|
||||
GrGLuint id = this->getBoundFramebufferID(target);
|
||||
GrAlwaysAssert(id);
|
||||
Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
|
||||
framebuffer->setAttachment(attachment, this->getSingleTextureObject());
|
||||
}
|
||||
|
||||
GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment,
|
||||
GrGLenum textarget, GrGLuint texture, GrGLint level,
|
||||
GrGLsizei samples) override {
|
||||
SK_ABORT("Not implemented");
|
||||
}
|
||||
|
||||
GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment,
|
||||
GrGLenum textarget, GrGLuint texture,
|
||||
GrGLint level) override {
|
||||
SK_ABORT("Not implemented");
|
||||
}
|
||||
|
||||
GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment,
|
||||
GrGLenum textarget, GrGLuint texture,
|
||||
GrGLint level) override {
|
||||
SK_ABORT("Not implemented");
|
||||
}
|
||||
|
||||
GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment,
|
||||
GrGLenum textarget, GrGLuint texture, GrGLint level,
|
||||
GrGLint zoffset) override {
|
||||
SK_ABORT("Not implemented");
|
||||
}
|
||||
|
||||
GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override {
|
||||
this->genGenericIds(n, arrays);
|
||||
}
|
||||
|
||||
GrGLenum getError() override { return GR_GL_NO_ERROR; }
|
||||
|
||||
GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override {
|
||||
// TODO: remove from Ganesh the #defines for gets we don't use.
|
||||
// We would like to minimize gets overall due to performance issues
|
||||
switch (pname) {
|
||||
case GR_GL_CONTEXT_PROFILE_MASK:
|
||||
*params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
|
||||
break;
|
||||
case GR_GL_STENCIL_BITS:
|
||||
*params = 8;
|
||||
break;
|
||||
case GR_GL_SAMPLES: {
|
||||
GrAlwaysAssert(fCurrDrawFramebuffer);
|
||||
Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
|
||||
*params = framebuffer->numSamples();
|
||||
break;
|
||||
}
|
||||
case GR_GL_FRAMEBUFFER_BINDING:
|
||||
*params = 0;
|
||||
break;
|
||||
case GR_GL_VIEWPORT:
|
||||
params[0] = 0;
|
||||
params[1] = 0;
|
||||
params[2] = 800;
|
||||
params[3] = 600;
|
||||
break;
|
||||
case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
|
||||
case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
|
||||
case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
|
||||
case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
|
||||
*params = 8;
|
||||
break;
|
||||
case GR_GL_MAX_TEXTURE_COORDS:
|
||||
*params = 8;
|
||||
break;
|
||||
case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
|
||||
*params = kDefaultMaxVertexUniformVectors;
|
||||
break;
|
||||
case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
|
||||
*params = kDefaultMaxFragmentUniformVectors;
|
||||
break;
|
||||
case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
|
||||
*params = 16 * 4;
|
||||
break;
|
||||
case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
||||
*params = 0;
|
||||
break;
|
||||
case GR_GL_COMPRESSED_TEXTURE_FORMATS:
|
||||
break;
|
||||
case GR_GL_MAX_TEXTURE_SIZE:
|
||||
*params = 8192;
|
||||
break;
|
||||
case GR_GL_MAX_RENDERBUFFER_SIZE:
|
||||
*params = 8192;
|
||||
break;
|
||||
case GR_GL_MAX_SAMPLES:
|
||||
*params = 32;
|
||||
break;
|
||||
case GR_GL_MAX_VERTEX_ATTRIBS:
|
||||
*params = kDefaultMaxVertexAttribs;
|
||||
break;
|
||||
case GR_GL_MAX_VARYING_VECTORS:
|
||||
*params = kDefaultMaxVaryingVectors;
|
||||
break;
|
||||
case GR_GL_NUM_EXTENSIONS: {
|
||||
GrGLint i = 0;
|
||||
while (fAdvertisedExtensions[i++]);
|
||||
*params = i;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
SK_ABORT("Unexpected pname to GetIntegerv");
|
||||
}
|
||||
}
|
||||
|
||||
GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override {
|
||||
this->getShaderOrProgramiv(program, pname, params);
|
||||
}
|
||||
|
||||
GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length,
|
||||
char* infolog) override {
|
||||
this->getInfoLog(program, bufsize, length, infolog);
|
||||
}
|
||||
|
||||
GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override {
|
||||
val[0] = val[1] = 0.5f;
|
||||
}
|
||||
|
||||
GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
|
||||
switch (pname) {
|
||||
case GR_GL_CURRENT_QUERY:
|
||||
*params = 0;
|
||||
break;
|
||||
case GR_GL_QUERY_COUNTER_BITS:
|
||||
*params = 32;
|
||||
break;
|
||||
default:
|
||||
SK_ABORT("Unexpected pname passed GetQueryiv.");
|
||||
}
|
||||
}
|
||||
|
||||
GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override {
|
||||
this->queryResult(id, pname, params);
|
||||
}
|
||||
|
||||
GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override {
|
||||
this->queryResult(id, pname, params);
|
||||
}
|
||||
|
||||
GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override {
|
||||
this->queryResult(id, pname, params);
|
||||
}
|
||||
|
||||
GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override {
|
||||
this->queryResult(id, pname, params);
|
||||
}
|
||||
|
||||
GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override {
|
||||
this->getShaderOrProgramiv(shader, pname, params);
|
||||
}
|
||||
|
||||
GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length,
|
||||
char* infolog) override {
|
||||
this->getInfoLog(shader, bufsize, length, infolog);
|
||||
}
|
||||
|
||||
const GrGLubyte* getString(GrGLenum name) override {
|
||||
switch (name) {
|
||||
case GR_GL_EXTENSIONS:
|
||||
return CombinedExtensionString();
|
||||
case GR_GL_VERSION:
|
||||
return (const GrGLubyte*)"4.0 Null GL";
|
||||
case GR_GL_SHADING_LANGUAGE_VERSION:
|
||||
return (const GrGLubyte*)"4.20.8 Null GLSL";
|
||||
case GR_GL_VENDOR:
|
||||
return (const GrGLubyte*)"Null Vendor";
|
||||
case GR_GL_RENDERER:
|
||||
return (const GrGLubyte*)"The Null (Non-)Renderer";
|
||||
default:
|
||||
SK_ABORT("Unexpected name passed to GetString");
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override {
|
||||
switch (name) {
|
||||
case GR_GL_EXTENSIONS: {
|
||||
GrGLint count;
|
||||
this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count);
|
||||
if ((GrGLint)i <= count) {
|
||||
return (const GrGLubyte*) fAdvertisedExtensions[i];
|
||||
} else {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
default:
|
||||
SK_ABORT("Unexpected name passed to GetStringi");
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
GrGLint getUniformLocation(GrGLuint program, const char* name) override {
|
||||
return ++fCurrUniformLocation;
|
||||
}
|
||||
|
||||
GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length,
|
||||
GrGLbitfield access) override {
|
||||
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
|
||||
if (id > 0) {
|
||||
// We just ignore the offset and length here.
