Revert "Move SkCamera.h to client_utils/android"

This reverts commit 8a54d86c78.

Reason for revert: Causing issues with Android CTS

Original change's description:
> Move SkCamera.h to client_utils/android
>
> Android still uses this
> https://developer.android.com/reference/android/graphics/Camera
> but no other client does.
>
> This adds a little adaption layer until Android is updated
> to use the View3D version.
>
> Move SkCamera.h to View3D.h. Change names to android::skia::CLASS
> instead of SkCLASS. (3DView is not a valid class name, so rename it to
> View3D.)
>
> Forward-declare SkMatrix. Do not override SkNoncopyable - just delete
> the copy constructor/operator=. Make fU and fV private in Patch3D.
>
> Make Sk3DView override View3D temporarily until Android can be switched
> over to the new class.
>
> (View3D from http://review.skia.org/291371)
>
> I made Patch3D and Camera3D be private classes as they are
> currently not used by Android and wanted to constrain the
> exposed API as much as possible.
>
> Change-Id: Ibde45478421feeb610e045205c3f20c0e5b1567e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532456
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>

Change-Id: If6e768524a0e13e14ef886a6f081a09ddc0dc2fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533396
Owners-Override: Kevin Lubick <kjlubick@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This commit is contained in:
Kevin Lubick 2022-04-25 11:54:10 +00:00 committed by SkCQ
parent 858a69fcd8
commit 6c78b8d3ae
15 changed files with 177 additions and 99 deletions

View File

@ -360,14 +360,11 @@ optional("android_utils") {
"client_utils/android/BRDAllocator.h",
"client_utils/android/BitmapRegionDecoder.h",
"client_utils/android/FrontBufferedStream.h",
"client_utils/android/SkCamera.h",
"client_utils/android/View3D.h",
]
public_defines = [ "SK_ENABLE_ANDROID_UTILS" ]
sources = [
"client_utils/android/BitmapRegionDecoder.cpp",
"client_utils/android/FrontBufferedStream.cpp",
"client_utils/android/View3D.cpp",
]
}

View File

@ -2,12 +2,6 @@ Skia Graphics Release Notes
This file includes a list of high level updates for each milestone release.
Milestone 103
-------------
* SkCamera, SkPatch3D, Sk3DView have been moved to client_utils/android and renamed to
Camera, Patch3D, and View3D respectively.
Milestone 102
-------------
* Add glGetFloatv and glSamplerParameterf to GrGLInterface.

View File

@ -1,3 +0,0 @@
This folder contains code that at one point may have been part of the Skia API, but ended up
being very specific to a single client. Thus, we removed it from our more general purpose API,
but kept the functionality here for the one client that needs it.

View File

@ -1,11 +0,0 @@
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "client_utils/android/View3D.h"
// Temporary, until Android updates to the new API
using Sk3DView = android::skia::View3D;

View File

@ -20,6 +20,7 @@ samples_sources = [
"$_samplecode/SampleArc.cpp",
"$_samplecode/SampleAtlas.cpp",
"$_samplecode/SampleAudio.cpp",
"$_samplecode/SampleCamera.cpp",
"$_samplecode/SampleChart.cpp",
"$_samplecode/SampleChineseFling.cpp",
"$_samplecode/SampleCircle.cpp",

View File

@ -10,6 +10,7 @@ _include = get_path_info("../include", "abspath")
skia_utils_public = [
"$_include/utils/SkAnimCodecPlayer.h",
"$_include/utils/SkBase64.h",
"$_include/utils/SkCamera.h",
"$_include/utils/SkCanvasStateUtils.h",
"$_include/utils/SkCustomTypeface.h",
"$_include/utils/SkEventTracer.h",
@ -34,6 +35,7 @@ skia_utils_sources = [
"$_src/utils/SkBlitterTrace.h",
"$_src/utils/SkBlitterTraceCommon.h",
"$_src/utils/SkCallableTraits.h",
"$_src/utils/SkCamera.cpp",
"$_src/utils/SkCanvasStack.cpp",
"$_src/utils/SkCanvasStack.h",
"$_src/utils/SkCanvasStateUtils.cpp",

