remove debugging code breaking windows compile

Change-Id: I8ae21881b73af0ac2fa3dc17f74e073c0667561d
Reviewed-on: https://skia-review.googlesource.com/41080
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Brian Salomon 2017-08-30 14:28:35 -04:00
parent 740775606d
commit 52b7d131b8

View File

@ -45,7 +45,6 @@ void GrSWMaskHelper::drawRect(const SkRect& rect, const SkMatrix& matrix, SkRegi
fDraw.fMatrix = &translatedMatrix;
fDraw.drawRect(rect, paint);
SkDEBUGCODE(fDraw.fMatrix = (SkMatrix*)0xbbbbbbbb);
}
/**
@ -72,7 +71,6 @@ void GrSWMaskHelper::drawShape(const GrShape& shape, const SkMatrix& matrix, SkR
paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
fDraw.drawPath(path, paint);
}
SkDEBUGCODE(fDraw.fMatrix = (SkMatrix*)0xbbbbbbbb);
};
bool GrSWMaskHelper::init(const SkIRect& resultBounds) {
@ -90,8 +88,6 @@ bool GrSWMaskHelper::init(const SkIRect& resultBounds) {
fDraw.fDst = *fPixels;
fRasterClip.setRect(bounds);
fDraw.fRC = &fRasterClip;
// Each draw must specify the matrix.
SkDEBUGCODE(fDraw.fMatrix = (SkMatrix*)0xbbbbbbbb);
return true;
}