Add back Vk files with LF endings
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1745433002 Review URL: https://codereview.chromium.org/1745433002
This commit is contained in:
parent
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commit
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12
gyp/gpu.gypi
12
gyp/gpu.gypi
@ -458,12 +458,12 @@
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'<(skia_src_path)/gpu/vk/GrVkMemory.h',
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'<(skia_src_path)/gpu/vk/GrVkPipeline.cpp',
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'<(skia_src_path)/gpu/vk/GrVkPipeline.h',
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# '<(skia_src_path)/gpu/vk/GrVkProgram.cpp',
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# '<(skia_src_path)/gpu/vk/GrVkProgram.h',
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# '<(skia_src_path)/gpu/vk/GrVkProgramBuilder.cpp',
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'<(skia_src_path)/gpu/vk/GrVkProgram.cpp',
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'<(skia_src_path)/gpu/vk/GrVkProgram.h',
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'<(skia_src_path)/gpu/vk/GrVkProgramBuilder.cpp',
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'<(skia_src_path)/gpu/vk/GrVkProgramBuilder.h',
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'<(skia_src_path)/gpu/vk/GrVkProgramDataManager.cpp',
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# '<(skia_src_path)/gpu/vk/GrVkProgramDataManager.h',
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'<(skia_src_path)/gpu/vk/GrVkProgramDataManager.h',
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'<(skia_src_path)/gpu/vk/GrVkProgramDesc.cpp',
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'<(skia_src_path)/gpu/vk/GrVkProgramDesc.h',
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'<(skia_src_path)/gpu/vk/GrVkRenderPass.cpp',
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@ -473,7 +473,7 @@
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'<(skia_src_path)/gpu/vk/GrVkResource.h',
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'<(skia_src_path)/gpu/vk/GrVkResourceProvider.cpp',
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'<(skia_src_path)/gpu/vk/GrVkResourceProvider.h',
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# '<(skia_src_path)/gpu/vk/GrVkSampler.cpp',
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'<(skia_src_path)/gpu/vk/GrVkSampler.cpp',
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'<(skia_src_path)/gpu/vk/GrVkSampler.h',
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'<(skia_src_path)/gpu/vk/GrVkStencilAttachment.cpp',
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'<(skia_src_path)/gpu/vk/GrVkStencilAttachment.h',
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@ -489,7 +489,7 @@
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'<(skia_src_path)/gpu/vk/GrVkUniformHandler.h',
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'<(skia_src_path)/gpu/vk/GrVkUtil.cpp',
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'<(skia_src_path)/gpu/vk/GrVkUtil.h',
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# '<(skia_src_path)/gpu/vk/GrVkVaryingHandler.cpp',
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'<(skia_src_path)/gpu/vk/GrVkVaryingHandler.cpp',
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'<(skia_src_path)/gpu/vk/GrVkVaryingHandler.h',
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'<(skia_src_path)/gpu/vk/GrVkVertexBuffer.cpp',
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'<(skia_src_path)/gpu/vk/GrVkVertexBuffer.h',
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367
src/gpu/vk/GrVkProgram.cpp
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367
src/gpu/vk/GrVkProgram.cpp
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@ -0,0 +1,367 @@
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrVkProgram.h"
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#include "GrPipeline.h"
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#include "GrVkCommandBuffer.h"
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#include "GrVkDescriptorPool.h"
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#include "GrVkGpu.h"
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#include "GrVkImageView.h"
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#include "GrVkMemory.h"
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#include "GrVkPipeline.h"
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#include "GrVkSampler.h"
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#include "GrVkTexture.h"
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#include "GrVkUniformBuffer.h"
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#include "glsl/GrGLSLFragmentProcessor.h"
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#include "glsl/GrGLSLGeometryProcessor.h"
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#include "glsl/GrGLSLXferProcessor.h"
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GrVkProgram::GrVkProgram(GrVkGpu* gpu,
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GrVkPipeline* pipeline,
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VkPipelineLayout layout,
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VkDescriptorSetLayout dsLayout[2],
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GrVkDescriptorPool* descriptorPool,
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VkDescriptorSet descriptorSets[2],
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const BuiltinUniformHandles& builtinUniformHandles,
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const UniformInfoArray& uniforms,
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uint32_t vertexUniformSize,
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uint32_t fragmentUniformSize,
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uint32_t numSamplers,
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GrGLSLPrimitiveProcessor* geometryProcessor,
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GrGLSLXferProcessor* xferProcessor,
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const GrGLSLFragProcs& fragmentProcessors)
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: fDescriptorPool(descriptorPool)
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, fPipeline(pipeline)
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, fPipelineLayout(layout)
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, fBuiltinUniformHandles(builtinUniformHandles)
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, fGeometryProcessor(geometryProcessor)
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, fXferProcessor(xferProcessor)
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, fFragmentProcessors(fragmentProcessors)
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, fProgramDataManager(uniforms, vertexUniformSize, fragmentUniformSize) {
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fSamplers.setReserve(numSamplers);
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fTextureViews.setReserve(numSamplers);
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fTextures.setReserve(numSamplers);
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memcpy(fDSLayout, dsLayout, 2 * sizeof(VkDescriptorSetLayout));
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memcpy(fDescriptorSets, descriptorSets, 2 * sizeof(VkDescriptorSetLayout));
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fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize, true));
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fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize, true));
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#ifdef SK_DEBUG
