remove debugging code breaking windows compile
Change-Id: I8ae21881b73af0ac2fa3dc17f74e073c0667561d Reviewed-on: https://skia-review.googlesource.com/41080 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
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@ -45,7 +45,6 @@ void GrSWMaskHelper::drawRect(const SkRect& rect, const SkMatrix& matrix, SkRegi
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fDraw.fMatrix = &translatedMatrix;
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fDraw.drawRect(rect, paint);
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SkDEBUGCODE(fDraw.fMatrix = (SkMatrix*)0xbbbbbbbb);
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}
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/**
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@ -72,7 +71,6 @@ void GrSWMaskHelper::drawShape(const GrShape& shape, const SkMatrix& matrix, SkR
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paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
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fDraw.drawPath(path, paint);
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}
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SkDEBUGCODE(fDraw.fMatrix = (SkMatrix*)0xbbbbbbbb);
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};
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bool GrSWMaskHelper::init(const SkIRect& resultBounds) {
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@ -90,8 +88,6 @@ bool GrSWMaskHelper::init(const SkIRect& resultBounds) {
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fDraw.fDst = *fPixels;
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fRasterClip.setRect(bounds);
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fDraw.fRC = &fRasterClip;
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// Each draw must specify the matrix.
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SkDEBUGCODE(fDraw.fMatrix = (SkMatrix*)0xbbbbbbbb);
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return true;
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}
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