update release notes for M91 branch
Change-Id: I5bddb5aa3543953cf5fb6090a247359ab69a239c Docs-Preview: https://skia.org/docs/user/release/release_notes?cl=395097 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395097 Reviewed-by: Heather Miller <hcm@google.com> Commit-Queue: Heather Miller <hcm@google.com> Auto-Submit: Heather Miller <hcm@google.com>
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@ -4,6 +4,12 @@ This file includes a list of high level updates for each milestone release.
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* * *
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Milestone 92
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------------
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*
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* * *
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Milestone 91
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------------
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* The SkSL DSL API has been moved into public headers, although it is still under active
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@ -10,6 +10,27 @@ This page includes a list of high level updates for each milestone release.
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* * *
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Milestone 91
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------------
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* The SkSL DSL API has been moved into public headers, although it is still under active
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development and isn't quite ready for prime time yet.
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https://review.skia.org/378496
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* Skia's GPU backend no longer supports NVPR. Our more recent path renderers are more
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performant and are not limited to nVidia hardware.
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* SkRuntimeEffect now supports uniforms of type int, int2, int3, and int4. Per the OpenGL ES
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Shading Language Version 1.00 specification, there are few guarantees about the representation
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or range of integral types, and operations that assume integral representation (eg, bitwise),
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are not supported.
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https://review.skia.org/391856
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* SkRuntimeEffect requires that 'shader' variables be declared as 'uniform'. The deprecated
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syntax of 'in shader' is no longer supported.
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https://review.skia.org/393081
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* * *
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Milestone 90
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------------
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* Renamed use of sk_cf_obj in external Metal types to sk_cfp.
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