add more SK_OVERRIDEs
update dox for SkEmptyShader git-svn-id: http://skia.googlecode.com/svn/trunk@2817 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -32,30 +32,31 @@ public:
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virtual ~SkColorShader();
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virtual uint32_t getFlags() { return fFlags; }
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virtual uint8_t getSpan16Alpha() const;
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virtual uint32_t getFlags() SK_OVERRIDE;
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virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
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virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
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const SkMatrix& matrix);
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virtual void shadeSpan(int x, int y, SkPMColor span[], int count);
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virtual void shadeSpan16(int x, int y, uint16_t span[], int count);
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virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
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const SkMatrix& matrix) SK_OVERRIDE;
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virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
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virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE;
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// we return false for this, use asAGradient
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virtual BitmapType asABitmap(SkBitmap* outTexture,
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SkMatrix* outMatrix,
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TileMode xy[2],
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SkScalar* twoPointRadialParams) const;
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SkScalar* twoPointRadialParams) const SK_OVERRIDE;
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virtual GradientType asAGradient(GradientInfo* info) const;
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virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
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protected:
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SkColorShader(SkFlattenableReadBuffer& );
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virtual void flatten(SkFlattenableWriteBuffer& );
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virtual Factory getFactory() { return CreateProc; }
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SkColorShader(SkFlattenableReadBuffer&);
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virtual void flatten(SkFlattenableWriteBuffer&) SK_OVERRIDE;
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virtual Factory getFactory() SK_OVERRIDE;
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private:
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static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
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return SkNEW_ARGS(SkColorShader, (buffer));
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}
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static SkFlattenable* CreateProc(SkFlattenableReadBuffer&);
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SkColor fColor; // ignored if fInheritColor is true
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SkPMColor fPMColor; // cached after setContext()
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uint32_t fFlags; // cached after setContext()
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@ -15,24 +15,26 @@
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/**
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* \class SkEmptyShader
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* A Shader that always draws nothing.
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* A Shader that always draws nothing. Its setContext always returns false,
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* so it never expects that its shadeSpan() methods will get called.
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*/
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class SK_API SkEmptyShader : public SkShader {
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public:
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SkEmptyShader();
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SkEmptyShader() {}
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virtual uint32_t getFlags();
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virtual uint8_t getSpan16Alpha() const;
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virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
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const SkMatrix& matrix);
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virtual void shadeSpan(int x, int y, SkPMColor span[], int count);
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virtual void shadeSpan16(int x, int y, uint16_t span[], int count);
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virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
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virtual uint32_t getFlags() SK_OVERRIDE;
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virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
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virtual bool setContext(const SkBitmap&, const SkPaint&,
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const SkMatrix&) SK_OVERRIDE;
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virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
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virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE;
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protected:
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SkEmptyShader(SkFlattenableReadBuffer&);
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virtual Factory getFactory();
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virtual void flatten(SkFlattenableWriteBuffer&);
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virtual Factory getFactory() SK_OVERRIDE;
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virtual void flatten(SkFlattenableWriteBuffer&) SK_OVERRIDE;
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private:
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typedef SkShader INHERITED;
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@ -240,6 +240,18 @@ void SkColorShader::flatten(SkFlattenableWriteBuffer& buffer) {
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buffer.write32(fColor);
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}
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SkFlattenable* SkColorShader::CreateProc(SkFlattenableReadBuffer& buffer) {
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return SkNEW_ARGS(SkColorShader, (buffer));
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}
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SkFlattenable::Factory SkColorShader::getFactory() {
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return CreateProc;
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}
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uint32_t SkColorShader::getFlags() {
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return fFlags;
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}
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uint8_t SkColorShader::getSpan16Alpha() const {
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return SkGetPackedA32(fPMColor);
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}
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@ -318,20 +330,28 @@ SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
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#include "SkEmptyShader.h"
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SkEmptyShader::SkEmptyShader() {}
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SkEmptyShader::SkEmptyShader(SkFlattenableReadBuffer& b) : INHERITED(b) {}
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uint32_t SkEmptyShader::getFlags() { return 0; }
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uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; }
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bool SkEmptyShader::setContext(const SkBitmap& device, const SkPaint& paint,
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const SkMatrix& matrix) {
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return false;
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bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&,
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const SkMatrix&) { return false; }
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void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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SkASSERT(!"should never get called, since setContext() returned false");
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}
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void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
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SkASSERT(!"should never get called, since setContext() returned false");
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}
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void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
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SkASSERT(!"should never get called, since setContext() returned false");
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}
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void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {}
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void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) {}
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void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {}
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SkFlattenable::Factory SkEmptyShader::getFactory() { return NULL; }
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void SkEmptyShader::flatten(SkFlattenableWriteBuffer& buffer) {
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this->INHERITED::flatten(buffer);
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}
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