Move config texturability/renderability to config table.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1563443002 Review URL: https://codereview.chromium.org/1563443002
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@ -194,15 +194,8 @@ public:
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// Will be 0 if MSAA is not supported
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int maxSampleCount() const { return fMaxSampleCount; }
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bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const {
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SkASSERT(kGrPixelConfigCnt > config);
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return fConfigRenderSupport[config][withMSAA];
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}
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bool isConfigTexturable(GrPixelConfig config) const {
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SkASSERT(kGrPixelConfigCnt > config);
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return fConfigTextureSupport[config];
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}
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virtual bool isConfigTexturable(GrPixelConfig config) const = 0;
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virtual bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const = 0;
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bool suppressPrints() const { return fSuppressPrints; }
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@ -270,10 +263,6 @@ protected:
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int fMaxTileSize;
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int fMaxSampleCount;
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// The first entry for each config is without msaa and the second is with.
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bool fConfigRenderSupport[kGrPixelConfigCnt][2];
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bool fConfigTextureSupport[kGrPixelConfigCnt];
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private:
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virtual void onApplyOptionsOverrides(const GrContextOptions&) {};
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@ -106,9 +106,6 @@ GrCaps::GrCaps(const GrContextOptions& options) {
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fMaxTextureSize = 1;
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fMaxSampleCount = 0;
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memset(fConfigRenderSupport, 0, sizeof(fConfigRenderSupport));
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memset(fConfigTextureSupport, 0, sizeof(fConfigTextureSupport));
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fSuppressPrints = options.fSuppressPrints;
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fImmediateFlush = options.fImmediateMode;
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fDrawPathMasksToCompressedTextureSupport = options.fDrawPathToCompressedTexture;
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@ -229,22 +226,24 @@ SkString GrCaps::dump() const {
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GR_STATIC_ASSERT(14 == kRGBA_half_GrPixelConfig);
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GR_STATIC_ASSERT(SK_ARRAY_COUNT(kConfigNames) == kGrPixelConfigCnt);
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SkASSERT(!fConfigRenderSupport[kUnknown_GrPixelConfig][0]);
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SkASSERT(!fConfigRenderSupport[kUnknown_GrPixelConfig][1]);
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SkASSERT(!this->isConfigRenderable(kUnknown_GrPixelConfig, false));
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SkASSERT(!this->isConfigRenderable(kUnknown_GrPixelConfig, true));
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for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) {
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GrPixelConfig config = static_cast<GrPixelConfig>(i);
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r.appendf("%s is renderable: %s, with MSAA: %s\n",
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kConfigNames[i],
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gNY[fConfigRenderSupport[i][0]],
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gNY[fConfigRenderSupport[i][1]]);
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gNY[this->isConfigRenderable(config, false)],
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gNY[this->isConfigRenderable(config, true)]);
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}
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SkASSERT(!fConfigTextureSupport[kUnknown_GrPixelConfig]);
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SkASSERT(!this->isConfigTexturable(kUnknown_GrPixelConfig));
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for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) {
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GrPixelConfig config = static_cast<GrPixelConfig>(i);
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r.appendf("%s is uploadable to a texture: %s\n",
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kConfigNames[i],
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gNY[fConfigTextureSupport[i]]);
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gNY[this->isConfigTexturable(config)]);
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}
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return r;
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@ -258,10 +258,19 @@ void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newT
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class GrPipeline;
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class MockCaps : public GrCaps {
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public:
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explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {}
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bool isConfigTexturable(GrPixelConfig config) const override { return false; }
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bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; }
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private:
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typedef GrCaps INHERITED;
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};
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class MockGpu : public GrGpu {
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public:
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MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) {
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fCaps.reset(new GrCaps(options));
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fCaps.reset(new MockCaps(options));
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}
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~MockGpu() override {}
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@ -20,14 +20,11 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
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fStencilFormats.reset();
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fMSFBOType = kNone_MSFBOType;
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fInvalidateFBType = kNone_InvalidateFBType;
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fLATCAlias = kLATC_LATCAlias;
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fMapBufferType = kNone_MapBufferType;
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fTransferBufferType = kNone_TransferBufferType;
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fMaxFragmentUniformVectors = 0;
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fMaxVertexAttributes = 0;
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fMaxFragmentTextureUnits = 0;
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fRGBA8RenderbufferSupport = false;
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fBGRAIsInternalFormat = false;
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fUnpackRowLengthSupport = false;
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fUnpackFlipYSupport = false;
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fPackRowLengthSupport = false;
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@ -81,14 +78,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
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GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);
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GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits);
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if (kGL_GrGLStandard == standard) {
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fRGBA8RenderbufferSupport = true;
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} else {
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fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) ||
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ctxInfo.hasExtension("GL_OES_rgb8_rgba8") ||
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ctxInfo.hasExtension("GL_ARM_rgba8");
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}
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if (kGL_GrGLStandard == standard) {
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fUnpackRowLengthSupport = true;
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fUnpackFlipYSupport = false;
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@ -141,28 +130,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
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fImagingSupport = kGL_GrGLStandard == standard &&
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ctxInfo.hasExtension("GL_ARB_imaging");
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// We only enable srgb support if both textures and FBOs support srgb.
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bool srgbSupport = false;
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if (kGL_GrGLStandard == standard) {
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if (ctxInfo.version() >= GR_GL_VER(3,0)) {
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srgbSupport = true;
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} else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) {
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if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") ||
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ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) {
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srgbSupport = true;
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}
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}
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// All the above srgb extensions support toggling srgb writes
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fSRGBWriteControl = srgbSupport;
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} else {
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// See https://bug.skia.org/4148 for PowerVR issue.