View File

@ -16,6 +16,17 @@ generated_cc_atom(
deps = ["//include/core:SkTypes_hdr"],
)
generated_cc_atom(
name = "SkCamera_hdr",
hdrs = ["SkCamera.h"],
visibility = ["//:__subpackages__"],
deps = [
"//include/core:SkM44_hdr",
"//include/core:SkMatrix_hdr",
"//include/private:SkNoncopyable_hdr",
],
)
generated_cc_atom(
name = "SkCanvasStateUtils_hdr",
hdrs = ["SkCanvasStateUtils.h"],

View File

@ -7,23 +7,27 @@
// Inspired by Rob Johnson's most excellent QuickDraw GX sample code
#ifndef View3D_DEFINED
#define View3D_DEFINED
#ifndef SkCamera_DEFINED
#define SkCamera_DEFINED
#include "include/core/SkM44.h"
#include "include/core/SkMatrix.h"
#include "include/private/SkNoncopyable.h"
// NOTE -- This entire header / impl is deprecated, and will be removed from Skia soon.
//
// Skia now has support for a 4x matrix (SkM44) in SkCanvas.
//
class SkCanvas;
class SkMatrix;
namespace android {
namespace skia {
class Patch3D {
private:
Patch3D();
// DEPRECATED
class SkPatch3D {
public:
SkPatch3D();
void reset();
void transform(const SkM44&, Patch3D* dst = nullptr) const;
void transform(const SkM44&, SkPatch3D* dst = nullptr) const;
// dot a unit vector with the patch's normal
SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
@ -31,38 +35,44 @@ private:
return this->dotWith(v.x, v.y, v.z);
}
SkV3 fOrigin;
SkV3 fU, fV;
// deprecated, but still here for animator (for now)
void rotate(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {}
void rotateDegrees(SkScalar /*x*/, SkScalar /*y*/, SkScalar /*z*/) {}
friend class Camera3D;
friend class View3D;
private:
public: // make public for SkDraw3D for now
SkV3 fU, fV;
SkV3 fOrigin;
friend class SkCamera3D;
};
class Camera3D {
private:
Camera3D();
// DEPRECATED
class SkCamera3D {
public:
SkCamera3D();
void reset();
void update();
void patchToMatrix(const Patch3D&, SkMatrix* matrix) const;
void patchToMatrix(const SkPatch3D&, SkMatrix* matrix) const;
SkV3 fLocation; // origin of the camera's space
SkV3 fAxis; // view direction
SkV3 fZenith; // up direction
SkV3 fObserver; // eye position (may not be the same as the origin)
private:
mutable SkMatrix fOrientation;
mutable bool fNeedToUpdate;
void doUpdate() const;
friend class View3D;
};
class View3D {
// DEPRECATED
class SK_API Sk3DView : SkNoncopyable {
public:
View3D();
~View3D();
Sk3DView();
~Sk3DView();
void save();
void restore();
@ -72,10 +82,12 @@ public:
void rotateY(SkScalar deg);
void rotateZ(SkScalar deg);
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
void setCameraLocation(SkScalar x, SkScalar y, SkScalar z);
SkScalar getCameraLocationX() const;
SkScalar getCameraLocationY() const;
SkScalar getCameraLocationZ() const;
#endif
void getMatrix(SkMatrix*) const;
void applyToCanvas(SkCanvas*) const;
@ -89,11 +101,7 @@ private:
};
Rec* fRec;
Rec fInitialRec;
Camera3D fCamera;
View3D(const View3D&) = delete;
View3D& operator=(const View3D&) = delete;
SkCamera3D fCamera;
};
} // namespace skia
} // namespace android
#endif // View3D_DEFINED
#endif

