# Enter a description of the change.

Reland "Migrate if-statement simplifyStatement logic to IfStatement::Make."

This reverts commit 7e685f0377.

Reason for revert: fixed SkSLBench perf test

Original change's description:
> Revert "Migrate if-statement simplifyStatement logic to IfStatement::Make."
>
> This reverts commit e4da7b672f.
>
> Reason for revert: breaks SkSLBench perf test
>
> Original change's description:
> > Migrate if-statement simplifyStatement logic to IfStatement::Make.
> >
> > This performs essentially the same simplifications as before, just at
> > a different phase of compilation.
> >
> > Change-Id: Ia88df6857d4089962505cd1281798fda74fd0b02
> > Bug: skia:11343, skia:11319
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376177
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: I0051188ffe69426904066eb60a932435efdc2af8
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11343
> Bug: skia:11319
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379062
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

Bug: skia:11343
Bug: skia:11319
Change-Id: I74cc3295004133e9fdcf16e388106eb83603f526
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379063
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This commit is contained in:
John Stiles 2021-03-03 16:13:45 -05:00 committed by Skia Commit-Bot
parent 50b1b2b90d
commit 4633c9149b
11 changed files with 135 additions and 74 deletions

View File

@ -1,4 +1,4 @@
/*#pragma settings NoInline*/
/*#pragma settings NoInline NoControlFlowAnalysis*/
uniform half4 colorGreen, colorRed;
@ -11,10 +11,10 @@ half4 live_fn(half4 a, half4 b) {
}
half4 main() {
bool TRUE = true, FALSE = false;
const bool TRUE = true, FALSE = false;
half4 a, b;
if (FALSE) {
@if (FALSE) {
// Dead stripping a user function.
half4 unused = dead_fn(half4(0.5), half4(2));
} else {
@ -22,7 +22,7 @@ half4 main() {
a = live_fn(half4(3), half4(-5));
}
if (TRUE) {
@if (TRUE) {
// A live built-in function.
b = unpremul(half4(1));
} else {

View File

@ -1,9 +1,11 @@
/*#pragma settings NoControlFlowAnalysis*/
uniform half4 colorRed, colorGreen;
half4 main() {
half4 result = colorRed;
float x = 5;
float y = 10;
const float x = 5;
const float y = 10;
@if (x < y) {
result = colorGreen;
}

View File

@ -1176,6 +1176,8 @@ void Compiler::simplifyStatement(DefinitionMap& definitions,
break;
}
case Statement::Kind::kIf: {
// TODO(skia:11319): this optimization logic is redundant with the optimization code
// found in IfStatement.cpp.
IfStatement& i = stmt->as<IfStatement>();
if (i.test()->kind() == Expression::Kind::kBoolLiteral) {
// constant if, collapse down to a single branch

View File

@ -5,8 +5,11 @@
* found in the LICENSE file.
*/
#include "src/sksl/SkSLConstantFolder.h"
#include "src/sksl/SkSLContext.h"
#include "src/sksl/SkSLProgramSettings.h"
#include "src/sksl/ir/SkSLBoolLiteral.h"
#include "src/sksl/ir/SkSLExpressionStatement.h"
#include "src/sksl/ir/SkSLIfStatement.h"
#include "src/sksl/ir/SkSLNop.h"
#include "src/sksl/ir/SkSLType.h"
@ -43,25 +46,53 @@ std::unique_ptr<Statement> IfStatement::Convert(const Context& context, int offs
std::move(ifTrue), std::move(ifFalse));
}
static std::unique_ptr<Statement> replace_empty_with_nop(std::unique_ptr<Statement> stmt,
bool isEmpty) {
return (stmt && (!isEmpty || stmt->is<Nop>())) ? std::move(stmt)
: std::make_unique<Nop>();
}
std::unique_ptr<Statement> IfStatement::Make(const Context& context, int offset, bool isStatic,
std::unique_ptr<Expression> test,
std::unique_ptr<Statement> ifTrue,
std::unique_ptr<Statement> ifFalse) {
SkASSERT(test->type() == *context.fTypes.fBool);
if (test->is<BoolLiteral>()) {
// Static Boolean values can fold down to a single branch.
if (test->as<BoolLiteral>().value()) {
return ifTrue;
const bool optimize = context.fConfig->fSettings.fOptimize;
bool trueIsEmpty = false;
bool falseIsEmpty = false;
if (optimize) {
// If both sides are empty, the if statement can be reduced to its test expression.
trueIsEmpty = ifTrue->isEmpty();
falseIsEmpty = !ifFalse || ifFalse->isEmpty();
if (trueIsEmpty && falseIsEmpty) {
return ExpressionStatement::Make(context, std::move(test));
}
if (ifFalse) {
return ifFalse;
}
// False, but no else-clause. Not an error, so don't return null!
return std::make_unique<Nop>();
}
return std::make_unique<IfStatement>(offset, isStatic, std::move(test), std::move(ifTrue),
std::move(ifFalse));
if (isStatic || optimize) {
// Static Boolean values can fold down to a single branch.
const Expression* testValue = ConstantFolder::GetConstantValueForVariable(*test);
if (testValue->is<BoolLiteral>()) {
if (testValue->as<BoolLiteral>().value()) {
return replace_empty_with_nop(std::move(ifTrue), trueIsEmpty);
} else {
return replace_empty_with_nop(std::move(ifFalse), falseIsEmpty);
}
}
}
if (optimize) {
// Replace an empty if-true branches with Nop; eliminate empty if-false branches entirely.
ifTrue = replace_empty_with_nop(std::move(ifTrue), trueIsEmpty);
if (falseIsEmpty) {
ifFalse = nullptr;
}
}
return std::make_unique<IfStatement>(offset, isStatic, std::move(test),
std::move(ifTrue), std::move(ifFalse));
}
} // namespace SkSL