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fNumSamplers = numSamplers;
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#endif
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}
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GrVkProgram::~GrVkProgram() {
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// Must of freed all GPU resources before this is destroyed
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SkASSERT(!fPipeline);
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SkASSERT(!fDescriptorPool);
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SkASSERT(!fPipelineLayout);
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SkASSERT(!fDSLayout[0]);
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SkASSERT(!fDSLayout[1]);
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SkASSERT(!fSamplers.count());
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SkASSERT(!fTextureViews.count());
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SkASSERT(!fTextures.count());
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}
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void GrVkProgram::freeTempResources(const GrVkGpu* gpu) {
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for (int i = 0; i < fSamplers.count(); ++i) {
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fSamplers[i]->unref(gpu);
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}
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fSamplers.rewind();
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for (int i = 0; i < fTextureViews.count(); ++i) {
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fTextureViews[i]->unref(gpu);
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}
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fTextureViews.rewind();
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for (int i = 0; i < fTextures.count(); ++i) {
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fTextures[i]->unref(gpu);
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}
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fTextures.rewind();
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}
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void GrVkProgram::freeGPUResources(const GrVkGpu* gpu) {
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if (fPipeline) {
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fPipeline->unref(gpu);
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fPipeline = nullptr;
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}
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if (fDescriptorPool) {
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fDescriptorPool->unref(gpu);
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fDescriptorPool = nullptr;
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}
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if (fPipelineLayout) {
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GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(),
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fPipelineLayout,
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nullptr));
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fPipelineLayout = nullptr;
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}
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if (fDSLayout[0]) {
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GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDSLayout[0],
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nullptr));
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fDSLayout[0] = nullptr;
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}
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if (fDSLayout[1]) {
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GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDSLayout[1],
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nullptr));
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fDSLayout[1] = nullptr;
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}
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if (fVertexUniformBuffer) {
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fVertexUniformBuffer->release(gpu);
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}
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if (fFragmentUniformBuffer) {
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fFragmentUniformBuffer->release(gpu);
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}
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this->freeTempResources(gpu);
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}
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void GrVkProgram::abandonGPUResources() {
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fPipeline->unrefAndAbandon();
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fPipeline = nullptr;
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fDescriptorPool->unrefAndAbandon();
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fDescriptorPool = nullptr;
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fPipelineLayout = nullptr;
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fDSLayout[0] = nullptr;
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fDSLayout[1] = nullptr;
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fVertexUniformBuffer->abandon();
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fFragmentUniformBuffer->abandon();
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for (int i = 0; i < fSamplers.count(); ++i) {
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fSamplers[i]->unrefAndAbandon();
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}
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fSamplers.rewind();
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for (int i = 0; i < fTextureViews.count(); ++i) {
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fTextureViews[i]->unrefAndAbandon();
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}
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fTextureViews.rewind();
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for (int i = 0; i < fTextures.count(); ++i) {
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fTextures[i]->unrefAndAbandon();
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}
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fTextures.rewind();
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}
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static void append_texture_bindings(const GrProcessor& processor,
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SkTArray<const GrTextureAccess*>* textureBindings) {
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if (int numTextures = processor.numTextures()) {
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const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures);
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int i = 0;
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do {
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bindings[i] = &processor.textureAccess(i);
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} while (++i < numTextures);
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}
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}
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void GrVkProgram::setData(const GrVkGpu* gpu,
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const GrPrimitiveProcessor& primProc,
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const GrPipeline& pipeline) {
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// This is here to protect against someone calling setData multiple times in a row without
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// freeing the tempData between calls.