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srgbSupport = kPowerVRRogue_GrGLRenderer != ctxInfo.renderer() &&
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(ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB"));
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// ES through 3.1 requires EXT_srgb_write_control to support toggling
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// sRGB writing for destinations.
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fSRGBWriteControl = ctxInfo.hasExtension("GL_EXT_sRGB_write_control");
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}
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// SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with
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// frequently changing VBOs. We've measured a performance increase using non-VBO vertex
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// data for dynamic content on these GPUs. Perhaps we should read the renderer string and
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@ -469,13 +436,12 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
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ctxInfo.hasExtension("GL_EXT_instanced_arrays"));
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}
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this->initConfigTexturableTable(ctxInfo, gli, srgbSupport);
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this->initConfigRenderableTable(ctxInfo, srgbSupport);
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this->initShaderPrecisionTable(ctxInfo, gli, glslCaps);
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// Requires fTexutreSwizzleSupport and fTextureRedSupport to be set before this point.
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this->initConfigSwizzleTable(ctxInfo, glslCaps);
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// Requires various members are already correctly initialized (e.g. fTextureRedSupport).
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this->initConfigTable(ctxInfo);
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// Requires various members are already correctly initialized (e.g. fTextureRedSupport,
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// msaa support).
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this->initConfigTable(ctxInfo, gli);
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this->applyOptionsOverrides(contextOptions);
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glslCaps->applyOptionsOverrides(contextOptions);
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@ -645,313 +611,6 @@ bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrG
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}
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return true;
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}
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void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo, bool srgbSupport) {
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// OpenGL < 3.0
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// no support for render targets unless the GL_ARB_framebuffer_object
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// extension is supported (in which case we get ALPHA, RED, RG, RGB,
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// RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we
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// probably don't get R8 in this case.
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// OpenGL 3.0
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// base color renderable: ALPHA, RED, RG, RGB, and RGBA
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// sized derivatives: ALPHA8, R8, RGBA4, RGBA8
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// >= OpenGL 3.1
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// base color renderable: RED, RG, RGB, and RGBA
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// sized derivatives: R8, RGBA4, RGBA8
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// if the GL_ARB_compatibility extension is supported then we get back
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// support for GL_ALPHA and ALPHA8
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// GL_EXT_bgra adds BGRA render targets to any version
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// ES 2.0
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// color renderable: RGBA4, RGB5_A1, RGB565
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// GL_EXT_texture_rg adds support for R8 as a color render target
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// GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8
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// GL_EXT_texture_format_BGRA8888 and/or GL_APPLE_texture_format_BGRA8888 added BGRA support
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// ES 3.0
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// Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called
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// below already account for this).
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GrGLStandard standard = ctxInfo.standard();
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enum {
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kNo_MSAA = 0,
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kYes_MSAA = 1,
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};
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if (kGL_GrGLStandard == standard) {
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// Post 3.0 we will get R8
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// Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object)
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if (ctxInfo.version() >= GR_GL_VER(3,0) ||
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ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
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fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = true;
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fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = true;
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}
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} else {
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// On ES we can only hope for R8
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fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = fTextureRedSupport;
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fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport;
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}
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if (kGL_GrGLStandard != standard) {
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// only available in ES
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fConfigRenderSupport[kRGB_565_GrPixelConfig][kNo_MSAA] = true;
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fConfigRenderSupport[kRGB_565_GrPixelConfig][kYes_MSAA] = true;
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}
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// we no longer support 444 as a render target
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fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kNo_MSAA] = false;
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fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kYes_MSAA] = false;
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if (this->fRGBA8RenderbufferSupport) {
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fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kNo_MSAA] = true;
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fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kYes_MSAA] = true;
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}
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if (this->isConfigTexturable(kBGRA_8888_GrPixelConfig)) {
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// On iOS, BGRA is not supported as a renderable target on ES 3.0+
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if (!ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888") ||
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ctxInfo.version() < GR_GL_VER(3,0)) {
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fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kNo_MSAA] = true;
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// The GL_EXT_texture_format_BGRA8888 extension does not add BGRA to the list of
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// configs that are color-renderable and can be passed to
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// glRenderBufferStorageMultisample. Chromium may have an extension to allow BGRA
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// renderbuffers to work on desktop platforms.
