Update RT views and framebuffer in vulkan after mipmaping
I've also changed it so all attachment views (texture, color, and resolve) are created separately and not shared with each other. This just added a lot more complexity than we were probably even saving in time. A quick fix to make sure we don't reuse keys in resource tracking also got merged into this change. BUG=skia:5223 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146103002 Review-Url: https://codereview.chromium.org/2146103002
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@ -68,7 +68,7 @@ protected:
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Type fType;
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private:
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void freeGPUData(const GrVkGpu* gpu) const;
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void freeGPUData(const GrVkGpu* gpu) const override;
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typedef GrVkResource INHERITED;
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};
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@ -770,7 +770,7 @@ GrRenderTarget* GrVkGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe
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return tgt;
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}
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void GrVkGpu::generateMipmap(GrVkTexture* tex) const {
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void GrVkGpu::generateMipmap(GrVkTexture* tex) {
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// don't do anything for linearly tiled textures (can't have mipmaps)
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if (tex->isLinearTiled()) {
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SkDebugf("Trying to create mipmap for linear tiled texture");
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@ -136,7 +136,7 @@ public:
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void finishDrawTarget() override;
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void generateMipmap(GrVkTexture* tex) const;
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void generateMipmap(GrVkTexture* tex);
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bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset, VkDeviceSize size);
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@ -337,7 +337,7 @@ sk_sp<GrVkPipelineState> GrVkGpuCommandBuffer::prepareDrawState(
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}
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static void append_sampled_images(const GrProcessor& processor,
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const GrVkGpu* gpu,
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GrVkGpu* gpu,
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SkTArray<GrVkImage*>* sampledImages) {
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if (int numTextures = processor.numTextures()) {
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GrVkImage** images = sampledImages->push_back_n(numTextures);
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@ -33,10 +33,10 @@ GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
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, GrVkImage(info, wrapped)
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// for the moment we only support 1:1 color to stencil
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, GrRenderTarget(gpu, desc, kUnified_SampleConfig)
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, fFramebuffer(nullptr)
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, fColorAttachmentView(colorAttachmentView)
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, fMSAAImage(new GrVkImage(msaaInfo, GrVkImage::kNot_Wrapped))
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, fResolveAttachmentView(resolveAttachmentView)
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, fFramebuffer(nullptr)
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, fCachedSimpleRenderPass(nullptr) {
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SkASSERT(desc.fSampleCnt);
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// The plus 1 is to account for the resolve texture.
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@ -58,10 +58,10 @@ GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
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, GrVkImage(info, wrapped)
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// for the moment we only support 1:1 color to stencil
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, GrRenderTarget(gpu, desc, kUnified_SampleConfig)
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, fFramebuffer(nullptr)
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, fColorAttachmentView(colorAttachmentView)
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, fMSAAImage(new GrVkImage(msaaInfo, GrVkImage::kNot_Wrapped))
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, fResolveAttachmentView(resolveAttachmentView)
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, fFramebuffer(nullptr)
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, fCachedSimpleRenderPass(nullptr) {
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SkASSERT(desc.fSampleCnt);
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// The plus 1 is to account for the resolve texture.
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@ -80,10 +80,10 @@ GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
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: GrSurface(gpu, desc)
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, GrVkImage(info, wrapped)
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, GrRenderTarget(gpu, desc, kUnified_SampleConfig)
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, fFramebuffer(nullptr)
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, fColorAttachmentView(colorAttachmentView)
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, fMSAAImage(nullptr)
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, fResolveAttachmentView(nullptr)
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, fFramebuffer(nullptr)
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, fCachedSimpleRenderPass(nullptr) {
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SkASSERT(!desc.fSampleCnt);
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fColorValuesPerPixel = 1;
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@ -101,10 +101,10 @@ GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
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: GrSurface(gpu, desc)
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, GrVkImage(info, wrapped)
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, GrRenderTarget(gpu, desc, kUnified_SampleConfig)
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, fFramebuffer(nullptr)
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, fColorAttachmentView(colorAttachmentView)
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, fMSAAImage(nullptr)
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, fResolveAttachmentView(nullptr)
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, fFramebuffer(nullptr)
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, fCachedSimpleRenderPass(nullptr) {
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SkASSERT(!desc.fSampleCnt);
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fColorValuesPerPixel = 1;
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@ -117,6 +117,7 @@ GrVkRenderTarget::Create(GrVkGpu* gpu,
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const GrSurfaceDesc& desc,
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const GrVkImageInfo& info,
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GrVkImage::Wrapped wrapped) {
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SkASSERT(1 == info.fLevelCount);
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VkFormat pixelFormat;
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GrPixelConfigToVkFormat(desc.fConfig, &pixelFormat);
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@ -103,6 +103,12 @@ protected:
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return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes;
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}
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void createFramebuffer(GrVkGpu* gpu);
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const GrVkImageView* fColorAttachmentView;
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GrVkImage* fMSAAImage;
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const GrVkImageView* fResolveAttachmentView;
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private:
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GrVkRenderTarget(GrVkGpu* gpu,
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SkBudgeted,
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@ -125,15 +131,10 @@ private:
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bool completeStencilAttachment() override;
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void createFramebuffer(GrVkGpu* gpu);
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void releaseInternalObjects();
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void abandonInternalObjects();
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const GrVkFramebuffer* fFramebuffer;
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const GrVkImageView* fColorAttachmentView;
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GrVkImage* fMSAAImage;
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const GrVkImageView* fResolveAttachmentView;
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int fColorValuesPerPixel;
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// This is a cached pointer to a simple render pass. The render target should unref it
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@ -60,14 +60,14 @@ public:
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};
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static Trace fTrace;
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static SkRandom fRandom;
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static uint32_t fKeyCounter;
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#endif
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/** Default construct, initializing the reference count to 1.