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this->freeTempResources(gpu);
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this->setRenderTargetState(pipeline);
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SkSTArray<8, const GrTextureAccess*> textureBindings;
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fGeometryProcessor->setData(fProgramDataManager, primProc);
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append_texture_bindings(primProc, &textureBindings);
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for (int i = 0; i < fFragmentProcessors.count(); ++i) {
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const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i);
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fFragmentProcessors[i]->setData(fProgramDataManager, processor);
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fGeometryProcessor->setTransformData(primProc, fProgramDataManager, i,
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processor.coordTransforms());
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append_texture_bindings(processor, &textureBindings);
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}
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fXferProcessor->setData(fProgramDataManager, pipeline.getXferProcessor());
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append_texture_bindings(pipeline.getXferProcessor(), &textureBindings);
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this->writeUniformBuffers(gpu);
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this->writeSamplers(gpu, textureBindings);
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}
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void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) {
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fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmentUniformBuffer);
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VkWriteDescriptorSet descriptorWrites[2];
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memset(descriptorWrites, 0, 2 * sizeof(VkWriteDescriptorSet));
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uint32_t firstUniformWrite = 0;
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uint32_t uniformBindingUpdateCount = 0;
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// Vertex Uniform Buffer
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if (fVertexUniformBuffer.get()) {
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++uniformBindingUpdateCount;
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VkDescriptorBufferInfo vertBufferInfo;
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memset(&vertBufferInfo, 0, sizeof(VkDescriptorBufferInfo));
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vertBufferInfo.buffer = fVertexUniformBuffer->buffer();
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vertBufferInfo.offset = 0;
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vertBufferInfo.range = fVertexUniformBuffer->size();
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descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrites[0].pNext = nullptr;
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descriptorWrites[0].dstSet = fDescriptorSets[1];
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descriptorWrites[0].dstBinding = GrVkUniformHandler::kVertexBinding;
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descriptorWrites[0].dstArrayElement = 0;
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descriptorWrites[0].descriptorCount = 1;
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descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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descriptorWrites[0].pImageInfo = nullptr;
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descriptorWrites[0].pBufferInfo = &vertBufferInfo;
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descriptorWrites[0].pTexelBufferView = nullptr;
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}
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// Fragment Uniform Buffer
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if (fFragmentUniformBuffer.get()) {
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if (0 == uniformBindingUpdateCount) {
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firstUniformWrite = 1;
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}
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++uniformBindingUpdateCount;
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VkDescriptorBufferInfo fragBufferInfo;
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memset(&fragBufferInfo, 0, sizeof(VkDescriptorBufferInfo));
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fragBufferInfo.buffer = fFragmentUniformBuffer->buffer();
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fragBufferInfo.offset = 0;
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fragBufferInfo.range = fFragmentUniformBuffer->size();
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descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrites[1].pNext = nullptr;
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descriptorWrites[1].dstSet = fDescriptorSets[1];
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descriptorWrites[1].dstBinding = GrVkUniformHandler::kFragBinding;;
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descriptorWrites[1].dstArrayElement = 0;
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descriptorWrites[1].descriptorCount = 1;
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descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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descriptorWrites[1].pImageInfo = nullptr;
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descriptorWrites[1].pBufferInfo = &fragBufferInfo;
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descriptorWrites[1].pTexelBufferView = nullptr;