|
||||
Buffer* buffer = fBufferManager.lookUp(id);
|
||||
SkASSERT(!buffer->mapped());
|
||||
buffer->setMapped(true);
|
||||
return buffer->dataPtr();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override {
|
||||
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
|
||||
if (id > 0) {
|
||||
Buffer* buffer = fBufferManager.lookUp(id);
|
||||
SkASSERT(!buffer->mapped());
|
||||
buffer->setMapped(true);
|
||||
return buffer->dataPtr();
|
||||
}
|
||||
|
||||
SkASSERT(false);
|
||||
return nullptr; // no buffer bound to target
|
||||
}
|
||||
|
||||
GrGLboolean unmapBuffer(GrGLenum target) override {
|
||||
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
|
||||
if (id > 0) {
|
||||
Buffer* buffer = fBufferManager.lookUp(id);
|
||||
SkASSERT(buffer->mapped());
|
||||
buffer->setMapped(false);
|
||||
return GR_GL_TRUE;
|
||||
}
|
||||
|
||||
GrAlwaysAssert(false);
|
||||
return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
|
||||
}
|
||||
|
||||
GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override {
|
||||
switch (pname) {
|
||||
case GR_GL_BUFFER_MAPPED: {
|
||||
*params = GR_GL_FALSE;
|
||||
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
|
||||
if (id > 0) {
|
||||
Buffer* buffer = fBufferManager.lookUp(id);
|
||||
if (buffer->mapped()) {
|
||||
*params = GR_GL_TRUE;
|
||||
}
|
||||
}
|
||||
break; }
|
||||
default:
|
||||
SK_ABORT("Unexpected pname to GetBufferParamateriv");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// NV_path_rendering
|
||||
GrGLuint genPaths(GrGLsizei range) override {
|
||||
return ++fCurrPathID;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
inline int static GetBufferIndex(GrGLenum glTarget) {
|
||||
switch (glTarget) {
|
||||
default: SK_ABORT("Unexpected GL target to GetBufferIndex");
|
||||
case GR_GL_ARRAY_BUFFER: return 0;
|
||||
case GR_GL_ELEMENT_ARRAY_BUFFER: return 1;
|
||||
case GR_GL_TEXTURE_BUFFER: return 2;
|
||||
case GR_GL_DRAW_INDIRECT_BUFFER: return 3;
|
||||
case GR_GL_PIXEL_PACK_BUFFER: return 4;
|
||||
case GR_GL_PIXEL_UNPACK_BUFFER: return 5;
|
||||
}
|
||||
}
|
||||
constexpr int static kNumBufferTargets = 6;
|
||||
|
||||
TGLObjectManager<Buffer> fBufferManager;
|
||||
GrGLuint fBoundBuffers[kNumBufferTargets];
|
||||
TGLObjectManager<Framebuffer> fFramebufferManager;
|
||||
GrGLuint fCurrDrawFramebuffer;
|
||||
GrGLuint fCurrReadFramebuffer;
|
||||
TGLObjectManager<Renderbuffer> fRenderbufferManager;
|
||||
GrGLuint fCurrRenderbuffer;
|
||||
GrGLuint fCurrProgramID;
|
||||
GrGLuint fCurrShaderID;
|
||||
GrGLuint fCurrGenericID;
|
||||
GrGLuint fCurrUniformLocation;
|
||||
GrGLuint fCurrPathID;
|
||||
sk_sp<const Texture> fSingleTextureObject;
|
||||
SkTArray<const char*> fAdvertisedExtensions;
|
||||
|
||||
// the OpenGLES 2.0 spec says this must be >= 128
|
||||
static const GrGLint kDefaultMaxVertexUniformVectors = 128;
|
||||
|
||||
// the OpenGLES 2.0 spec says this must be >=16
|
||||
static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
|
||||
|
||||
// the OpenGLES 2.0 spec says this must be >= 8
|
||||
static const GrGLint kDefaultMaxVertexAttribs = 8;
|
||||
|
||||
// the OpenGLES 2.0 spec says this must be >= 8
|
||||
static const GrGLint kDefaultMaxVaryingVectors = 8;
|
||||
|
||||
GrGLuint getBoundFramebufferID(GrGLenum target) {
|
||||
switch (target) {
|
||||
case GR_GL_FRAMEBUFFER:
|
||||
case GR_GL_DRAW_FRAMEBUFFER:
|
||||
return fCurrDrawFramebuffer;
|
||||
case GR_GL_READ_FRAMEBUFFER:
|
||||
return fCurrReadFramebuffer;
|
||||
default:
|
||||
SK_ABORT("Invalid framebuffer target.");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
const Texture* getSingleTextureObject() {
|
||||
// We currently only use FramebufferAttachment objects for a sample count, and all textures
|
||||
// in Skia have one sample, so there is no need as of yet to track individual textures. This
|
||||
// also works around a bug in chromium's cc_unittests where they send us texture IDs that
|
||||
// were generated by cc::TestGLES2Interface.