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if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888")) {
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fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true;
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} else {
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fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] =
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!fBGRAIsInternalFormat || !this->usesMSAARenderBuffers();
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}
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}
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}
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if (this->fRGBA8RenderbufferSupport && srgbSupport) {
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fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kNo_MSAA] = true;
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fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kYes_MSAA] = true;
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}
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if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) {
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if (kGL_GrGLStandard == standard) {
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fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true;
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fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = true;
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} else {
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// for now we only enable this on desktop, because on ES we'd have to solve many
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// precision issues and no clients actually want this yet
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/*
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if (ctxInfo.hasExtension("GL_EXT_color_buffer_float")) {
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fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true;
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} else {
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fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = false;
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}
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// for now we don't support floating point MSAA on ES
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fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = false;*/
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fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = false;
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fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = false;
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}
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}
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if (this->isConfigTexturable(kAlpha_half_GrPixelConfig)) {
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if (kGL_GrGLStandard == standard) {
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = true;
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} else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
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// for now we don't support floating point MSAA on ES
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false;
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} else {
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if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float") && fTextureRedSupport) {
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
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} else {
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = false;
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}
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// for now we don't support floating point MSAA on ES
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false;
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}
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}
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if (this->isConfigTexturable(kRGBA_half_GrPixelConfig)) {
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if (kGL_GrGLStandard == standard) {
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fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = true;
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fConfigRenderSupport[kRGBA_half_GrPixelConfig][kYes_MSAA] = true;
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} else if (ctxInfo.version() >= GR_GL_VER(3, 0)) {
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fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = true;
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// for now we don't support floating point MSAA on ES
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fConfigRenderSupport[kRGBA_half_GrPixelConfig][kYes_MSAA] = false;
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} else {
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if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) {
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fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = true;
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} else {
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fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = false;
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}
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// for now we don't support floating point MSAA on ES
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fConfigRenderSupport[kRGBA_half_GrPixelConfig][kYes_MSAA] = false;
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}
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}
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// If we don't support MSAA then undo any places above where we set a config as renderable with
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// msaa.
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if (kNone_MSFBOType == fMSFBOType) {
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for (int i = 0; i < kGrPixelConfigCnt; ++i) {
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fConfigRenderSupport[i][kYes_MSAA] = false;
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}
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}
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}
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void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli,
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bool srgbSupport) {
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GrGLStandard standard = ctxInfo.standard();
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GrGLVersion version = ctxInfo.version();
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// Base texture support
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fConfigTextureSupport[kAlpha_8_GrPixelConfig] = true;
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fConfigTextureSupport[kRGB_565_GrPixelConfig] = true;
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fConfigTextureSupport[kRGBA_4444_GrPixelConfig] = true;
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fConfigTextureSupport[kRGBA_8888_GrPixelConfig] = true;
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// Disable this for now, while we investigate https://bug.skia.org/4333
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if (false) {
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// Check for 8-bit palette..
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GrGLint numFormats;
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GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
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if (numFormats) {
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SkAutoSTMalloc<10, GrGLint> formats(numFormats);
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GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
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for (int i = 0; i < numFormats; ++i) {
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if (GR_GL_PALETTE8_RGBA8 == formats[i]) {
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fConfigTextureSupport[kIndex_8_GrPixelConfig] = true;
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break;
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}
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}
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}
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}
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// Check for BGRA
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if (kGL_GrGLStandard == standard) {
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fConfigTextureSupport[kBGRA_8888_GrPixelConfig] =
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version >= GR_GL_VER(1,2) || ctxInfo.hasExtension("GL_EXT_bgra");
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} else {
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if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
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fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true;
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if (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_texture_storage")) {
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fBGRAIsInternalFormat = true;
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}
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} else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
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fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true;
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fBGRAIsInternalFormat = true;
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}
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SkASSERT(fConfigTextureSupport[kBGRA_8888_GrPixelConfig] ||
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kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig);
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}
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fConfigTextureSupport[kSRGBA_8888_GrPixelConfig] = srgbSupport;
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// Compressed texture support
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// glCompressedTexImage2D is available on all OpenGL ES devices...
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// however, it is only available on standard OpenGL after version 1.3
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bool hasCompressTex2D = (kGL_GrGLStandard != standard || version >= GR_GL_VER(1, 3));
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fCompressedTexSubImageSupport =
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hasCompressTex2D && (gli->fFunctions.fCompressedTexSubImage2D);
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// Check for ETC1
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bool hasETC1 = false;
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|
||||
// First check version for support
|
||||
if (kGL_GrGLStandard == standard) {
|
||||
hasETC1 = hasCompressTex2D &&
|
||||
(version >= GR_GL_VER(4, 3) ||
|
||||
ctxInfo.hasExtension("GL_ARB_ES3_compatibility"));
|
||||
} else {
|
||||
hasETC1 = hasCompressTex2D &&
|
||||
(version >= GR_GL_VER(3, 0) ||
|
||||
ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") ||
|
||||
// ETC2 is a superset of ETC1, so we can just check for that, too.
|
||||
(ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") &&
|
||||
ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture")));
|
||||
}
|
||||
fConfigTextureSupport[kETC1_GrPixelConfig] = hasETC1;
|
||||
|
||||
// Check for LATC under its various forms
|
||||
LATCAlias alias = kLATC_LATCAlias;
|
||||
bool hasLATC = hasCompressTex2D &&
|
||||
(ctxInfo.hasExtension("GL_EXT_texture_compression_latc") ||
|
||||
ctxInfo.hasExtension("GL_NV_texture_compression_latc"));
|
||||
|
||||
// Check for RGTC
|
||||
if (!hasLATC) {
|
||||
// If we're using OpenGL 3.0 or later, then we have RGTC, an identical compression format.
|
||||
if (kGL_GrGLStandard == standard) {
|
||||
hasLATC = version >= GR_GL_VER(3, 0);
|
||||
}
|
||||
|
||||
if (!hasLATC) {
|
||||
hasLATC =
|
||||
ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") ||
|
||||
ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc");
|
||||
}
|
||||
|
||||
if (hasLATC) {
|
||||
alias = kRGTC_LATCAlias;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for 3DC
|
||||
if (!hasLATC) {
|
||||
hasLATC = ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture");
|
||||
if (hasLATC) {
|
||||
alias = k3DC_LATCAlias;
|
||||
}
|
||||
}
|
||||
|
||||
fConfigTextureSupport[kLATC_GrPixelConfig] = hasLATC;
|
||||
fLATCAlias = alias;
|
||||
|
||||
// Check for R11_EAC ... We don't support R11_EAC on desktop, as most
|
||||
// cards default to decompressing the textures in the driver, and is
|
||||
// generally slower.
