Add field to directly pass glyphs when using glyph encoding
Change-Id: Iad7c9d7a801c961d2c5965012af16659d55a371c Reviewed-on: https://skia-review.googlesource.com/140340 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Herb Derby <herb@google.com>
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@ -179,6 +179,9 @@ void SkGlyphRunBuilder::addDenseAndUnique(
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glyphIDs = (SkGlyphID*)bytes;
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}
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// TODO: Remove when glyphIds are passed back.
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fGlyphIDs = glyphIDs;
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SkASSERT(glyphIDs != nullptr);
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if (runSize > 0) {
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@ -203,7 +206,7 @@ void SkGlyphRunBuilder::makeGlyphRun(
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std::move(glyphRunPaint),
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SkSpan<const uint16_t>{fDenseIndex},
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SkSpan<const SkPoint>{fPositions},
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SkSpan<const SkGlyphID>{fScratchGlyphIDs},
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SkSpan<const SkGlyphID>{fGlyphIDs, SkTo<ptrdiff_t>(fDenseIndex.size())},
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SkSpan<const SkGlyphID>{fUniqueGlyphIDs},
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text,
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clusters
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@ -141,6 +141,7 @@ private:
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std::vector<uint16_t> fDenseIndex;
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std::vector<SkPoint> fPositions;
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std::vector<SkGlyphID> fUniqueGlyphIDs;
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SkGlyphID* fGlyphIDs{nullptr};
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// Used as a temporary for preparing using utfN text. This implies that only one run of
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// glyph ids will ever be needed because blobs are already glyph based.
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