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*/
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GrVkResource() : fRefCnt(1) {
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#ifdef SK_TRACE_VK_RESOURCES
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fKey = fRandom.nextU();
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fKey = sk_atomic_fetch_add(&fKeyCounter, 1u, sk_memory_order_relaxed);
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fTrace.add(this);
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#endif
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}
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@ -16,7 +16,7 @@
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#ifdef SK_TRACE_VK_RESOURCES
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GrVkResource::Trace GrVkResource::fTrace;
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SkRandom GrVkResource::fRandom;
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uint32_t GrVkResource::fKeyCounter = 0;
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#endif
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GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu)
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@ -9,6 +9,7 @@
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#include "GrVkGpu.h"
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#include "GrVkImageView.h"
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#include "GrTexturePriv.h"
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#include "GrVkTextureRenderTarget.h"
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#include "GrVkUtil.h"
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#include "vk/GrVkTypes.h"
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@ -161,7 +162,7 @@ const GrVkImageView* GrVkTexture::textureView(bool allowSRGB) {
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return fLinearTextureView;
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}
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bool GrVkTexture::reallocForMipmap(const GrVkGpu* gpu, uint32_t mipLevels) {
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bool GrVkTexture::reallocForMipmap(GrVkGpu* gpu, uint32_t mipLevels) {
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if (mipLevels == 1) {
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// don't need to do anything for a 1x1 texture
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return false;
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@ -174,7 +175,6 @@ bool GrVkTexture::reallocForMipmap(const GrVkGpu* gpu, uint32_t mipLevels) {
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return false;
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}
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// Does this even make sense for rendertargets?
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bool renderTarget = SkToBool(fDesc.fFlags & kRenderTarget_GrSurfaceFlag);
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VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT;
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@ -209,6 +209,14 @@ bool GrVkTexture::reallocForMipmap(const GrVkGpu* gpu, uint32_t mipLevels) {
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return false;
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}
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if (renderTarget) {
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GrVkTextureRenderTarget* texRT = static_cast<GrVkTextureRenderTarget*>(this);
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if (!texRT->updateForMipmap(gpu, info)) {
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GrVkImage::DestroyImageInfo(gpu, &info);
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return false;
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}
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}
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oldResource->unref(gpu);
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oldView->unref(gpu);
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if (fLinearTextureView) {
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@ -32,7 +32,7 @@ public:
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const GrVkImageView* textureView(bool allowSRGB);
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bool reallocForMipmap(const GrVkGpu* gpu, uint32_t mipLevels);
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bool reallocForMipmap(GrVkGpu* gpu, uint32_t mipLevels);
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protected:
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GrVkTexture(GrVkGpu*, const GrSurfaceDesc&, const GrVkImageInfo&, const GrVkImageView*,
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@ -25,13 +25,9 @@ GrVkTextureRenderTarget* GrVkTextureRenderTarget::Create(GrVkGpu* gpu,
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GrVkImage::Wrapped wrapped) {
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VkImage image = info.fImage;
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// Create the texture ImageView
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uint32_t mipLevels = 1;
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//TODO: does a mipmapped textureRenderTarget make sense?