View File

@ -10,6 +10,7 @@
#include "include/core/SkPath.h"
#include "include/core/SkPoint3.h"
#include "include/pathops/SkPathOps.h"
#include "include/utils/SkCamera.h"
#include "include/utils/SkShadowUtils.h"
#include "samplecode/Sample.h"
#include "src/core/SkBlurMask.h"
@ -17,10 +18,6 @@
#include "tools/ToolUtils.h"
#include "tools/timer/TimeUtils.h"
#ifdef SK_ENABLE_ANDROID_UTILS
#include "client_utils/android/View3D.h"
#endif
////////////////////////////////////////////////////////////////////////////
class ShadowsView : public Sample {
@ -268,13 +265,12 @@ class ShadowsView : public Sample {
this->drawShadowedPath(canvas, tmpPath, zPlaneParams, paint, .1f,
lightPos, kLightWidth, .5f);
#ifdef SK_ENABLE_ANDROID_UTILS
// perspective paths
SkPoint pivot = SkPoint::Make(fWideRectPath.getBounds().width()/2,
fWideRectPath.getBounds().height()/2);
SkPoint translate = SkPoint::Make(100, 450);
paint.setColor(SK_ColorWHITE);
android::skia::View3D view;
Sk3DView view;
view.save();
view.rotateX(fAnimAngle);
SkMatrix persp;
@ -319,7 +315,6 @@ class ShadowsView : public Sample {
std::max(1.0f, 8 + fZDelta) + SkScalarSin(radians)*pivot.fX);
this->drawShadowedPath(canvas, fStarPath, zPlaneParams, paint, .1f,
lightPos, kLightWidth, .5f);
#endif
}
bool onAnimate(double nanos) override {

View File

@ -0,0 +1,75 @@
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkImage.h"
#include "include/core/SkShader.h"
#include "include/core/SkString.h"
#include "include/utils/SkCamera.h"
#include "samplecode/DecodeFile.h"
#include "samplecode/Sample.h"
#include "src/effects/SkEmbossMaskFilter.h"
#include "tools/Resources.h"
#include "tools/timer/TimeUtils.h"
namespace {
class CameraView : public Sample {
SkTArray<sk_sp<SkShader>> fShaders;
int fShaderIndex = 0;
bool fFrontFace = false;
SkScalar fRX = 0;
SkScalar fRY = 0;
SkString name() override { return SkString("Camera"); }
void onOnceBeforeDraw() override {
for (const char* resource : {
"images/mandrill_512_q075.jpg",
"images/dog.jpg",
"images/gamut.png",
}) {
SkBitmap bm;
if (GetResourceAsBitmap(resource, &bm)) {
SkRect src = { 0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height()) };
SkRect dst = { -150, -150, 150, 150 };
fShaders.push_back(bm.makeShader(SkSamplingOptions(SkFilterMode::kLinear),
SkMatrix::RectToRect(src, dst)));
}
}
this->setBGColor(0xFFDDDDDD);
}
void onDrawContent(SkCanvas* canvas) override {
if (fShaders.count() > 0) {
canvas->translate(this->width()/2, this->height()/2);
Sk3DView view;
view.rotateX(fRX);
view.rotateY(fRY);
view.applyToCanvas(canvas);
bool frontFace = view.dotWithNormal(0, 0, SK_Scalar1) < 0;
if (frontFace != fFrontFace) {
fFrontFace = frontFace;
fShaderIndex = (fShaderIndex + 1) % fShaders.count();
}
SkPaint paint;
paint.setAntiAlias(true);
paint.setShader(fShaders[fShaderIndex]);
SkRect r = { -150, -150, 150, 150 };
canvas->drawRoundRect(r, 30, 30, paint);
}
}
bool onAnimate(double nanos) override {
fRY = nanos ? TimeUtils::Scaled(1e-9 * nanos, 90, 360) : 0;
return true;
}
};
} // namespace
DEF_SAMPLE( return new CameraView(); )

View File

@ -16,6 +16,7 @@
#include "include/core/SkTime.h"
#include "include/core/SkTypeface.h"
#include "include/effects/SkGradientShader.h"
#include "include/utils/SkCamera.h"
#include "samplecode/Sample.h"
#include "src/utils/SkUTF.h"