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}
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if (uniformBindingUpdateCount) {
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GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
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uniformBindingUpdateCount,
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&descriptorWrites[firstUniformWrite],
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0, nullptr));
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}
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}
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void GrVkProgram::writeSamplers(const GrVkGpu* gpu,
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const SkTArray<const GrTextureAccess*>& textureBindings) {
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SkASSERT(fNumSamplers == textureBindings.count());
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for (int i = 0; i < textureBindings.count(); ++i) {
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fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i]));
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GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->getTexture());
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const GrVkImage::Resource* textureResource = texture->resource();
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textureResource->ref();
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fTextures.push(textureResource);
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const GrVkImageView* textureView = texture->textureView();
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textureView->ref();
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fTextureViews.push(textureView);
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// Change texture layout so it can be read in shader
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VkImageLayout layout = texture->currentLayout();
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VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(layout);
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VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout);
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VkAccessFlags dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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texture->setImageLayout(gpu,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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srcAccessMask,
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dstAccessMask,
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srcStageMask,
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dstStageMask,
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false);
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VkDescriptorImageInfo imageInfo;
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memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo));
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imageInfo.sampler = fSamplers[i]->sampler();
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imageInfo.imageView = texture->textureView()->imageView();
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imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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VkWriteDescriptorSet writeInfo;
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memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
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writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writeInfo.pNext = nullptr;
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writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet];
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writeInfo.dstBinding = i;
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writeInfo.dstArrayElement = 0;
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writeInfo.descriptorCount = 1;
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writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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writeInfo.pImageInfo = &imageInfo;
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writeInfo.pBufferInfo = nullptr;
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writeInfo.pTexelBufferView = nullptr;
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GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
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1,
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&writeInfo,
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0,
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nullptr));
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}
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}
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void GrVkProgram::setRenderTargetState(const GrPipeline& pipeline) {
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// Load the RT height uniform if it is needed to y-flip gl_FragCoord.
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if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
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fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget()->height()) {
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fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
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SkIntToScalar(pipeline.getRenderTarget()->height()));
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}
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// set RT adjustment
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const GrRenderTarget* rt = pipeline.getRenderTarget();
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SkISize size;
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size.set(rt->width(), rt->height());
