Reland "Reland "export SkRuntimeShaderBuilder""
This is a reland ofa950fef9db
... with copy/move ctors/operators deleted for Clang warning. Original change's description: > Reland "export SkRuntimeShaderBuilder" > > This is a reland off1a937f141
> > Original change's description: > > export SkRuntimeShaderBuilder > > > > ... like we do SkRuntimeEffect. > > > > Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757 > > Commit-Queue: Mike Klein <mtklein@google.com> > > Commit-Queue: Brian Osman <brianosman@google.com> > > Auto-Submit: Mike Klein <mtklein@google.com> > > Reviewed-by: Brian Osman <brianosman@google.com> > > Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared > Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859 > Reviewed-by: Brian Osman <brianosman@google.com> > Commit-Queue: Mike Klein <mtklein@google.com> Change-Id: I29aaa84b6ff995b4226f2b9b34a94f4d2e9964dd Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared,Build-Win-Clang-x86_64-Release-Shared Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377867 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Klein <mtklein@google.com>
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@ -11,6 +11,7 @@
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#include "include/core/SkData.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkString.h"
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#include "include/private/SkSLSampleUsage.h"
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@ -19,7 +20,6 @@
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class GrRecordingContext;
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class SkColorFilter;
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class SkImage;
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class SkShader;
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namespace SkSL {
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class FunctionDefinition;
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@ -196,11 +196,17 @@ private:
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* Note that SkRuntimeShaderBuilder is built entirely on the public API of SkRuntimeEffect,
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* so can be used as-is or serve as inspiration for other interfaces or binding techniques.
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*/
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class SkRuntimeShaderBuilder {
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class SK_API SkRuntimeShaderBuilder {
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public:
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SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect>);
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~SkRuntimeShaderBuilder();
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SkRuntimeShaderBuilder(const SkRuntimeShaderBuilder&) = delete;
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SkRuntimeShaderBuilder(SkRuntimeShaderBuilder&&) = delete;
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SkRuntimeShaderBuilder& operator=(const SkRuntimeShaderBuilder&) = delete;
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SkRuntimeShaderBuilder& operator=(SkRuntimeShaderBuilder&&) = delete;
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struct BuilderUniform {
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// Copy 'val' to this variable. No type conversion is performed - 'val' must be same
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// size as expected by the effect. Information about the variable can be queried by
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