update release notes for M91 branch

Change-Id: I5bddb5aa3543953cf5fb6090a247359ab69a239c
Docs-Preview: https://skia.org/docs/user/release/release_notes?cl=395097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395097
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
Auto-Submit: Heather Miller <hcm@google.com>
This commit is contained in:
Heather Miller 2021-04-09 14:35:53 -04:00 committed by Skia Commit-Bot
parent 392d829798
commit 5571865673
2 changed files with 27 additions and 0 deletions

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@ -4,6 +4,12 @@ This file includes a list of high level updates for each milestone release.
* * *
Milestone 92
------------
*
* * *
Milestone 91
------------
* The SkSL DSL API has been moved into public headers, although it is still under active

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@ -10,6 +10,27 @@ This page includes a list of high level updates for each milestone release.
* * *
Milestone 91
------------
* The SkSL DSL API has been moved into public headers, although it is still under active
development and isn't quite ready for prime time yet.
https://review.skia.org/378496
* Skia's GPU backend no longer supports NVPR. Our more recent path renderers are more
performant and are not limited to nVidia hardware.
* SkRuntimeEffect now supports uniforms of type int, int2, int3, and int4. Per the OpenGL ES
Shading Language Version 1.00 specification, there are few guarantees about the representation
or range of integral types, and operations that assume integral representation (eg, bitwise),
are not supported.
https://review.skia.org/391856
* SkRuntimeEffect requires that 'shader' variables be declared as 'uniform'. The deprecated
syntax of 'in shader' is no longer supported.
https://review.skia.org/393081
* * *
Milestone 90
------------
* Renamed use of sk_cf_obj in external Metal types to sk_cfp.