|
||||
if (kGL_GrGLStandard != standard) {
|
||||
fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0);
|
||||
}
|
||||
|
||||
// Check for ASTC
|
||||
fConfigTextureSupport[kASTC_12x12_GrPixelConfig] =
|
||||
ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") ||
|
||||
ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") ||
|
||||
ctxInfo.hasExtension("GL_OES_texture_compression_astc");
|
||||
|
||||
// Check for floating point texture support
|
||||
// NOTE: We disallow floating point textures on ES devices if linear
|
||||
// filtering modes are not supported. This is for simplicity, but a more
|
||||
// granular approach is possible. Coincidentally, floating point textures became part of
|
||||
// the standard in ES3.1 / OGL 3.1, hence the shorthand
|
||||
bool hasFPTextures = version >= GR_GL_VER(3, 1);
|
||||
if (!hasFPTextures) {
|
||||
hasFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
|
||||
(ctxInfo.hasExtension("GL_OES_texture_float_linear") &&
|
||||
ctxInfo.hasExtension("GL_OES_texture_float"));
|
||||
}
|
||||
fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTextures;
|
||||
|
||||
// Check for fp16 texture support
|
||||
// NOTE: We disallow floating point textures on ES devices if linear
|
||||
// filtering modes are not supported. This is for simplicity, but a more
|
||||
// granular approach is possible. Coincidentally, 16-bit floating point textures became part of
|
||||
// the standard in ES3.1 / OGL 3.1, hence the shorthand
|
||||
bool hasHalfFPTextures = version >= GR_GL_VER(3, 1);
|
||||
if (!hasHalfFPTextures) {
|
||||
hasHalfFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
|
||||
(ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
|
||||
ctxInfo.hasExtension("GL_OES_texture_half_float"));
|
||||
}
|
||||
fConfigTextureSupport[kAlpha_half_GrPixelConfig] = hasHalfFPTextures;
|
||||
fConfigTextureSupport[kRGBA_half_GrPixelConfig] = hasHalfFPTextures;
|
||||
}
|
||||
|
||||
bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf,
|
||||
GrPixelConfig readConfig,
|
||||
GrPixelConfig currFBOConfig) const {
|
||||
@ -1188,8 +847,6 @@ SkString GrGLCaps::dump() const {
|
||||
r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
|
||||
r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits);
|
||||
r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);
|
||||
r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO"));
|
||||
r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO"));
|
||||
r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
|
||||
r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
|
||||
r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
|
||||
@ -1334,7 +991,88 @@ void GrGLCaps::initConfigSwizzleTable(const GrGLContextInfo& ctxInfo, GrGLSLCaps
|
||||
|
||||
}
|
||||
|
||||
void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
|
||||
bool GrGLCaps::bgraIsInternalFormat() const {
|
||||
return fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat == GR_GL_BGRA;
|
||||
}
|
||||
|
||||
void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
|
||||
/*
|
||||
Comments on renderability of configs on various GL versions.
|
||||
OpenGL < 3.0:
|
||||
no built in support for render targets.
|
||||
GL_EXT_framebuffer_object adds possible support for any sized format with base internal
|
||||
format RGB, RGBA and NV float formats we don't use.
|
||||
This is the following:
|
||||
R3_G3_B2, RGB4, RGB5, RGB8, RGB10, RGB12, RGB16, RGBA2, RGBA4, RGB5_A1, RGBA8
|
||||
RGB10_A2, RGBA12,RGBA16
|
||||
Though, it is hard to believe the more obscure formats such as RGBA12 would work
|
||||
since they aren't required by later standards and the driver can simply return
|
||||
FRAMEBUFFER_UNSUPPORTED for anything it doesn't allow.
|
||||
GL_ARB_framebuffer_object adds everything added by the EXT extension and additionally
|
||||
any sized internal format with a base internal format of ALPHA, LUMINANCE,
|
||||
LUMINANCE_ALPHA, INTENSITY, RED, and RG.
|
||||
This adds a lot of additional renderable sized formats, including ALPHA8.
|
||||
The GL_ARB_texture_rg brings in the RED and RG formats (8, 8I, 8UI, 16, 16I, 16UI,
|
||||
16F, 32I, 32UI, and 32F variants).
|
||||
Again, the driver has an escape hatch via FRAMEBUFFER_UNSUPPORTED.
|
||||
|
||||
For both the above extensions we limit ourselves to those that are also required by
|
||||
OpenGL 3.0.
|
||||
|
||||
OpenGL 3.0:
|
||||
Any format with base internal format ALPHA, RED, RG, RGB or RGBA is "color-renderable"
|
||||
but are not required to be supported as renderable textures/renderbuffer.
|
||||
Required renderable color formats:
|
||||
- RGBA32F, RGBA32I, RGBA32UI, RGBA16, RGBA16F, RGBA16I,
|
||||
RGBA16UI, RGBA8, RGBA8I, RGBA8UI, SRGB8_ALPHA8, and
|
||||
RGB10_A2.
|
||||
- R11F_G11F_B10F.
|
||||
- RG32F, RG32I, RG32UI, RG16, RG16F, RG16I, RG16UI, RG8, RG8I,
|
||||
and RG8UI.