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SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
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if (fRenderTargetState.fRenderTargetOrigin != rt->origin() ||
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fRenderTargetState.fRenderTargetSize != size) {
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fRenderTargetState.fRenderTargetSize = size;
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fRenderTargetState.fRenderTargetOrigin = rt->origin();
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float rtAdjustmentVec[4];
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fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
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fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
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}
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}
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void GrVkProgram::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) {
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commandBuffer->bindPipeline(gpu, fPipeline);
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commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, 0, 2, fDescriptorSets, 0,
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nullptr);
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}
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void GrVkProgram::addUniformResources(GrVkCommandBuffer& commandBuffer) {
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#if 1
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commandBuffer.addResource(fDescriptorPool);
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if (fVertexUniformBuffer.get()) {
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commandBuffer.addResource(fVertexUniformBuffer->resource());
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}
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if (fFragmentUniformBuffer.get()) {
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commandBuffer.addResource(fFragmentUniformBuffer->resource());
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}
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for (int i = 0; i < fSamplers.count(); ++i) {
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commandBuffer.addResource(fSamplers[i]);
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}
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for (int i = 0; i < fTextureViews.count(); ++i) {
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commandBuffer.addResource(fTextureViews[i]);
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}
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for (int i = 0; i < fTextures.count(); ++i) {
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commandBuffer.addResource(fTextures[i]);
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}
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#endif
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}
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161
src/gpu/vk/GrVkProgram.h
Normal file
161
src/gpu/vk/GrVkProgram.h
Normal file
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrVkProgram_DEFINED
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#define GrVkProgram_DEFINED
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#include "GrVkImage.h"
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#include "GrVkProgramDesc.h"
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#include "GrVkProgramDataManager.h"
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#include "glsl/GrGLSLProgramBuilder.h"
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#include "vulkan/vulkan.h"
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class GrPipeline;
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class GrVkCommandBuffer;
|
||||
class GrVkDescriptorPool;
|
||||
class GrVkGpu;
|
||||
class GrVkImageView;
|
||||
class GrVkPipeline;
|
||||
class GrVkSampler;
|
||||
class GrVkUniformBuffer;
|
||||
|
||||
class GrVkProgram : public SkRefCnt {
|
||||
public:
|
||||
typedef GrGLSLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles;
|
||||
|
||||
~GrVkProgram();
|
||||
|
||||
GrVkPipeline* vkPipeline() const { return fPipeline; }
|
||||
|
||||
void setData(const GrVkGpu*, const GrPrimitiveProcessor&, const GrPipeline&);
|
||||
|
||||
void bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer);
|
||||
|
||||
void addUniformResources(GrVkCommandBuffer&);
|
||||
|
||||
void freeGPUResources(const GrVkGpu* gpu);
|
||||
|
||||
// This releases resources the only a given instance of a GrVkProgram needs to hold onto and do
|
||||
// don't need to survive across new uses of the program.
|
||||
void freeTempResources(const GrVkGpu* gpu);
|
||||
|
||||
void abandonGPUResources();
|
||||
|
||||
private:
|
||||
typedef GrVkProgramDataManager::UniformInfoArray UniformInfoArray;
|
||||
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
|
||||
|
||||
GrVkProgram(GrVkGpu* gpu,
|
||||
GrVkPipeline* pipeline,
|
||||
VkPipelineLayout layout,
|
||||
VkDescriptorSetLayout dsLayout[2],
|
||||
GrVkDescriptorPool* descriptorPool,
|
||||
VkDescriptorSet descriptorSets[2],
|
||||
const BuiltinUniformHandles& builtinUniformHandles,
|
||||
const UniformInfoArray& uniforms,
|
||||
uint32_t vertexUniformSize,
|
||||
uint32_t fragmentUniformSize,
|
||||
uint32_t numSamplers,
|
||||
GrGLSLPrimitiveProcessor* geometryProcessor,
|
||||
GrGLSLXferProcessor* xferProcessor,
|
||||
const GrGLSLFragProcs& fragmentProcessors);
|
||||
|
||||
void writeUniformBuffers(const GrVkGpu* gpu);
|
||||
|
||||
void writeSamplers(const GrVkGpu* gpu, const SkTArray<const GrTextureAccess*>& textureBindings);
|
||||
|
||||
|
||||
/**
|
||||
* We use the RT's size and origin to adjust from Skia device space to OpenGL normalized device
|
||||
* space and to make device space positions have the correct origin for processors that require
|
||||
* them.