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//if (desc.fIsMipMapped) {
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// mipLevels = SkMipMap::ComputeLevelCount(this->width(), this->height()) + 1;
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//}
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const GrVkImageView* imageView = GrVkImageView::Create(gpu, image, info.fFormat,
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GrVkImageView::kColor_Type, mipLevels);
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GrVkImageView::kColor_Type,
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info.fLevelCount);
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if (!imageView) {
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return nullptr;
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}
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@ -63,44 +59,31 @@ GrVkTextureRenderTarget* GrVkTextureRenderTarget::Create(GrVkGpu* gpu,
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// Set color attachment image
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colorImage = msInfo.fImage;
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// Create resolve attachment view if necessary.
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// If the format matches, this is the same as the texture imageView.
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if (pixelFormat == info.fFormat) {
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resolveAttachmentView = imageView;
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resolveAttachmentView->ref();
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} else {
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resolveAttachmentView = GrVkImageView::Create(gpu, image, pixelFormat,
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GrVkImageView::kColor_Type, 1);
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if (!resolveAttachmentView) {
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GrVkImage::DestroyImageInfo(gpu, &msInfo);
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imageView->unref(gpu);
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return nullptr;
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}
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// Create resolve attachment view.
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resolveAttachmentView = GrVkImageView::Create(gpu, image, pixelFormat,
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GrVkImageView::kColor_Type,
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info.fLevelCount);
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if (!resolveAttachmentView) {
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GrVkImage::DestroyImageInfo(gpu, &msInfo);
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imageView->unref(gpu);
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return nullptr;
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}
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} else {
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// Set color attachment image
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colorImage = info.fImage;
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}
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const GrVkImageView* colorAttachmentView;
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// Get color attachment view.
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// If the format matches and there's no multisampling,
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// this is the same as the texture imageView
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if (pixelFormat == info.fFormat && !resolveAttachmentView) {
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colorAttachmentView = imageView;
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colorAttachmentView->ref();
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} else {
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colorAttachmentView = GrVkImageView::Create(gpu, colorImage, pixelFormat,
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GrVkImageView::kColor_Type, 1);
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if (!colorAttachmentView) {
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if (desc.fSampleCnt) {
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resolveAttachmentView->unref(gpu);
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GrVkImage::DestroyImageInfo(gpu, &msInfo);
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}
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imageView->unref(gpu);
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return nullptr;
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const GrVkImageView* colorAttachmentView = GrVkImageView::Create(gpu, colorImage, pixelFormat,
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GrVkImageView::kColor_Type, 1);
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if (!colorAttachmentView) {
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if (desc.fSampleCnt) {
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resolveAttachmentView->unref(gpu);
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GrVkImage::DestroyImageInfo(gpu, &msInfo);
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}
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imageView->unref(gpu);
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return nullptr;
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}
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GrVkTextureRenderTarget* texRT;
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if (desc.fSampleCnt) {
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if (GrVkImage::kNot_Wrapped == wrapped) {
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@ -165,3 +148,36 @@ GrVkTextureRenderTarget::CreateWrappedTextureRenderTarget(GrVkGpu* gpu,
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return trt;
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}
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bool GrVkTextureRenderTarget::updateForMipmap(GrVkGpu* gpu, const GrVkImageInfo& newInfo) {
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VkFormat pixelFormat;
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GrPixelConfigToVkFormat(fDesc.fConfig, &pixelFormat);
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if (fDesc.fSampleCnt) {
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const GrVkImageView* resolveAttachmentView =
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GrVkImageView::Create(gpu,
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newInfo.fImage,
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pixelFormat,
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GrVkImageView::kColor_Type,
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newInfo.fLevelCount);
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if (!resolveAttachmentView) {
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return false;
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}
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fResolveAttachmentView->unref(gpu);
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fResolveAttachmentView = resolveAttachmentView;
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} else {
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const GrVkImageView* colorAttachmentView = GrVkImageView::Create(gpu,
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newInfo.fImage,
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pixelFormat,
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GrVkImageView::kColor_Type,
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1);
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if (!colorAttachmentView) {
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return false;
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}
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fColorAttachmentView->unref(gpu);
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fColorAttachmentView = colorAttachmentView;
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}
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this->createFramebuffer(gpu);
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return true;
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}
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GrWrapOwnership,
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const GrVkImageInfo*);
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bool updateForMipmap(GrVkGpu* gpu, const GrVkImageInfo& newInfo);
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protected:
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void onAbandon() override {
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GrVkRenderTarget::onAbandon();
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