|
||||
- R32F, R32I, R32UI, R16F, R16I, R16UI, R16, R8, R8I, and R8UI.
|
||||
- ALPHA8
|
||||
|
||||
OpenGL 3.1, 3.2, 3.3
|
||||
Same as 3.0 except ALPHA8 requires GL_ARB_compatibility/compatibility profile.
|
||||
OpengGL 3.3, 4.0, 4.1
|
||||
Adds RGB10_A2UI.
|
||||
OpengGL 4.2
|
||||
Adds
|
||||
- RGB5_A1, RGBA4
|
||||
- RGB565
|
||||
OpenGL 4.4
|
||||
Does away with the separate list and adds a column to the sized internal color format
|
||||
table. However, no new formats become required color renderable.
|
||||
|
||||
ES 2.0
|
||||
color renderable: RGBA4, RGB5_A1, RGB565
|
||||
GL_EXT_texture_rg adds support for R8, RG5 as a color render target
|
||||
GL_OES_rgb8_rgba8 adds support for RGB8 and RGBA8
|
||||
GL_ARM_rgba8 adds support for RGBA8 (but not RGB8)
|
||||
GL_EXT_texture_format_BGRA8888 does not add renderbuffer support
|
||||
GL_CHROMIUM_renderbuffer_format_BGRA8888 adds BGRA8 as color-renderable
|
||||
GL_APPLE_texture_format_BGRA8888 does not add renderbuffer support
|
||||
|
||||
ES 3.0
|
||||
- RGBA32I, RGBA32UI, RGBA16I, RGBA16UI, RGBA8, RGBA8I,
|
||||
RGBA8UI, SRGB8_ALPHA8, RGB10_A2, RGB10_A2UI, RGBA4, and
|
||||
RGB5_A1.
|
||||
- RGB8 and RGB565.
|
||||
- RG32I, RG32UI, RG16I, RG16UI, RG8, RG8I, and RG8UI.
|
||||
- R32I, R32UI, R16I, R16UI, R8, R8I, and R8UI
|
||||
ES 3.1
|
||||
Adds RGB10_A2, RGB10_A2UI,
|
||||
ES 3.2
|
||||
Adds R16F, RG16F, RGBA16F, R32F, RG32F, RGBA32F, R11F_G11F_B10F.
|
||||
*/
|
||||
uint32_t allRenderFlags = ConfigInfo::kRenderable_Flag;
|
||||
if (kNone_MSFBOType != fMSFBOType) {
|
||||
allRenderFlags |= ConfigInfo::kRenderableWithMSAA_Flag;
|
||||
}
|
||||
|
||||
GrGLStandard standard = ctxInfo.standard();
|
||||
GrGLVersion version = ctxInfo.version();
|
||||
|
||||
fConfigTable[kUnknown_GrPixelConfig].fFormats.fBaseInternalFormat = 0;
|
||||
fConfigTable[kUnknown_GrPixelConfig].fFormats.fSizedInternalFormat = 0;
|
||||
fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalFormat = 0;
|
||||
@ -1346,19 +1084,67 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
|
||||
fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalFormat = GR_GL_RGBA;
|
||||
fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
|
||||
fConfigTable[kRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
|
||||
|
||||
if (this->bgraIsInternalFormat()) {
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_BGRA;
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_BGRA8;
|
||||
} else {
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
|
||||
fConfigTable[kRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
if (kGL_GrGLStandard != standard || version > GR_GL_VER(2, 0)) {
|
||||
fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags;
|
||||
} else if (ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || ctxInfo.hasExtension("GL_ARM_rgba8")) {
|
||||
fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags;
|
||||
}
|
||||
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalFormat= GR_GL_BGRA;
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
|
||||
if (kGL_GrGLStandard == standard) {
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
|
||||
if (version >= GR_GL_VER(1, 2) || ctxInfo.hasExtension("GL_EXT_bgra")) {
|
||||
// Since the internal format is RGBA8, it is also renderable.
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
|
||||
allRenderFlags;
|
||||
}
|
||||
} else {
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_BGRA;
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_BGRA8;
|
||||
if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
|
||||
// The APPLE extension doesn't make this renderable.
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
if (version < GR_GL_VER(3,0)) {
|
||||
// On ES2 the internal format of a BGRA texture is RGBA with the APPLE extension.
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
|
||||
}
|
||||
} else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
|
||||
ConfigInfo::kRenderable_Flag;
|
||||
if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888") &&
|
||||
this->usesMSAARenderBuffers()) {
|
||||
fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |=
|
||||
ConfigInfo::kRenderableWithMSAA_Flag;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// We only enable srgb support if both textures and FBOs support srgb.
|
||||
bool srgbSupport = false;
|
||||
if (kGL_GrGLStandard == standard) {
|
||||
if (ctxInfo.version() >= GR_GL_VER(3,0)) {
|
||||
srgbSupport = true;
|
||||
} else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) {
|
||||
if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") ||
|
||||
ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) {
|
||||
srgbSupport = true;
|
||||
}
|
||||
}
|
||||
// All the above srgb extensions support toggling srgb writes
|
||||
fSRGBWriteControl = srgbSupport;
|
||||
} else {
|
||||
// See https://bug.skia.org/4148 for PowerVR issue.
|
||||
srgbSupport = kPowerVRRogue_GrGLRenderer != ctxInfo.renderer() &&
|
||||
(ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB"));
|
||||
// ES through 3.1 requires EXT_srgb_write_control to support toggling
|
||||
// sRGB writing for destinations.