|
||||
*/
|
||||
struct RenderTargetState {
|
||||
SkISize fRenderTargetSize;
|
||||
GrSurfaceOrigin fRenderTargetOrigin;
|
||||
|
||||
RenderTargetState() { this->invalidate(); }
|
||||
void invalidate() {
|
||||
fRenderTargetSize.fWidth = -1;
|
||||
fRenderTargetSize.fHeight = -1;
|
||||
fRenderTargetOrigin = (GrSurfaceOrigin)-1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a vec4 that adjusts the position from Skia device coords to GL's normalized device
|
||||
* coords. Assuming the transformed position, pos, is a homogeneous vec3, the vec, v, is
|
||||
* applied as such:
|
||||
* pos.x = dot(v.xy, pos.xz)
|
||||
* pos.y = dot(v.zw, pos.yz)
|
||||
*/
|
||||
void getRTAdjustmentVec(float* destVec) {
|
||||
destVec[0] = 2.f / fRenderTargetSize.fWidth;
|
||||
destVec[1] = -1.f;
|
||||
if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
|
||||
destVec[2] = -2.f / fRenderTargetSize.fHeight;
|
||||
destVec[3] = 1.f;
|
||||
} else {
|
||||
destVec[2] = 2.f / fRenderTargetSize.fHeight;
|
||||
destVec[3] = -1.f;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Helper for setData() that sets the view matrix and loads the render target height uniform
|
||||
void setRenderTargetState(const GrPipeline&);
|
||||
|
||||
// GrVkGpu* fGpu;
|
||||
|
||||
// GrVkResources
|
||||
GrVkDescriptorPool* fDescriptorPool;
|
||||
GrVkPipeline* fPipeline;
|
||||
|
||||
// Used for binding DescriptorSets to the command buffer but does not need to survive during
|
||||
// command buffer execution. Thus this is not need to be a GrVkResource.
|
||||
VkPipelineLayout fPipelineLayout;
|
||||
|
||||
// The first set (index 0) will be used for samplers and the second set (index 1) will be
|
||||
// used for uniform buffers.
|
||||
// The DSLayouts only are needed for allocating the descriptor sets and must survive until after
|
||||
// descriptor sets have been updated. Thus the lifetime of the layouts will just be the life of
|
||||
//the GrVkProgram.
|
||||
VkDescriptorSetLayout fDSLayout[2];
|
||||
// The DescriptorSets need to survive until the gpu has finished all draws that use them.
|
||||
// However, they will only be freed by the descriptor pool. Thus by simply keeping the
|
||||
// descriptor pool alive through the draw, the descritor sets will also stay alive. Thus we do
|
||||
// not need a GrVkResource versions of VkDescriptorSet.
|
||||
VkDescriptorSet fDescriptorSets[2];
|
||||
|
||||
SkAutoTDelete<GrVkUniformBuffer> fVertexUniformBuffer;
|
||||
SkAutoTDelete<GrVkUniformBuffer> fFragmentUniformBuffer;
|
||||
|
||||
// GrVkResources used for sampling textures
|
||||
SkTDArray<GrVkSampler*> fSamplers;
|
||||
SkTDArray<const GrVkImageView*> fTextureViews;
|
||||
SkTDArray<const GrVkImage::Resource*> fTextures;
|
||||
|
||||
// Tracks the current render target uniforms stored in the vertex buffer.
|
||||
RenderTargetState fRenderTargetState;
|
||||
BuiltinUniformHandles fBuiltinUniformHandles;
|
||||
|
||||
// Processors in the program
|
||||
SkAutoTDelete<GrGLSLPrimitiveProcessor> fGeometryProcessor;
|
||||
SkAutoTDelete<GrGLSLXferProcessor> fXferProcessor;
|
||||
GrGLSLFragProcs fFragmentProcessors;
|
||||
|
||||
GrVkProgramDataManager fProgramDataManager;
|
||||
|
||||
#ifdef SK_DEBUG
|
||||
int fNumSamplers;
|
||||
#endif
|
||||
|
||||
friend class GrVkProgramBuilder;
|
||||
};
|
||||
|
||||
#endif
|
323
src/gpu/vk/GrVkProgramBuilder.cpp
Normal file
323
src/gpu/vk/GrVkProgramBuilder.cpp