View File

@ -10,6 +10,7 @@
#include "include/core/SkPath.h"
#include "include/core/SkPoint3.h"
#include "include/pathops/SkPathOps.h"
#include "include/utils/SkCamera.h"
#include "include/utils/SkShadowUtils.h"
#include "samplecode/Sample.h"
#include "src/core/SkBlurMask.h"

View File

@ -10,6 +10,7 @@
#include "include/core/SkPath.h"
#include "include/core/SkPoint3.h"
#include "include/pathops/SkPathOps.h"
#include "include/utils/SkCamera.h"
#include "include/utils/SkShadowUtils.h"
#include "samplecode/Sample.h"
#include "src/core/SkBlurMask.h"

View File

@ -8,6 +8,7 @@ cc_library(
deps = [
":SkAnimCodecPlayer_src",
":SkBase64_src",
":SkCamera_src",
":SkCanvasStack_src",
":SkCanvasStateUtils_src",
":SkCharToGlyphCache_src",
@ -95,6 +96,16 @@ generated_cc_atom(
visibility = ["//:__subpackages__"],
)
generated_cc_atom(
name = "SkCamera_src",
srcs = ["SkCamera.cpp"],
visibility = ["//:__subpackages__"],
deps = [
"//include/core:SkCanvas_hdr",
"//include/utils:SkCamera_hdr",
],
)
generated_cc_atom(
name = "SkCanvasStack_hdr",
hdrs = ["SkCanvasStack.h"],