View File

@ -3,8 +3,7 @@ out vec4 sk_FragColor;
uniform vec4 color;
void main() {
vec4 c = color;
if (c.x >= 0.5) {
} else {
if (c.x >= 0.5) ; else {
c = color + vec4(0.125);
}
sk_FragColor = c;

View File

@ -12,6 +12,8 @@ OpName %_entrypoint "_entrypoint"
OpName %unpremul "unpremul"
OpName %live_fn "live_fn"
OpName %main "main"
OpName %TRUE "TRUE"
OpName %FALSE "FALSE"
OpName %a "a"
OpName %b "b"
OpDecorate %sk_FragColor RelaxedPrecision
@ -32,11 +34,11 @@ OpDecorate %37 RelaxedPrecision
OpDecorate %44 RelaxedPrecision
OpDecorate %45 RelaxedPrecision
OpDecorate %46 RelaxedPrecision
OpDecorate %62 RelaxedPrecision
OpDecorate %70 RelaxedPrecision
OpDecorate %82 RelaxedPrecision
OpDecorate %85 RelaxedPrecision
OpDecorate %66 RelaxedPrecision
OpDecorate %74 RelaxedPrecision
OpDecorate %86 RelaxedPrecision
OpDecorate %89 RelaxedPrecision
OpDecorate %90 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
@ -56,14 +58,16 @@ OpDecorate %86 RelaxedPrecision
%float_1 = OpConstant %float 1
%40 = OpTypeFunction %v4float %_ptr_Function_v4float %_ptr_Function_v4float
%47 = OpTypeFunction %v4float
%float_3 = OpConstant %float 3
%52 = OpConstantComposite %v4float %float_3 %float_3 %float_3 %float_3
%float_n5 = OpConstant %float -5
%55 = OpConstantComposite %v4float %float_n5 %float_n5 %float_n5 %float_n5
%58 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_bool = OpTypePointer Function %bool
%true = OpConstantTrue %bool
%false = OpConstantFalse %bool
%float_3 = OpConstant %float 3
%57 = OpConstantComposite %v4float %float_3 %float_3 %float_3 %float_3
%float_n5 = OpConstant %float -5
%60 = OpConstantComposite %v4float %float_n5 %float_n5 %float_n5 %float_n5
%63 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_0 = OpConstant %float 0
%64 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%68 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%v4bool = OpTypeVector %bool 4
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
@ -104,44 +108,48 @@ OpReturnValue %46
OpFunctionEnd
%main = OpFunction %v4float None %47
%48 = OpLabel
%TRUE = OpVariable %_ptr_Function_bool Function
%FALSE = OpVariable %_ptr_Function_bool Function
%a = OpVariable %_ptr_Function_v4float Function
%b = OpVariable %_ptr_Function_v4float Function
%53 = OpVariable %_ptr_Function_v4float Function
%56 = OpVariable %_ptr_Function_v4float Function
%59 = OpVariable %_ptr_Function_v4float Function
%74 = OpVariable %_ptr_Function_v4float Function
OpStore %53 %52
OpStore %56 %55
%57 = OpFunctionCall %v4float %live_fn %53 %56
OpStore %a %57
OpStore %59 %58
%60 = OpFunctionCall %v4float %unpremul %59
OpStore %b %60
%62 = OpLoad %v4float %a
%65 = OpFOrdNotEqual %v4bool %62 %64
%67 = OpAny %bool %65
OpSelectionMerge %69 None
OpBranchConditional %67 %68 %69
%68 = OpLabel
%70 = OpLoad %v4float %b
%71 = OpFOrdNotEqual %v4bool %70 %64
%72 = OpAny %bool %71
OpBranch %69
%69 = OpLabel
%73 = OpPhi %bool %false %48 %72 %68
OpSelectionMerge %77 None
OpBranchConditional %73 %75 %76
%75 = OpLabel
%78 = OpAccessChain %_ptr_Uniform_v4float %12 %int_0
%82 = OpLoad %v4float %78
OpStore %74 %82
OpBranch %77
%76 = OpLabel
%83 = OpAccessChain %_ptr_Uniform_v4float %12 %int_1
%85 = OpLoad %v4float %83
OpStore %74 %85
OpBranch %77
%77 = OpLabel
%86 = OpLoad %v4float %74
OpReturnValue %86
%58 = OpVariable %_ptr_Function_v4float Function
%61 = OpVariable %_ptr_Function_v4float Function
%64 = OpVariable %_ptr_Function_v4float Function
%78 = OpVariable %_ptr_Function_v4float Function
OpStore %TRUE %true
OpStore %FALSE %false
OpStore %58 %57
OpStore %61 %60
%62 = OpFunctionCall %v4float %live_fn %58 %61
OpStore %a %62
OpStore %64 %63
%65 = OpFunctionCall %v4float %unpremul %64
OpStore %b %65
%66 = OpLoad %v4float %a
%69 = OpFOrdNotEqual %v4bool %66 %68
%71 = OpAny %bool %69
OpSelectionMerge %73 None
OpBranchConditional %71 %72 %73
%72 = OpLabel
%74 = OpLoad %v4float %b
%75 = OpFOrdNotEqual %v4bool %74 %68
%76 = OpAny %bool %75
OpBranch %73
%73 = OpLabel
%77 = OpPhi %bool %false %48 %76 %72
OpSelectionMerge %81 None
OpBranchConditional %77 %79 %80
%79 = OpLabel
%82 = OpAccessChain %_ptr_Uniform_v4float %12 %int_0
%86 = OpLoad %v4float %82
OpStore %78 %86
OpBranch %81
%80 = OpLabel
%87 = OpAccessChain %_ptr_Uniform_v4float %12 %int_1
%89 = OpLoad %v4float %87
OpStore %78 %89
OpBranch %81
%81 = OpLabel
%90 = OpLoad %v4float %78
OpReturnValue %90
OpFunctionEnd