Normal file
@ -0,0 +1,323 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "vk/GrVkProgramBuilder.h"
|
||||
|
||||
#include "vk/GrVkGpu.h"
|
||||
#include "vk/GrVkRenderPass.h"
|
||||
#include "vk/GrVkProgram.h"
|
||||
|
||||
GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu,
|
||||
const DrawArgs& args,
|
||||
GrPrimitiveType primitiveType,
|
||||
const GrVkRenderPass& renderPass) {
|
||||
// create a builder. This will be handed off to effects so they can use it to add
|
||||
// uniforms, varyings, textures, etc
|
||||
GrVkProgramBuilder builder(gpu, args);
|
||||
|
||||
GrGLSLExpr4 inputColor;
|
||||
GrGLSLExpr4 inputCoverage;
|
||||
|
||||
if (!builder.emitAndInstallProcs(&inputColor,
|
||||
&inputCoverage,
|
||||
gpu->vkCaps().maxSampledTextures())) {
|
||||
builder.cleanupFragmentProcessors();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return builder.finalize(args, primitiveType, renderPass);
|
||||
}
|
||||
|
||||
GrVkProgramBuilder::GrVkProgramBuilder(GrVkGpu* gpu, const DrawArgs& args)
|
||||
: INHERITED(args)
|
||||
, fGpu(gpu)
|
||||
, fVaryingHandler(this)
|
||||
, fUniformHandler(this) {
|
||||
}
|
||||
|
||||
const GrCaps* GrVkProgramBuilder::caps() const {
|
||||
return fGpu->caps();
|
||||
}
|
||||
const GrGLSLCaps* GrVkProgramBuilder::glslCaps() const {
|
||||
return fGpu->vkCaps().glslCaps();
|
||||
}
|
||||
|
||||
void GrVkProgramBuilder::finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) {
|
||||
outputColor.setLayoutQualifier("location = 0");
|
||||
}
|
||||
|
||||
void GrVkProgramBuilder::emitSamplers(const GrProcessor& processor,
|
||||
GrGLSLTextureSampler::TextureSamplerArray* outSamplers) {
|
||||
int numTextures = processor.numTextures();
|
||||
UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures);
|
||||
SkString name;
|
||||
for (int t = 0; t < numTextures; ++t) {
|
||||
name.printf("%d", t);
|
||||
localSamplerUniforms[t] =
|
||||
fUniformHandler.addUniform(kFragment_GrShaderFlag,
|
||||
kSampler2D_GrSLType, kDefault_GrSLPrecision,
|
||||
name.c_str());
|
||||
outSamplers->emplace_back(localSamplerUniforms[t], processor.textureAccess(t));
|
||||
}
|
||||
}
|
||||
|
||||
VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) {
|
||||
VkShaderStageFlags flags = 0;
|
||||
|
||||
if (visibility & kVertex_GrShaderFlag) {
|
||||
flags |= VK_SHADER_STAGE_VERTEX_BIT;
|
||||
}
|
||||
if (visibility & kGeometry_GrShaderFlag) {
|
||||
flags |= VK_SHADER_STAGE_GEOMETRY_BIT;
|
||||
}
|
||||
if (visibility & kFragment_GrShaderFlag) {
|
||||
flags |= VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
}
|
||||
return flags;
|
||||
}
|
||||
|
||||
shaderc_shader_kind vk_shader_stage_to_shaderc_kind(VkShaderStageFlagBits stage) {
|
||||
if (VK_SHADER_STAGE_VERTEX_BIT == stage) {
|
||||
return shaderc_glsl_vertex_shader;
|
||||
}
|
||||
SkASSERT(VK_SHADER_STAGE_FRAGMENT_BIT == stage);
|
||||
return shaderc_glsl_fragment_shader;
|
||||
}
|
||||
|
||||
bool GrVkProgramBuilder::CreateVkShaderModule(const GrVkGpu* gpu,
|
||||
VkShaderStageFlagBits stage,
|
||||
const GrGLSLShaderBuilder& builder,
|
||||
VkShaderModule* shaderModule,
|
||||
VkPipelineShaderStageCreateInfo* stageInfo) {
|
||||
SkString shaderString;
|
||||
for (int i = 0; i < builder.fCompilerStrings.count(); ++i) {
|
||||
if (builder.fCompilerStrings[i]) {
|
||||
shaderString.append(builder.fCompilerStrings[i]);
|
||||
shaderString.append("\n");
|
||||
}