|
||||
fSRGBWriteControl = ctxInfo.hasExtension("GL_EXT_sRGB_write_control");
|
||||
}
|
||||
fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA;
|
||||
fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8;
|
||||
// GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the
|
||||
@ -1366,6 +1152,10 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
|
||||
fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat = GR_GL_RGBA;
|
||||
fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
|
||||
fConfigTable[kSRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
|
||||
if (srgbSupport) {
|
||||
fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
|
||||
allRenderFlags;
|
||||
}
|
||||
|
||||
fConfigTable[kRGB_565_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGB;
|
||||
if (this->ES2CompatibilitySupport()) {
|
||||
@ -1376,13 +1166,28 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
|
||||
fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalFormat = GR_GL_RGB;
|
||||
fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_5_6_5;
|
||||
fConfigTable[kRGB_565_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
|
||||
fConfigTable[kRGB_565_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
if (kGL_GrGLStandard == standard) {
|
||||
if (version >= GR_GL_VER(4, 2) || ctxInfo.hasExtension("GL_ES2_compatibility")) {
|
||||
fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags;
|
||||
}
|
||||
} else {
|
||||
fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags;
|
||||
}
|
||||
|
||||
fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
|
||||
fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA4;
|
||||
fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalFormat = GR_GL_RGBA;
|
||||
fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
|
||||
fConfigTable[kRGBA_4444_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
|
||||
|
||||
fConfigTable[kRGBA_4444_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
if (kGL_GrGLStandard == standard) {
|
||||
if (version >= GR_GL_VER(4, 2)) {
|
||||
fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags;
|
||||
}
|
||||
} else {
|
||||
fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags;
|
||||
}
|
||||
|
||||
if (this->textureRedSupport()) {
|
||||
fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED;
|
||||
@ -1395,12 +1200,58 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
|
||||
}
|
||||
fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
|
||||
fConfigTable[kAlpha_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
|
||||
fConfigTable[kAlpha_8_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
if (this->textureRedSupport() || kDesktop_ARB_MSFBOType == this->msFBOType()) {
|
||||
// desktop ARB extension/3.0+ supports ALPHA8 as renderable.
|
||||
// Core profile removes ALPHA8 support, but we should have chosen R8 in that case.
|
||||
fConfigTable[kAlpha_8_GrPixelConfig].fFlags |= allRenderFlags;
|
||||
}
|
||||
|
||||
// Check for [half] floating point texture support
|
||||
// NOTE: We disallow floating point textures on ES devices if linear filtering modes are not
|
||||
// supported. This is for simplicity, but a more granular approach is possible. Coincidentally,
|
||||
// [half] floating point textures became part of the standard in ES3.1 / OGL 3.0.
|
||||
bool hasFPTextures = false;
|
||||
bool hasHalfFPTextures = false;
|
||||
// for now we don't support floating point MSAA on ES
|
||||
uint32_t fpRenderFlags = (kGL_GrGLStandard == standard) ?
|
||||
allRenderFlags : (uint32_t)ConfigInfo::kRenderable_Flag;
|
||||
|
||||
if (kGL_GrGLStandard == standard) {
|
||||
if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_float")) {
|
||||
hasFPTextures = true;
|
||||
hasHalfFPTextures = true;
|
||||
}
|
||||
} else {
|
||||
if (version >= GR_GL_VER(3, 1)) {
|
||||
hasFPTextures = true;
|
||||
hasHalfFPTextures = true;
|
||||
} else {
|
||||
if (ctxInfo.hasExtension("GL_OES_texture_float_linear") &&
|
||||
ctxInfo.hasExtension("GL_OES_texture_float")) {
|
||||
hasFPTextures = true;
|
||||
}
|
||||
if (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
|
||||
ctxInfo.hasExtension("GL_OES_texture_half_float")) {
|
||||
hasHalfFPTextures = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
|
||||
fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA32F;
|
||||
fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fExternalFormat = GR_GL_RGBA;
|
||||
fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fExternalType = GR_GL_FLOAT;
|
||||
fConfigTable[kRGBA_float_GrPixelConfig].fFormatType = kFloat_FormatType;
|
||||
if (hasFPTextures) {
|
||||
fConfigTable[kRGBA_float_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
// For now we only enable rendering to float on desktop, because on ES we'd have to solve
|
||||
// many precision issues and no clients actually want this yet.
|
||||
if (kGL_GrGLStandard == standard /* || version >= GR_GL_VER(3,2) ||
|
||||
ctxInfo.hasExtension("GL_EXT_color_buffer_float")*/) {
|
||||
fConfigTable[kRGBA_float_GrPixelConfig].fFlags |= fpRenderFlags;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->textureRedSupport()) {
|
||||
fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED;
|
||||
@ -1417,6 +1268,16 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
|
||||
fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES;
|
||||
}
|
||||
fConfigTable[kAlpha_half_GrPixelConfig].fFormatType = kFloat_FormatType;
|
||||
if (hasHalfFPTextures) {
|
||||
fConfigTable[kAlpha_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
// ES requires either 3.2 or the combination of EXT_color_buffer_half_float and support for
|
||||
// GL_RED internal format.