View File

@ -9,6 +9,9 @@ vec4 live_fn(vec4 a, vec4 b) {
return a + b;
}
vec4 main() {
const bool TRUE = true;
const bool FALSE = false;
vec4 a;
vec4 b;

View File

@ -21,6 +21,9 @@ float4 live_fn(float4 a, float4 b) {
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
const bool TRUE = true;
const bool FALSE = false;
float4 a;
float4 b;

View File

@ -11,6 +11,8 @@ OpMemberName %_UniformBuffer 1 "colorGreen"
OpName %_entrypoint "_entrypoint"
OpName %main "main"
OpName %result "result"
OpName %x "x"
OpName %y "y"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
@ -24,8 +26,8 @@ OpDecorate %_UniformBuffer Block
OpDecorate %10 Binding 0
OpDecorate %10 DescriptorSet 0
OpDecorate %26 RelaxedPrecision
OpDecorate %29 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %34 RelaxedPrecision
OpDecorate %35 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
@ -43,6 +45,9 @@ OpDecorate %30 RelaxedPrecision
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_ptr_Function_float = OpTypePointer Function %float
%float_5 = OpConstant %float 5
%float_10 = OpConstant %float 10
%int_1 = OpConstant %int 1
%_entrypoint = OpFunction %void None %15
%16 = OpLabel
@ -53,12 +58,16 @@ OpFunctionEnd
%main = OpFunction %v4float None %18
%19 = OpLabel
%result = OpVariable %_ptr_Function_v4float Function
%x = OpVariable %_ptr_Function_float Function
%y = OpVariable %_ptr_Function_float Function
%22 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%26 = OpLoad %v4float %22
OpStore %result %26
%27 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
%29 = OpLoad %v4float %27
OpStore %result %29
%30 = OpLoad %v4float %result
OpReturnValue %30
OpStore %x %float_5
OpStore %y %float_10
%32 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
%34 = OpLoad %v4float %32
OpStore %result %34
%35 = OpLoad %v4float %result
OpReturnValue %35
OpFunctionEnd

View File

@ -4,6 +4,8 @@ uniform vec4 colorRed;
uniform vec4 colorGreen;
vec4 main() {
vec4 result = colorRed;
const float x = 5.0;
const float y = 10.0;
{
result = colorGreen;
}

View File

@ -16,6 +16,8 @@ fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _unifo
Outputs _out;
(void)_out;
float4 result = _uniforms.colorRed;
const float x = 5.0;
const float y = 10.0;
{
result = _uniforms.colorGreen;
}