fix (aaaargh) white-space
git-svn-id: http://skia.googlecode.com/svn/trunk@260 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -25,7 +25,7 @@
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is also reasonable, but if scalar==software-float, then each compare can be
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a function call and take real time. To account for that, we have the flag
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SK_SCALAR_SLOW_COMPARES.
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If this is defined, we have a special trick where we quickly convert floats
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to a 2's compliment form, and then treat them as signed 32bit integers. In
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this form we lose a few subtlties (e.g. NaNs always comparing false) but
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@ -1,7 +1,6 @@
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#include "SkCGUtils.h"
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#include "SkBitmap.h"
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#include "SkColorPriv.h"
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//#include <CoreGraphics/CGColorSpace.h>
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extern CGImageRef SkCreateCGImageRef(const SkBitmap&);
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