|
||||
if (!fSingleTextureObject) {
|
||||
fSingleTextureObject.reset(new Texture);
|
||||
}
|
||||
return fSingleTextureObject.get();
|
||||
}
|
||||
|
||||
const GrGLubyte* CombinedExtensionString() {
|
||||
static SkString gExtString;
|
||||
static SkMutex gMutex;
|
||||
gMutex.acquire();
|
||||
if (0 == gExtString.size()) {
|
||||
int i = 0;
|
||||
while (fAdvertisedExtensions[i]) {
|
||||
if (i > 0) {
|
||||
gExtString.append(" ");
|
||||
}
|
||||
gExtString.append(fAdvertisedExtensions[i]);
|
||||
++i;
|
||||
}
|
||||
}
|
||||
gMutex.release();
|
||||
return (const GrGLubyte*) gExtString.c_str();
|
||||
}
|
||||
|
||||
GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) {
|
||||
for (int i = 0; i < n; ++i) {
|
||||
ids[i] = ++fCurrGenericID;
|
||||
}
|
||||
}
|
||||
|
||||
GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length,
|
||||
char* infolog) {
|
||||
if (length) {
|
||||
*length = 0;
|
||||
}
|
||||
if (bufsize > 0) {
|
||||
*infolog = 0;
|
||||
}
|
||||
}
|
||||
|
||||
GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) {
|
||||
switch (pname) {
|
||||
case GR_GL_LINK_STATUS: // fallthru
|
||||
case GR_GL_COMPILE_STATUS:
|
||||
*params = GR_GL_TRUE;
|
||||
break;
|
||||
case GR_GL_INFO_LOG_LENGTH: // fallthru
|
||||
case GL_PROGRAM_BINARY_LENGTH:
|
||||
*params = 0;
|
||||
break;
|
||||
// we don't expect any other pnames
|
||||
default:
|
||||
SK_ABORT("Unexpected pname to GetProgramiv");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
|
||||
switch (pname) {
|
||||
case GR_GL_QUERY_RESULT_AVAILABLE:
|
||||
*params = GR_GL_TRUE;
|
||||
break;
|
||||
case GR_GL_QUERY_RESULT:
|
||||
*params = 0;
|
||||
break;
|
||||
default:
|
||||
SK_ABORT("Unexpected pname passed to GetQueryObject.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
typedef GrGLTestInterface INHERITED;
|
||||
};
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
const GrGLInterface* GrGLCreateNullInterface(bool enableNVPR) { return new NullInterface(enableNVPR); }
|
228
src/gpu/gl/GrGLTestInterface.cpp
Normal file
228
src/gpu/gl/GrGLTestInterface.cpp
Normal file
@ -0,0 +1,228 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "GrGLTestInterface.h"
|
||||
|
||||
namespace {
|
||||
template <typename R, typename... A>
|
||||
GrGLFunction<R GR_GL_FUNCTION_TYPE(A...)> bind_to_member(GrGLTestInterface* interface,
|
||||
R (GrGLTestInterface::*member)(A...)) {
|
||||
return [interface, member](A... a) -> R { return (interface->*member)(a...); };
|
||||
}
|
||||
} // anonymous namespace
|
||||
|
||||
GrGLTestInterface::GrGLTestInterface() {
|
||||
fFunctions.fActiveTexture = bind_to_member(this, &GrGLTestInterface::activeTexture);
|
||||
fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader);
|
||||
fFunctions.fBeginQuery = bind_to_member(this, &GrGLTestInterface::beginQuery);
|
||||
fFunctions.fBindAttribLocation = bind_to_member(this, &GrGLTestInterface::bindAttribLocation);
|
||||
fFunctions.fBindBuffer = bind_to_member(this, &GrGLTestInterface::bindBuffer);
|
||||
fFunctions.fBindFramebuffer = bind_to_member(this, &GrGLTestInterface::bindFramebuffer);
|
||||
fFunctions.fBindRenderbuffer = bind_to_member(this, &GrGLTestInterface::bindRenderbuffer);
|
||||
fFunctions.fBindSampler = bind_to_member(this, &GrGLTestInterface::bindSampler);
|
||||
fFunctions.fBindTexture = bind_to_member(this, &GrGLTestInterface::bindTexture);
|
||||
fFunctions.fBindFragDataLocation = bind_to_member(this, &GrGLTestInterface::bindFragDataLocation);
|
||||
fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &GrGLTestInterface::bindFragDataLocationIndexed);
|
||||
fFunctions.fBindVertexArray = bind_to_member(this, &GrGLTestInterface::bindVertexArray);
|
||||
fFunctions.fBlendBarrier = bind_to_member(this, &GrGLTestInterface::blendBarrier);
|
||||
fFunctions.fBlendColor = bind_to_member(this, &GrGLTestInterface::blendColor);
|
||||
fFunctions.fBlendEquation = bind_to_member(this, &GrGLTestInterface::blendEquation);
|
||||
fFunctions.fBlendFunc = bind_to_member(this, &GrGLTestInterface::blendFunc);
|
||||
fFunctions.fBlitFramebuffer = bind_to_member(this, &GrGLTestInterface::blitFramebuffer);
|
||||
fFunctions.fBufferData = bind_to_member(this, &GrGLTestInterface::bufferData);
|
||||
fFunctions.fBufferSubData = bind_to_member(this, &GrGLTestInterface::bufferSubData);
|
||||
fFunctions.fCheckFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkFramebufferStatus);
|
||||
fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear);
|
||||
fFunctions.fClearColor = bind_to_member(this, &GrGLTestInterface::clearColor);
|
||||
fFunctions.fClearStencil = bind_to_member(this, &GrGLTestInterface::clearStencil);
|
||||
fFunctions.fColorMask = bind_to_member(this, &GrGLTestInterface::colorMask);
|
||||
fFunctions.fCompileShader = bind_to_member(this, &GrGLTestInterface::compileShader);
|
||||
fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D);
|
||||
fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexSubImage2D);
|
||||
fFunctions.fCopyTexSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTexSubImage2D);
|
||||
fFunctions.fCreateProgram = bind_to_member(this, &GrGLTestInterface::createProgram);
|
||||
fFunctions.fCreateShader = bind_to_member(this, &GrGLTestInterface::createShader);
|
||||
fFunctions.fCullFace = bind_to_member(this, &GrGLTestInterface::cullFace);
|
||||
fFunctions.fDeleteBuffers = bind_to_member(this, &GrGLTestInterface::deleteBuffers);
|
||||
fFunctions.fDeleteFramebuffers = bind_to_member(this, &GrGLTestInterface::deleteFramebuffers);
|
||||
fFunctions.fDeleteProgram = bind_to_member(this, &GrGLTestInterface::deleteProgram);
|
||||
fFunctions.fDeleteQueries = bind_to_member(this, &GrGLTestInterface::deleteQueries);
|
||||
fFunctions.fDeleteRenderbuffers = bind_to_member(this, &GrGLTestInterface::deleteRenderbuffers);
|
||||
fFunctions.fDeleteSamplers = bind_to_member(this, &GrGLTestInterface::deleteSamplers);
|
||||
fFunctions.fDeleteShader = bind_to_member(this, &GrGLTestInterface::deleteShader);
|
||||
fFunctions.fDeleteTextures = bind_to_member(this, &GrGLTestInterface::deleteTextures);
|
||||
fFunctions.fDeleteVertexArrays = bind_to_member(this, &GrGLTestInterface::deleteVertexArrays);
|
||||
fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask);
|
||||
fFunctions.fDisable = bind_to_member(this, &GrGLTestInterface::disable);
|
||||
fFunctions.fDisableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::disableVertexAttribArray);
|
||||
fFunctions.fDrawArrays = bind_to_member(this, &GrGLTestInterface::drawArrays);
|
||||
fFunctions.fDrawArraysInstanced = bind_to_member(this, &GrGLTestInterface::drawArraysInstanced);
|
||||
fFunctions.fDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::drawArraysIndirect);
|
||||
fFunctions.fDrawBuffer = bind_to_member(this, &GrGLTestInterface::drawBuffer);
|
||||
fFunctions.fDrawBuffers = bind_to_member(this, &GrGLTestInterface::drawBuffers);
|
||||
fFunctions.fDrawElements = bind_to_member(this, &GrGLTestInterface::drawElements);
|
||||
fFunctions.fDrawElementsInstanced = bind_to_member(this, &GrGLTestInterface::drawElementsInstanced);
|
||||
fFunctions.fDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::drawElementsIndirect);
|
||||
fFunctions.fDrawRangeElements = bind_to_member(this, &GrGLTestInterface::drawRangeElements);
|
||||
fFunctions.fEnable = bind_to_member(this, &GrGLTestInterface::enable);
|
||||
fFunctions.fEnableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::enableVertexAttribArray);
|
||||
fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery);
|
||||
fFunctions.fFinish = bind_to_member(this, &GrGLTestInterface::finish);
|
||||
fFunctions.fFlush = bind_to_member(this, &GrGLTestInterface::flush);
|
||||
fFunctions.fFlushMappedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedBufferRange);
|
||||
fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::framebufferRenderbuffer);
|
||||
fFunctions.fFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::framebufferTexture2D);
|
||||
fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &GrGLTestInterface::framebufferTexture2DMultisample);
|
||||
fFunctions.fFrontFace = bind_to_member(this, &GrGLTestInterface::frontFace);
|
||||
fFunctions.fGenBuffers = bind_to_member(this, &GrGLTestInterface::genBuffers);
|
||||
fFunctions.fGenFramebuffers = bind_to_member(this, &GrGLTestInterface::genFramebuffers);