|
||||
if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3,2) ||
|
||||
(this->textureRedSupport() &&
|
||||
ctxInfo.hasExtension("GL_EXT_color_buffer_half_float"))) {
|
||||
fConfigTable[kAlpha_half_GrPixelConfig].fFlags |= fpRenderFlags;
|
||||
}
|
||||
}
|
||||
|
||||
fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
|
||||
fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA16F;
|
||||
@ -1427,33 +1288,71 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
|
||||
fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES;
|
||||
}
|
||||
fConfigTable[kRGBA_half_GrPixelConfig].fFormatType = kFloat_FormatType;
|
||||
if (hasHalfFPTextures) {
|
||||
fConfigTable[kRGBA_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
// ES requires 3.2 or EXT_color_buffer_half_float.
|
||||
if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3,2) ||
|
||||
ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) {
|
||||
fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= fpRenderFlags;
|
||||
}
|
||||
}
|
||||
|
||||
// Compressed texture support
|
||||
|
||||
// glCompressedTexImage2D is available on all OpenGL ES devices. It is available on standard
|
||||
// OpenGL after version 1.3. We'll assume at least that level of OpenGL support.
|
||||
|
||||
// TODO: Fix command buffer bindings and remove this.
|
||||
fCompressedTexSubImageSupport = SkToBool(gli->fFunctions.fCompressedTexSubImage2D);
|
||||
|
||||
// No sized/unsized internal format distinction for compressed formats, no external format.
|
||||
// Below we set the external formats and types to 0.
|
||||
|
||||
fConfigTable[kIndex_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_PALETTE8_RGBA8;
|
||||
fConfigTable[kIndex_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_PALETTE8_RGBA8;
|
||||
fConfigTable[kIndex_8_GrPixelConfig].fFormats.fExternalFormat = 0;
|
||||
fConfigTable[kIndex_8_GrPixelConfig].fFormats.fExternalType = 0;
|
||||
fConfigTable[kIndex_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
|
||||
// Disable this for now, while we investigate https://bug.skia.org/4333
|
||||
if (false) {
|
||||
// Check for 8-bit palette..
|
||||
GrGLint numFormats;
|
||||
GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
|
||||
if (numFormats) {
|
||||
SkAutoSTMalloc<10, GrGLint> formats(numFormats);
|
||||
GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
|
||||
for (int i = 0; i < numFormats; ++i) {
|
||||
if (GR_GL_PALETTE8_RGBA8 == formats[i]) {
|
||||
fConfigTable[kIndex_8_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// May change the internal format based on extensions.
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat =
|
||||
GR_GL_COMPRESSED_LUMINANCE_LATC1;
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
|
||||
GR_GL_COMPRESSED_LUMINANCE_LATC1;
|
||||
if (ctxInfo.hasExtension("GL_EXT_texture_compression_latc") ||
|
||||
ctxInfo.hasExtension("GL_NV_texture_compression_latc")) {
|
||||
fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
} else if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(3, 0)) ||
|
||||
ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") ||
|
||||
ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc")) {
|
||||
// RGTC is identical and available on OpenGL 3.0+ as well as with extensions
|
||||
fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat =
|
||||
GR_GL_COMPRESSED_RED_RGTC1;
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
|
||||
GR_GL_COMPRESSED_RED_RGTC1;
|
||||
} else if (ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture")) {
|
||||
fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_3DC_X;
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
|
||||
GR_GL_COMPRESSED_3DC_X;
|
||||
|
||||
switch(this->latcAlias()) {
|
||||
case GrGLCaps::kLATC_LATCAlias:
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat =
|
||||
GR_GL_COMPRESSED_LUMINANCE_LATC1;
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
|
||||
GR_GL_COMPRESSED_LUMINANCE_LATC1;
|
||||
break;
|
||||
case GrGLCaps::kRGTC_LATCAlias:
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat =
|
||||
GR_GL_COMPRESSED_RED_RGTC1;
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
|
||||
GR_GL_COMPRESSED_RED_RGTC1;
|
||||
break;
|
||||
case GrGLCaps::k3DC_LATCAlias:
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_3DC_X;
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
|
||||
GR_GL_COMPRESSED_3DC_X;
|
||||
break;
|
||||
}
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fExternalFormat = 0;
|
||||
fConfigTable[kLATC_GrPixelConfig].fFormats.fExternalType = 0;
|
||||
@ -1464,12 +1363,30 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
|
||||
fConfigTable[kETC1_GrPixelConfig].fFormats.fExternalFormat = 0;
|
||||
fConfigTable[kETC1_GrPixelConfig].fFormats.fExternalType = 0;
|
||||
fConfigTable[kETC1_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
|
||||
if (kGL_GrGLStandard == standard) {
|
||||
if (version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compatibility")) {
|
||||
fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
}
|
||||
} else {
|
||||
if (version >= GR_GL_VER(3, 0) ||
|
||||
ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") ||
|
||||
// ETC2 is a superset of ETC1, so we can just check for that, too.
|
||||
(ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") &&
|
||||
ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture"))) {
|
||||
fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
}
|
||||
}
|
||||
|
||||
fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_R11_EAC;
|
||||
fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_R11_EAC;
|
||||
fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fExternalFormat = 0;
|
||||
fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fExternalType = 0;
|
||||
fConfigTable[kR11_EAC_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
|
||||
// Check for R11_EAC. We don't support R11_EAC on desktop, as most cards default to
|
||||
// decompressing the textures in the driver, and is generally slower.