View File

@ -5,13 +5,7 @@
* found in the LICENSE file.
*/
#include "client_utils/android/View3D.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkMatrix.h"
namespace android {
namespace skia {
#include "include/utils/SkCamera.h"
static SkScalar SkScalarDotDiv(int count, const SkScalar a[], int step_a,
const SkScalar b[], int step_b,
@ -27,19 +21,19 @@ static SkScalar SkScalarDotDiv(int count, const SkScalar a[], int step_a,
///////////////////////////////////////////////////////////////////////////////
Patch3D::Patch3D() {
SkPatch3D::SkPatch3D() {
this->reset();
}
void Patch3D::reset() {
void SkPatch3D::reset() {
fOrigin = {0, 0, 0};
fU = {SK_Scalar1, 0, 0};
fV = {0, -SK_Scalar1, 0};
}
void Patch3D::transform(const SkM44& m, Patch3D* dst) const {
void SkPatch3D::transform(const SkM44& m, SkPatch3D* dst) const {
if (dst == nullptr) {
dst = (Patch3D*)this;
dst = (SkPatch3D*)this;
}
dst->fU = m * fU;
dst->fV = m * fV;
@ -47,7 +41,7 @@ void Patch3D::transform(const SkM44& m, Patch3D* dst) const {
dst->fOrigin = {x, y, z};
}
SkScalar Patch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const {
SkScalar SkPatch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const {
SkScalar cx = fU.y * fV.z - fU.z * fV.y;
SkScalar cy = fU.z * fV.x - fU.x * fV.y;
SkScalar cz = fU.x * fV.y - fU.y * fV.x;
@ -57,11 +51,11 @@ SkScalar Patch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const {
///////////////////////////////////////////////////////////////////////////////
Camera3D::Camera3D() {
SkCamera3D::SkCamera3D() {
this->reset();
}
void Camera3D::reset() {
void SkCamera3D::reset() {
fLocation = {0, 0, -SkIntToScalar(576)}; // 8 inches backward
fAxis = {0, 0, SK_Scalar1}; // forward
fZenith = {0, -SK_Scalar1, 0}; // up
@ -71,11 +65,11 @@ void Camera3D::reset() {
fNeedToUpdate = true;
}
void Camera3D::update() {
void SkCamera3D::update() {
fNeedToUpdate = true;
}
void Camera3D::doUpdate() const {
void SkCamera3D::doUpdate() const {
SkV3 axis, zenith, cross;
// construct a orthonormal basis of cross (x), zenith (y), and axis (z)
@ -116,7 +110,7 @@ void Camera3D::doUpdate() const {
}
}
void Camera3D::patchToMatrix(const Patch3D& quilt, SkMatrix* matrix) const {
void SkCamera3D::patchToMatrix(const SkPatch3D& quilt, SkMatrix* matrix) const {
if (fNeedToUpdate) {
this->doUpdate();
fNeedToUpdate = false;
@ -155,11 +149,11 @@ void Camera3D::patchToMatrix(const Patch3D& quilt, SkMatrix* matrix) const {
///////////////////////////////////////////////////////////////////////////////
View3D::View3D() {
Sk3DView::Sk3DView() {
fRec = &fInitialRec;
}
View3D::~View3D() {
Sk3DView::~Sk3DView() {
Rec* rec = fRec;
while (rec != &fInitialRec) {
Rec* next = rec->fNext;
@ -168,21 +162,22 @@ View3D::~View3D() {
}
}
void View3D::save() {
void Sk3DView::save() {
Rec* rec = new Rec;
rec->fNext = fRec;
rec->fMatrix = fRec->fMatrix;
fRec = rec;
}
void View3D::restore() {
void Sk3DView::restore() {
SkASSERT(fRec != &fInitialRec);
Rec* next = fRec->fNext;
delete fRec;
fRec = next;
}
void View3D::setCameraLocation(SkScalar x, SkScalar y, SkScalar z) {
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
void Sk3DView::setCameraLocation(SkScalar x, SkScalar y, SkScalar z) {
// the camera location is passed in inches, set in pt
SkScalar lz = z * 72.0f;
fCamera.fLocation = {x * 72.0f, y * 72.0f, lz};
@ -191,54 +186,54 @@ void View3D::setCameraLocation(SkScalar x, SkScalar y, SkScalar z) {
}
SkScalar View3D::getCameraLocationX() const {
SkScalar Sk3DView::getCameraLocationX() const {
return fCamera.fLocation.x / 72.0f;
}
SkScalar View3D::getCameraLocationY() const {
SkScalar Sk3DView::getCameraLocationY() const {
return fCamera.fLocation.y / 72.0f;
}
SkScalar View3D::getCameraLocationZ() const {
SkScalar Sk3DView::getCameraLocationZ() const {
return fCamera.fLocation.z / 72.0f;
}
#endif
void View3D::translate(SkScalar x, SkScalar y, SkScalar z) {
void Sk3DView::translate(SkScalar x, SkScalar y, SkScalar z) {
fRec->fMatrix.preTranslate(x, y, z);
}
void View3D::rotateX(SkScalar deg) {
void Sk3DView::rotateX(SkScalar deg) {
fRec->fMatrix.preConcat(SkM44::Rotate({1, 0, 0}, deg * SK_ScalarPI / 180));
}
void View3D::rotateY(SkScalar deg) {
void Sk3DView::rotateY(SkScalar deg) {
fRec->fMatrix.preConcat(SkM44::Rotate({0,-1, 0}, deg * SK_ScalarPI / 180));
}
void View3D::rotateZ(SkScalar deg) {
void Sk3DView::rotateZ(SkScalar deg) {
fRec->fMatrix.preConcat(SkM44::Rotate({0, 0, 1}, deg * SK_ScalarPI / 180));
}
SkScalar View3D::dotWithNormal(SkScalar x, SkScalar y, SkScalar z) const {
Patch3D patch;
SkScalar Sk3DView::dotWithNormal(SkScalar x, SkScalar y, SkScalar z) const {
SkPatch3D patch;
patch.transform(fRec->fMatrix);
return patch.dotWith(x, y, z);
}
void View3D::getMatrix(SkMatrix* matrix) const {
void Sk3DView::getMatrix(SkMatrix* matrix) const {
if (matrix != nullptr) {
Patch3D patch;
SkPatch3D patch;
patch.transform(fRec->fMatrix);
fCamera.patchToMatrix(patch, matrix);
}
}
void View3D::applyToCanvas(SkCanvas* canvas) const {
#include "include/core/SkCanvas.h"
void Sk3DView::applyToCanvas(SkCanvas* canvas) const {
SkMatrix matrix;
this->getMatrix(&matrix);
canvas->concat(matrix);
}
} // namespace skia
} // namespace android