|
||||
fFunctions.fGenerateMipmap = bind_to_member(this, &GrGLTestInterface::generateMipmap);
|
||||
fFunctions.fGenQueries = bind_to_member(this, &GrGLTestInterface::genQueries);
|
||||
fFunctions.fGenRenderbuffers = bind_to_member(this, &GrGLTestInterface::genRenderbuffers);
|
||||
fFunctions.fGenSamplers = bind_to_member(this, &GrGLTestInterface::genSamplers);
|
||||
fFunctions.fGenTextures = bind_to_member(this, &GrGLTestInterface::genTextures);
|
||||
fFunctions.fGenVertexArrays = bind_to_member(this, &GrGLTestInterface::genVertexArrays);
|
||||
fFunctions.fGetBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getBufferParameteriv);
|
||||
fFunctions.fGetError = bind_to_member(this, &GrGLTestInterface::getError);
|
||||
fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferAttachmentParameteriv);
|
||||
fFunctions.fGetIntegerv = bind_to_member(this, &GrGLTestInterface::getIntegerv);
|
||||
fFunctions.fGetMultisamplefv = bind_to_member(this, &GrGLTestInterface::getMultisamplefv);
|
||||
fFunctions.fGetProgramInfoLog = bind_to_member(this, &GrGLTestInterface::getProgramInfoLog);
|
||||
fFunctions.fGetProgramiv = bind_to_member(this, &GrGLTestInterface::getProgramiv);
|
||||
fFunctions.fGetQueryiv = bind_to_member(this, &GrGLTestInterface::getQueryiv);
|
||||
fFunctions.fGetQueryObjecti64v = bind_to_member(this, &GrGLTestInterface::getQueryObjecti64v);
|
||||
fFunctions.fGetQueryObjectiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectiv);
|
||||
fFunctions.fGetQueryObjectui64v = bind_to_member(this, &GrGLTestInterface::getQueryObjectui64v);
|
||||
fFunctions.fGetQueryObjectuiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectuiv);
|
||||
fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getRenderbufferParameteriv);
|
||||
fFunctions.fGetShaderInfoLog = bind_to_member(this, &GrGLTestInterface::getShaderInfoLog);
|
||||
fFunctions.fGetShaderiv = bind_to_member(this, &GrGLTestInterface::getShaderiv);
|
||||
fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &GrGLTestInterface::getShaderPrecisionFormat);
|
||||
fFunctions.fGetString = bind_to_member(this, &GrGLTestInterface::getString);
|
||||
fFunctions.fGetStringi = bind_to_member(this, &GrGLTestInterface::getStringi);
|
||||
fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTexLevelParameteriv);
|
||||
fFunctions.fGetUniformLocation = bind_to_member(this, &GrGLTestInterface::getUniformLocation);
|
||||
fFunctions.fInsertEventMarker = bind_to_member(this, &GrGLTestInterface::insertEventMarker);
|
||||
fFunctions.fInvalidateBufferData = bind_to_member(this, &GrGLTestInterface::invalidateBufferData);
|
||||
fFunctions.fInvalidateBufferSubData = bind_to_member(this, &GrGLTestInterface::invalidateBufferSubData);
|
||||
fFunctions.fInvalidateFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateFramebuffer);
|
||||
fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateSubFramebuffer);
|
||||
fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage);
|
||||
fFunctions.fInvalidateTexSubImage = bind_to_member(this, &GrGLTestInterface::invalidateTexSubImage);
|
||||
fFunctions.fIsTexture = bind_to_member(this, &GrGLTestInterface::isTexture);
|
||||
fFunctions.fLineWidth = bind_to_member(this, &GrGLTestInterface::lineWidth);
|
||||
fFunctions.fLinkProgram = bind_to_member(this, &GrGLTestInterface::linkProgram);
|
||||
fFunctions.fMapBuffer = bind_to_member(this, &GrGLTestInterface::mapBuffer);
|
||||
fFunctions.fMapBufferRange = bind_to_member(this, &GrGLTestInterface::mapBufferRange);
|
||||
fFunctions.fMapBufferSubData = bind_to_member(this, &GrGLTestInterface::mapBufferSubData);
|
||||
fFunctions.fMapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::mapTexSubImage2D);
|
||||
fFunctions.fPixelStorei = bind_to_member(this, &GrGLTestInterface::pixelStorei);
|
||||
fFunctions.fPolygonMode = bind_to_member(this, &GrGLTestInterface::polygonMode);
|
||||
fFunctions.fPopGroupMarker = bind_to_member(this, &GrGLTestInterface::popGroupMarker);
|
||||
fFunctions.fPushGroupMarker = bind_to_member(this, &GrGLTestInterface::pushGroupMarker);
|
||||
fFunctions.fQueryCounter = bind_to_member(this, &GrGLTestInterface::queryCounter);
|
||||
fFunctions.fReadBuffer = bind_to_member(this, &GrGLTestInterface::readBuffer);
|
||||
fFunctions.fReadPixels = bind_to_member(this, &GrGLTestInterface::readPixels);
|
||||
fFunctions.fRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::renderbufferStorage);
|
||||
fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::renderbufferStorageMultisample);
|
||||
fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &GrGLTestInterface::resolveMultisampleFramebuffer);
|
||||
fFunctions.fScissor = bind_to_member(this, &GrGLTestInterface::scissor);
|
||||
fFunctions.fBindUniformLocation = bind_to_member(this, &GrGLTestInterface::bindUniformLocation);
|
||||
fFunctions.fSamplerParameteri = bind_to_member(this, &GrGLTestInterface::samplerParameteri);
|
||||
fFunctions.fSamplerParameteriv = bind_to_member(this, &GrGLTestInterface::samplerParameteriv);
|
||||
fFunctions.fShaderSource = bind_to_member(this, &GrGLTestInterface::shaderSource);
|
||||
fFunctions.fStencilFunc = bind_to_member(this, &GrGLTestInterface::stencilFunc);
|
||||
fFunctions.fStencilFuncSeparate = bind_to_member(this, &GrGLTestInterface::stencilFuncSeparate);
|
||||
fFunctions.fStencilMask = bind_to_member(this, &GrGLTestInterface::stencilMask);
|
||||
fFunctions.fStencilMaskSeparate = bind_to_member(this, &GrGLTestInterface::stencilMaskSeparate);
|
||||
fFunctions.fStencilOp = bind_to_member(this, &GrGLTestInterface::stencilOp);
|
||||
fFunctions.fStencilOpSeparate = bind_to_member(this, &GrGLTestInterface::stencilOpSeparate);
|
||||
fFunctions.fTexBuffer = bind_to_member(this, &GrGLTestInterface::texBuffer);
|
||||
fFunctions.fTexImage2D = bind_to_member(this, &GrGLTestInterface::texImage2D);
|
||||
fFunctions.fTexParameterf = bind_to_member(this, &GrGLTestInterface::texParameterf);
|
||||
fFunctions.fTexParameterfv = bind_to_member(this, &GrGLTestInterface::texParameterfv);
|
||||
fFunctions.fTexParameteri = bind_to_member(this, &GrGLTestInterface::texParameteri);
|
||||
fFunctions.fTexParameteriv = bind_to_member(this, &GrGLTestInterface::texParameteriv);
|
||||
fFunctions.fTexStorage2D = bind_to_member(this, &GrGLTestInterface::texStorage2D);
|
||||
fFunctions.fDiscardFramebuffer = bind_to_member(this, &GrGLTestInterface::discardFramebuffer);
|
||||
fFunctions.fTexSubImage2D = bind_to_member(this, &GrGLTestInterface::texSubImage2D);
|
||||
fFunctions.fTextureBarrier = bind_to_member(this, &GrGLTestInterface::textureBarrier);
|
||||
fFunctions.fUniform1f = bind_to_member(this, &GrGLTestInterface::uniform1f);
|
||||
fFunctions.fUniform1i = bind_to_member(this, &GrGLTestInterface::uniform1i);
|
||||
fFunctions.fUniform1fv = bind_to_member(this, &GrGLTestInterface::uniform1fv);
|
||||
fFunctions.fUniform1iv = bind_to_member(this, &GrGLTestInterface::uniform1iv);
|
||||
fFunctions.fUniform2f = bind_to_member(this, &GrGLTestInterface::uniform2f);
|
||||
fFunctions.fUniform2i = bind_to_member(this, &GrGLTestInterface::uniform2i);
|
||||
fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv);
|
||||
fFunctions.fUniform2iv = bind_to_member(this, &GrGLTestInterface::uniform2iv);
|
||||
fFunctions.fUniform3f = bind_to_member(this, &GrGLTestInterface::uniform3f);
|
||||
fFunctions.fUniform3i = bind_to_member(this, &GrGLTestInterface::uniform3i);
|
||||
fFunctions.fUniform3fv = bind_to_member(this, &GrGLTestInterface::uniform3fv);
|
||||
fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv);
|
||||
fFunctions.fUniform4f = bind_to_member(this, &GrGLTestInterface::uniform4f);
|
||||
fFunctions.fUniform4i = bind_to_member(this, &GrGLTestInterface::uniform4i);
|
||||
fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv);
|
||||
fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv);
|
||||
fFunctions.fUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix2fv);
|
||||
fFunctions.fUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix3fv);
|
||||
fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv);
|
||||
fFunctions.fUnmapBuffer = bind_to_member(this, &GrGLTestInterface::unmapBuffer);
|
||||
fFunctions.fUnmapBufferSubData = bind_to_member(this, &GrGLTestInterface::unmapBufferSubData);
|
||||
fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::unmapTexSubImage2D);
