In ddl2 via clear to transparent between runs.
Change-Id: I0cc904a76b30212a66b1cc00abdf2fff7686acc4 Reviewed-on: https://skia-review.googlesource.com/c/179240 Auto-Submit: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
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@ -1976,7 +1976,7 @@ Error ViaDDL::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream, SkString
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for (int replay = 0; replay < fNumReplays; ++replay) {
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if (replay > 0) {
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// Clear the drawing of the previous replay
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canvas->clear(SK_ColorWHITE);
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canvas->clear(SK_ColorTRANSPARENT);
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}
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// First, create all the tiles (including their individual dest surfaces)
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DDLTileHelper tiles(canvas, viewport, fNumDivisions);
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