|
||||
if (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) {
|
||||
fConfigTable[kR11_EAC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
}
|
||||
|
||||
fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fBaseInternalFormat =
|
||||
GR_GL_COMPRESSED_RGBA_ASTC_12x12;
|
||||
@ -1478,6 +1395,11 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
|
||||
fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fExternalFormat = 0;
|
||||
fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fExternalType = 0;
|
||||
fConfigTable[kASTC_12x12_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
|
||||
if (ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") ||
|
||||
ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") ||
|
||||
ctxInfo.hasExtension("GL_OES_texture_compression_astc")) {
|
||||
fConfigTable[kASTC_12x12_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
|
||||
}
|
||||
|
||||
// Bulk populate the texture internal/external formats here and then deal with exceptions below.
|
||||
|
||||
|
@ -123,12 +123,25 @@ public:
|
||||
GrGLCaps(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo,
|
||||
const GrGLInterface* glInterface);
|
||||
|
||||
bool isConfigTexturable(GrPixelConfig config) const override {
|
||||
SkASSERT(kGrPixelConfigCnt > config);
|
||||
return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kTextureable_Flag);
|
||||
}
|
||||
|
||||
bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override {
|
||||
SkASSERT(kGrPixelConfigCnt > config) ;
|
||||
if (withMSAA) {
|
||||
return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kRenderableWithMSAA_Flag);
|
||||
} else {
|
||||
return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kRenderable_Flag);
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns conversions to various GL format parameters for a GrPixelCfonig. */
|
||||
const ConfigFormats& configGLFormats(GrPixelConfig config) const {
|
||||
return fConfigTable[config].fFormats;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets an array of legal stencil formats. These formats are not guaranteed
|
||||
* to be supported by the driver but are legal GLenum names given the GL
|
||||
@ -227,15 +240,12 @@ public:
|
||||
/// maximum number of texture units accessible in the fragment shader.
|
||||
int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; }
|
||||
|
||||
/// ES requires an extension to support RGBA8 in RenderBufferStorage
|
||||
bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; }
|
||||
|
||||
/**
|
||||
* Depending on the ES extensions present the BGRA external format may
|
||||
* correspond either a BGRA or RGBA internalFormat. On desktop GL it is
|
||||
* correspond to either a BGRA or RGBA internalFormat. On desktop GL it is
|
||||
* RGBA.
|
||||
*/
|
||||
bool bgraIsInternalFormat() const { return fBGRAIsInternalFormat; }
|
||||
bool bgraIsInternalFormat() const;
|
||||
|
||||
/// Is there support for GL_UNPACK_ROW_LENGTH
|
||||
bool unpackRowLengthSupport() const { return fUnpackRowLengthSupport; }
|
||||
@ -309,19 +319,6 @@ public:
|
||||
*/
|
||||
SkString dump() const override;
|
||||
|
||||
/**
|
||||
* LATC can appear under one of three possible names. In order to know
|
||||
* which GL internal format to use, we need to keep track of which name
|
||||
* we found LATC under. The default is LATC.
|
||||
*/
|
||||
enum LATCAlias {
|
||||
kLATC_LATCAlias,
|
||||
kRGTC_LATCAlias,
|
||||
k3DC_LATCAlias
|
||||
};
|
||||
|
||||
LATCAlias latcAlias() const { return fLATCAlias; }
|
||||
|
||||
bool rgba8888PixelsOpsAreSlow() const { return fRGBA8888PixelsOpsAreSlow; }
|
||||
bool partialFBOReadIsSlow() const { return fPartialFBOReadIsSlow; }
|
||||
|
||||
@ -338,8 +335,7 @@ private:
|
||||
void initBlendEqationSupport(const GrGLContextInfo&);
|
||||
void initStencilFormats(const GrGLContextInfo&);
|
||||
// This must be called after initFSAASupport().
|
||||
void initConfigRenderableTable(const GrGLContextInfo&, bool srgbSupport);
|
||||
void initConfigTexturableTable(const GrGLContextInfo&, const GrGLInterface*, bool srgbSupport);
|
||||
void initConfigTable(const GrGLContextInfo&, const GrGLInterface* gli);
|
||||
|
||||
void initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
|
||||
const GrGLInterface* intf,
|
||||
@ -347,7 +343,6 @@ private:
|
||||
|
||||
void initConfigSwizzleTable(const GrGLContextInfo& ctxInfo, GrGLSLCaps* glslCaps);
|
||||
|
||||
void initConfigTable(const GrGLContextInfo&);
|
||||
|
||||
SkTArray<StencilFormat, true> fStencilFormats;
|
||||
|
||||
@ -359,10 +354,7 @@ private:
|
||||
InvalidateFBType fInvalidateFBType;
|
||||
MapBufferType fMapBufferType;
|
||||
TransferBufferType fTransferBufferType;
|
||||
LATCAlias fLATCAlias;
|
||||
|
||||
bool fRGBA8RenderbufferSupport : 1;
|
||||
bool fBGRAIsInternalFormat : 1;
|
||||
bool fUnpackRowLengthSupport : 1;
|
||||
bool fUnpackFlipYSupport : 1;
|
||||
bool fPackRowLengthSupport : 1;
|
||||
@ -420,7 +412,10 @@ private:
|
||||
int fStencilFormatIndex;
|
||||
|
||||
enum {
|
||||
kVerifiedColorAttachment_Flag = 0x1
|
||||
kVerifiedColorAttachment_Flag = 0x1,
|
||||
kTextureable_Flag = 0x2,
|
||||
kRenderable_Flag = 0x4,
|
||||
kRenderableWithMSAA_Flag = 0x8,
|
||||
};
|
||||
uint32_t fFlags;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user