|
||||
fFunctions.fUseProgram = bind_to_member(this, &GrGLTestInterface::useProgram);
|
||||
fFunctions.fVertexAttrib1f = bind_to_member(this, &GrGLTestInterface::vertexAttrib1f);
|
||||
fFunctions.fVertexAttrib2fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib2fv);
|
||||
fFunctions.fVertexAttrib3fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib3fv);
|
||||
fFunctions.fVertexAttrib4fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib4fv);
|
||||
fFunctions.fVertexAttribDivisor = bind_to_member(this, &GrGLTestInterface::vertexAttribDivisor);
|
||||
fFunctions.fVertexAttribIPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribIPointer);
|
||||
fFunctions.fVertexAttribPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribPointer);
|
||||
fFunctions.fViewport = bind_to_member(this, &GrGLTestInterface::viewport);
|
||||
fFunctions.fMatrixLoadf = bind_to_member(this, &GrGLTestInterface::matrixLoadf);
|
||||
fFunctions.fMatrixLoadIdentity = bind_to_member(this, &GrGLTestInterface::matrixLoadIdentity);
|
||||
fFunctions.fPathCommands = bind_to_member(this, &GrGLTestInterface::pathCommands);
|
||||
fFunctions.fPathParameteri = bind_to_member(this, &GrGLTestInterface::pathParameteri);
|
||||
fFunctions.fPathParameterf = bind_to_member(this, &GrGLTestInterface::pathParameterf);
|
||||
fFunctions.fGenPaths = bind_to_member(this, &GrGLTestInterface::genPaths);
|
||||
fFunctions.fDeletePaths = bind_to_member(this, &GrGLTestInterface::deletePaths);
|
||||
fFunctions.fIsPath = bind_to_member(this, &GrGLTestInterface::isPath);
|
||||
fFunctions.fPathStencilFunc = bind_to_member(this, &GrGLTestInterface::pathStencilFunc);
|
||||
fFunctions.fStencilFillPath = bind_to_member(this, &GrGLTestInterface::stencilFillPath);
|
||||
fFunctions.fStencilStrokePath = bind_to_member(this, &GrGLTestInterface::stencilStrokePath);
|
||||
fFunctions.fStencilFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilFillPathInstanced);
|
||||
fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilStrokePathInstanced);
|
||||
fFunctions.fCoverFillPath = bind_to_member(this, &GrGLTestInterface::coverFillPath);
|
||||
fFunctions.fCoverStrokePath = bind_to_member(this, &GrGLTestInterface::coverStrokePath);
|
||||
fFunctions.fCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::coverFillPathInstanced);
|
||||
fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::coverStrokePathInstanced);
|
||||
fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPath);
|
||||
fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePath);
|
||||
fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPathInstanced);
|
||||
fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePathInstanced);
|
||||
fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &GrGLTestInterface::programPathFragmentInputGen);
|
||||
fFunctions.fBindFragmentInputLocation = bind_to_member(this, &GrGLTestInterface::bindFragmentInputLocation);
|
||||
fFunctions.fGetProgramResourceLocation = bind_to_member(this, &GrGLTestInterface::getProgramResourceLocation);
|
||||
fFunctions.fCoverageModulation = bind_to_member(this, &GrGLTestInterface::coverageModulation);
|
||||
fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawArraysIndirect);
|
||||
fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawElementsIndirect);
|
||||
fFunctions.fFenceSync = bind_to_member(this, &GrGLTestInterface::fenceSync);
|
||||
fFunctions.fIsSync = bind_to_member(this, &GrGLTestInterface::isSync);
|
||||
fFunctions.fClientWaitSync = bind_to_member(this, &GrGLTestInterface::clientWaitSync);
|
||||
fFunctions.fWaitSync = bind_to_member(this, &GrGLTestInterface::waitSync);
|
||||
fFunctions.fDeleteSync = bind_to_member(this, &GrGLTestInterface::deleteSync);
|
||||
fFunctions.fDebugMessageControl = bind_to_member(this, &GrGLTestInterface::debugMessageControl);
|
||||
fFunctions.fDebugMessageInsert = bind_to_member(this, &GrGLTestInterface::debugMessageInsert);
|
||||
fFunctions.fDebugMessageCallback = bind_to_member(this, &GrGLTestInterface::debugMessageCallback);
|
||||
fFunctions.fGetDebugMessageLog = bind_to_member(this, &GrGLTestInterface::getDebugMessageLog);
|
||||
fFunctions.fPushDebugGroup = bind_to_member(this, &GrGLTestInterface::pushDebugGroup);
|
||||
fFunctions.fPopDebugGroup = bind_to_member(this, &GrGLTestInterface::popDebugGroup);
|
||||
fFunctions.fObjectLabel = bind_to_member(this, &GrGLTestInterface::objectLabel);
|
||||
fFunctions.fGetInternalformativ = bind_to_member(this, &GrGLTestInterface::getInternalformativ);
|
||||
fFunctions.fProgramBinary = bind_to_member(this, &GrGLTestInterface::programBinary);
|
||||
fFunctions.fGetProgramBinary = bind_to_member(this, &GrGLTestInterface::getProgramBinary);
|
||||
fFunctions.fProgramParameteri = bind_to_member(this, &GrGLTestInterface::programParameteri);
|
||||
}
|
350
src/gpu/gl/GrGLTestInterface.h
Normal file
350
src/gpu/gl/GrGLTestInterface.h
Normal file
@ -0,0 +1,350 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef GrGLTestInterface_DEFINED
|
||||
#define GrGLTestInterface_DEFINED
|
||||
|
||||
#include "gl/GrGLInterface.h"
|
||||
#include "GrGLDefines.h"
|
||||
|
||||
/**
|
||||
* Base class for interfaces used for Skia testing. We would like to move this to tools/gpu/gl
|
||||
* when Chromium is no longer using GrGLCreateNullInterface in its unit testing.
|
||||
*/
|
||||
class GrGLTestInterface : public GrGLInterface {
|
||||
public:
|
||||
virtual GrGLvoid activeTexture(GrGLenum texture) {}
|
||||
virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
|
||||
virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {}
|
||||
virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
|
||||
virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {}
|
||||
virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
|
||||
virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
|
||||
virtual GrGLvoid bindSampler(GrGLuint unit, GrGLuint sampler) {}
|
||||
virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {}
|
||||
virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
|
||||
virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
|
||||
virtual GrGLvoid bindVertexArray(GrGLuint array) {}
|
||||
virtual GrGLvoid blendBarrier() {}
|
||||
virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
|
||||
virtual GrGLvoid blendEquation(GrGLenum mode) {}
|
||||
virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
|
||||
virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
|
||||
virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
|
||||
virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
|
||||
virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
|
||||
virtual GrGLvoid clear(GrGLbitfield mask) {}
|
||||
virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
|
||||
virtual GrGLvoid clearStencil(GrGLint s) {}
|
||||
virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
|
||||
virtual GrGLvoid compileShader(GrGLuint shader) {}
|
||||
virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
|
||||
virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {}
|
||||
virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLuint createProgram() { return 0; }
|
||||
virtual GrGLuint createShader(GrGLenum type) { return 0; }
|
||||
virtual GrGLvoid cullFace(GrGLenum mode) {}
|
||||
virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {}
|
||||
virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
|
||||
virtual GrGLvoid deleteProgram(GrGLuint program) {}
|
||||
virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {}
|
||||
virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
|
||||
virtual GrGLvoid deleteSamplers(GrGLsizei n, const GrGLuint* samplers) {}
|
||||
virtual GrGLvoid deleteShader(GrGLuint shader) {}
|
||||
virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {}
|
||||
virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {}
|
||||
virtual GrGLvoid depthMask(GrGLboolean flag) {}
|
||||
virtual GrGLvoid disable(GrGLenum cap) {}
|
||||
virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {}
|
||||
virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
|
||||
virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {}
|
||||
virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect) {}
|
||||
virtual GrGLvoid drawBuffer(GrGLenum mode) {}
|
||||
virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
|
||||
virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
|
||||
virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {}
|
||||
virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect) {}
|
||||
virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
|
||||
virtual GrGLvoid enable(GrGLenum cap) {}
|
||||
virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {}
|
||||
virtual GrGLvoid endQuery(GrGLenum target) {}
|
||||
virtual GrGLvoid finish() {}
|
||||
virtual GrGLvoid flush() {}
|
||||
virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {}
|
||||
virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
|
||||
virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
|
||||
virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {}
|
||||
virtual GrGLvoid frontFace(GrGLenum mode) {}
|
||||
virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {}
|
||||
virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {}
|
||||
virtual GrGLvoid generateMipmap(GrGLenum target) {}
|
||||
virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {}
|
||||
virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {}
|
||||
virtual GrGLvoid genSamplers(GrGLsizei n, GrGLuint *samplers) {}
|
||||
virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {}
|
||||
virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {}
|
||||
virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLenum getError() { return GR_GL_NO_ERROR; }
|
||||
virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {}
|
||||
virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
|
||||
virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {}
|
||||
virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {}
|
||||
virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {}
|
||||
virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
|
||||
virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {}
|
||||
virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; }
|
||||
virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; }
|
||||
virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {}
|
||||
virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; }
|
||||
virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {}
|
||||
virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {}
|
||||
virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
|
||||
virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments) {}
|
||||
virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {}
|
||||
virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {}
|
||||
virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; }
|
||||
virtual GrGLvoid lineWidth(GrGLfloat width) {}
|
||||
virtual GrGLvoid linkProgram(GrGLuint program) {}
|
||||
virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; }
|
||||
virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
|
||||
virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; }
|
||||
virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; }
|
||||
virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {}
|
||||
virtual GrGLvoid polygonMode(GrGLenum face, GrGLenum mode) {}
|
||||
virtual GrGLvoid popGroupMarker() {}
|
||||
virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {}
|
||||
virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {}
|
||||
virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {}
|
||||
virtual GrGLvoid readBuffer(GrGLenum src) {}
|
||||
virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
|
||||
virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid resolveMultisampleFramebuffer() {}
|
||||
virtual GrGLvoid samplerParameteri(GrGLuint sampler, GrGLenum pname, GrGLint param) {}
|
||||
virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {}
|
||||
virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {}
|
||||
virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
|
||||
virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilMask(GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
|
||||
virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
|
||||
virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
|
||||
virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
|
||||
virtual GrGLvoid texParameterf(GrGLenum target, GrGLenum pname, GrGLfloat param) {}
|
||||
virtual GrGLvoid texParameterfv(GrGLenum target, GrGLenum pname, const GrGLfloat* params) {}
|
||||
virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
|
||||
virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {}
|
||||
virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {}
|
||||
virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
|
||||
virtual GrGLvoid textureBarrier() {}
|
||||
virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {}
|
||||
virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {}
|
||||
virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
||||
virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
||||
virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
|
||||
virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
|
||||
virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
||||
virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
||||
virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
|
||||
virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
|
||||
virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
||||
virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
||||
virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
|
||||
virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
|
||||
virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
|
||||
virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
|
||||
virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
|
||||
virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
|
||||
virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
|
||||
virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; }
|
||||
virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {}
|
||||
virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {}
|
||||
virtual GrGLvoid useProgram(GrGLuint program) {}
|
||||
virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {}
|
||||
virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {}
|
||||
virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {}
|
||||
virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
|
||||
virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {}
|
||||
virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {}
|
||||
virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
|
||||
virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {}
|
||||
virtual GrGLvoid matrixLoadIdentity(GrGLenum) {}
|
||||
virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {}
|
||||
virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {}
|
||||
virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {}
|
||||
virtual GrGLuint genPaths(GrGLsizei range) { return 0; }
|
||||
virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {}
|
||||
virtual GrGLboolean isPath(GrGLuint path) { return true; }
|
||||
virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {}
|
||||
virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
||||
virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
||||
virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {}
|
||||
virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {}
|
||||
virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
||||
virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {}
|
||||
virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {}
|
||||
virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {}
|
||||
virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
||||
virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
|
||||
virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {}
|
||||
virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {}
|
||||
virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; }
|
||||
virtual GrGLvoid coverageModulation(GrGLenum components) {}
|
||||
virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
|
||||
virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
|
||||
virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; }
|
||||
virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; }
|
||||
virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {}
|
||||
virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {}
|
||||
virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; }
|
||||
virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {}
|
||||
virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {}
|
||||
virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
|
||||
virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
|
||||
virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {}
|
||||
virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
|
||||
virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {}
|
||||
virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
|
||||
virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {}
|
||||
virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {}
|
||||
virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {}
|
||||
virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {}
|
||||
virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {}
|
||||
virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {}
|
||||
virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {}
|
||||
virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {}
|
||||
virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {}
|
||||
virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
|
||||
virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {}
|
||||
virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {}
|
||||
virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {}
|
||||
virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; }
|
||||
virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; }
|
||||
virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {}
|
||||
virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {}
|
||||
virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {}
|
||||
virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {}
|
||||
virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {}
|
||||
virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {}
|
||||
virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {}
|
||||
virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {}
|
||||
virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
|
||||
virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
|
||||
virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
|
||||
virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
|
||||
virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
|
||||
virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
|
||||
virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
|
||||
virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
|
||||
virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
|
||||
virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
|
||||
virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
|
||||
virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
|
||||
virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
|
||||
virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
|
||||
virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
|
||||
virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {}
|
||||
virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
|
||||
virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {}
|
||||
virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {}
|
||||
virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {}
|
||||
virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {}
|
||||
virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {}
|
||||
virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {}
|
||||
virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {}
|
||||
virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
|
||||
virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {}
|
||||
virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {}
|
||||
virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
|
||||
virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
|
||||
virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {}
|
||||
virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {}
|
||||
virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {}
|
||||
virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {}
|
||||
virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
|
||||
virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
|
||||
virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
|
||||
virtual GrGLsync fenceSync(GrGLenum condition, GrGLbitfield flags) { return nullptr; }
|
||||
virtual GrGLboolean isSync(GrGLsync) { return false; }
|
||||
virtual GrGLenum clientWaitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) { return GR_GL_WAIT_FAILED; }
|
||||
virtual GrGLvoid waitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) {}
|
||||
virtual GrGLvoid deleteSync(GrGLsync sync) {}
|
||||
virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {}
|
||||
virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf) {}
|
||||
virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {}
|
||||
virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog) { return 0; }
|
||||
virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message) {}
|
||||
virtual GrGLvoid popDebugGroup() {}
|
||||
virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {}
|
||||
virtual GrGLvoid getInternalformativ(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params) {}
|
||||
virtual GrGLvoid programBinary(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei length) {}
|
||||
virtual GrGLvoid getProgramBinary(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum *binaryFormat, void *binary) {}
|
||||
virtual GrGLvoid programParameteri(GrGLuint program, GrGLenum pname, GrGLint value) {}
|
||||
|
||||
protected:
|
||||
// This must be called by leaf class
|
||||
void init(GrGLStandard standard) {
|
||||
fStandard = standard;
|
||||
fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi,
|
||||
fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
|
||||
}
|
||||
GrGLTestInterface();
|
||||
};
|
||||
|
||||
#endif
|
@ -22,7 +22,7 @@
|
||||
|
||||
// Tests that GrSurface::asTexture(), GrSurface::asRenderTarget(), and static upcasting of texture
|
||||
// and render targets to GrSurface all work as expected.
|
||||
DEF_GPUTEST_FOR_MOCK_CONTEXT(GrSurface, reporter, ctxInfo) {
|
||||
DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrSurface, reporter, ctxInfo) {
|
||||
GrContext* context = ctxInfo.grContext();
|
||||
auto resourceProvider = context->priv().resourceProvider();
|
||||
GrGpu* gpu = context->priv().getGpu();
|
||||
|
@ -119,6 +119,7 @@ extern bool IsGLContextType(GrContextFactoryContextType);
|
||||
extern bool IsVulkanContextType(GrContextFactoryContextType);
|
||||
extern bool IsMetalContextType(GrContextFactoryContextType);
|
||||
extern bool IsRenderingGLContextType(GrContextFactoryContextType);
|
||||
extern bool IsNullGLContextType(GrContextFactoryContextType);
|
||||
extern bool IsMockContextType(GrContextFactoryContextType);
|
||||
void RunWithGPUTestContexts(GrContextTestFn*, GrContextTypeFilterFn*, Reporter*,
|
||||
const GrContextOptions&);
|
||||
@ -196,6 +197,9 @@ private:
|
||||
#define DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(name, reporter, context_info) \
|
||||
DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsRenderingGLContextType, \
|
||||
reporter, context_info, nullptr)
|
||||
#define DEF_GPUTEST_FOR_NULLGL_CONTEXT(name, reporter, context_info) \
|
||||
DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsNullGLContextType, \
|
||||
reporter, context_info, nullptr)
|
||||
#define DEF_GPUTEST_FOR_MOCK_CONTEXT(name, reporter, context_info) \
|
||||
DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsMockContextType, \
|
||||
reporter, context_info, nullptr)
|
||||
|
@ -34,9 +34,9 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TestGpuRenderingContexts, reporter, ctxInfo)
|
||||
REPORTER_ASSERT(reporter, ctxInfo.grContext());
|
||||
}
|
||||
|
||||
// This is an example of a GPU test that tests a property that uses the mock context. It should
|
||||
// be used if the test tests some behavior that is mocked with the mock context.
|
||||
DEF_GPUTEST_FOR_MOCK_CONTEXT(TestMockContext, reporter, ctxInfo) {
|
||||
// This is an example of a GPU test that tests a property that uses the null GPU context. It should
|
||||
// be used if the test tests some behavior that is mocked with the null context.
|
||||
DEF_GPUTEST_FOR_NULLGL_CONTEXT(TestGpuNullContext, reporter, ctxInfo) {
|
||||
REPORTER_ASSERT(reporter, reporter);
|
||||
REPORTER_ASSERT(reporter, ctxInfo.grContext());
|
||||
}
|
||||
|
@ -71,6 +71,7 @@ static const struct {
|
||||
{ "glesdft", "gpu", "api=gles,dit=true" },
|
||||
{ "gltestthreading", "gpu", "api=gl,testThreading=true" },
|
||||
{ "gltestpersistentcache", "gpu", "api=gl,testPersistentCache=true" },
|
||||
{ "nullgl", "gpu", "api=nullgl" },
|
||||
{ "angle_d3d11_es2", "gpu", "api=angle_d3d11_es2" },
|
||||
{ "angle_d3d11_es3", "gpu", "api=angle_d3d11_es3" },
|
||||
{ "angle_d3d9_es2", "gpu", "api=angle_d3d9_es2" },
|
||||
@ -231,6 +232,10 @@ static bool parse_option_gpu_api(const SkString& value,
|
||||
*outContextType = GrContextFactory::kGLES_ContextType;
|
||||
return true;
|
||||
}
|
||||
if (value.equals("nullgl")) {
|
||||
*outContextType = GrContextFactory::kNullGL_ContextType;
|
||||
return true;
|
||||
}
|
||||
if (value.equals("angle_d3d9_es2")) {
|
||||
*outContextType = GrContextFactory::kANGLE_D3D9_ES2_ContextType;
|
||||
return true;
|
||||
|
@ -20,6 +20,7 @@
|
||||
#ifdef SK_METAL
|
||||
#include "mtl/MtlTestContext.h"
|
||||
#endif
|
||||
#include "gl/null/NullGLTestContext.h"
|
||||
#include "gl/GrGLGpu.h"
|
||||
#include "mock/MockTestContext.h"
|
||||
#include "GrCaps.h"
|
||||
@ -187,6 +188,10 @@ ContextInfo GrContextFactory::getContextInfoInternal(ContextType type, ContextOv
|
||||
glCtx = CommandBufferGLTestContext::Create(glShareContext);
|
||||
break;
|
||||
#endif
|
||||
case kNullGL_ContextType:
|
||||
glCtx = CreateNullGLTestContext(
|
||||
ContextOverrides::kRequireNVPRSupport & overrides, glShareContext);
|
||||
break;
|
||||
default:
|
||||
return ContextInfo();
|
||||
}
|
||||
|
@ -39,6 +39,7 @@ public:
|
||||
kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context.
|
||||
kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context.
|
||||
kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context.
|
||||
kNullGL_ContextType, //! Non-rendering OpenGL mock context.
|
||||
kVulkan_ContextType, //! Vulkan
|
||||
kMetal_ContextType, //! Metal
|
||||
kMock_ContextType, //! Mock context that does not draw.
|
||||
@ -61,6 +62,7 @@ public:
|
||||
|
||||
static bool IsRenderingContext(ContextType type) {
|
||||
switch (type) {
|
||||
case kNullGL_ContextType:
|
||||
case kMock_ContextType:
|
||||
return false;
|
||||
default:
|
||||
@ -99,6 +101,8 @@ public:
|
||||
return "ANGLE GL ES3";
|
||||
case kCommandBuffer_ContextType:
|
||||
return "Command Buffer";
|
||||
case kNullGL_ContextType:
|
||||
return "Null GL";
|
||||
case kVulkan_ContextType:
|
||||
return "Vulkan";
|
||||
case kMetal_ContextType:
|
||||
|
47
tools/gpu/gl/null/NullGLTestContext.cpp
Normal file
47
tools/gpu/gl/null/NullGLTestContext.cpp
Normal file
@ -0,0 +1,47 @@
|
||||
|
||||
/*
|
||||
* Copyright 2011 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "NullGLTestContext.h"
|
||||
#include "gl/GrGLTestInterface.h"
|
||||
#include "gl/GrGLDefines.h"
|
||||
#include "gl/GrGLInterface.h"
|
||||
#include "gl/GrGLTypes.h"
|
||||
#include "SkMutex.h"
|
||||
#include "SkTDArray.h"
|
||||
|
||||
namespace {
|
||||
class NullGLContext : public sk_gpu_test::GLTestContext {
|
||||
public:
|
||||
NullGLContext(bool enableNVPR) {
|
||||
this->init(sk_sp<const GrGLInterface>(GrGLCreateNullInterface(enableNVPR)));
|
||||
}
|
||||
~NullGLContext() override { this->teardown(); }
|
||||
|
||||
private:
|
||||
void onPlatformMakeCurrent() const override {}
|
||||
std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
|
||||
void onPlatformSwapBuffers() const override {}
|
||||
GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; }
|
||||
};
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
namespace sk_gpu_test {
|
||||
GLTestContext* CreateNullGLTestContext(bool enableNVPR, GLTestContext* shareContext) {
|
||||
if (shareContext) {
|
||||
return nullptr;
|
||||
}
|
||||
GLTestContext* ctx = new NullGLContext(enableNVPR);
|
||||
if (ctx->isValid()) {
|
||||
return ctx;
|
||||
}
|
||||
delete ctx;
|
||||
return nullptr;
|
||||
}
|
||||
} // namespace sk_gpu_test
|
||||
|
17
tools/gpu/gl/null/NullGLTestContext.h
Normal file
17
tools/gpu/gl/null/NullGLTestContext.h
Normal file
@ -0,0 +1,17 @@
|
||||
|
||||
/*
|
||||
* Copyright 2011 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
#ifndef NullGLContext_DEFINED
|
||||
#define NullGLContext_DEFINED
|
||||
|
||||
#include "gl/GLTestContext.h"
|
||||
|
||||
namespace sk_gpu_test {
|
||||
GLTestContext* CreateNullGLTestContext(bool enableNVPR, GLTestContext* shareContext);
|
||||
} // namespace sk_gpu_test
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user