|
||||
}
|
||||
|
||||
shaderc_compiler_t compiler = gpu->shadercCompiler();
|
||||
|
||||
shaderc_compile_options_t options = shaderc_compile_options_initialize();
|
||||
shaderc_compile_options_set_forced_version_profile(options, 140, shaderc_profile_none);
|
||||
|
||||
shaderc_shader_kind shadercStage = vk_shader_stage_to_shaderc_kind(stage);
|
||||
shaderc_compilation_result_t result = shaderc_compile_into_spv(compiler,
|
||||
shaderString.c_str(),
|
||||
strlen(shaderString.c_str()),
|
||||
shadercStage,
|
||||
"shader",
|
||||
"main",
|
||||
options);
|
||||
shaderc_compile_options_release(options);
|
||||
#ifdef SK_DEBUG
|
||||
if (shaderc_result_get_num_errors(result)) {
|
||||
SkDebugf("%s\n", shaderString.c_str());
|
||||
SkDebugf("%s\n", shaderc_result_get_error_message(result));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
VkShaderModuleCreateInfo moduleCreateInfo;
|
||||
memset(&moduleCreateInfo, 0, sizeof(VkShaderModuleCreateInfo));
|
||||
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
moduleCreateInfo.pNext = nullptr;
|
||||
moduleCreateInfo.flags = 0;
|
||||
moduleCreateInfo.codeSize = shaderc_result_get_length(result);
|
||||
moduleCreateInfo.pCode = (const uint32_t*)shaderc_result_get_bytes(result);
|
||||
|
||||
VkResult err = GR_VK_CALL(gpu->vkInterface(), CreateShaderModule(gpu->device(),
|
||||
&moduleCreateInfo,
|
||||
nullptr,
|
||||
shaderModule));
|
||||
shaderc_result_release(result);
|
||||
if (err) {
|
||||
return false;
|
||||
}
|
||||
|
||||
memset(stageInfo, 0, sizeof(VkPipelineShaderStageCreateInfo));
|
||||
stageInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
stageInfo->pNext = nullptr;
|
||||
stageInfo->flags = 0;
|
||||
stageInfo->stage = stage;
|
||||
stageInfo->module = *shaderModule;
|
||||
stageInfo->pName = "main";
|
||||
stageInfo->pSpecializationInfo = nullptr;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
GrVkProgram* GrVkProgramBuilder::finalize(const DrawArgs& args,
|
||||
GrPrimitiveType primitiveType,
|
||||
const GrVkRenderPass& renderPass) {
|
||||
VkDescriptorSetLayout dsLayout[2];
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkShaderModule vertShaderModule;
|
||||
VkShaderModule fragShaderModule;
|
||||
|
||||
uint32_t numSamplers = fSamplerUniforms.count();
|
||||
|
||||
SkAutoTDeleteArray<VkDescriptorSetLayoutBinding> dsSamplerBindings(
|
||||
new VkDescriptorSetLayoutBinding[numSamplers]);
|
||||
for (uint32_t i = 0; i < numSamplers; ++i) {
|
||||
UniformHandle uniHandle = fSamplerUniforms[i];
|
||||
GrVkUniformHandler::UniformInfo uniformInfo = fUniformHandler.getUniformInfo(uniHandle);
|
||||
SkASSERT(kSampler2D_GrSLType == uniformInfo.fVariable.getType());
|
||||
SkASSERT(0 == uniformInfo.fSetNumber);
|
||||
SkASSERT(uniformInfo.fBinding == i);
|
||||
dsSamplerBindings[i].binding = uniformInfo.fBinding;
|
||||
dsSamplerBindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
dsSamplerBindings[i].descriptorCount = 1;
|
||||
dsSamplerBindings[i].stageFlags = visibility_to_vk_stage_flags(uniformInfo.fVisibility);
|
||||
dsSamplerBindings[i].pImmutableSamplers = nullptr;
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo dsSamplerLayoutCreateInfo;
|
||||
memset(&dsSamplerLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo));
|
||||
dsSamplerLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
dsSamplerLayoutCreateInfo.pNext = nullptr;
|
||||
dsSamplerLayoutCreateInfo.flags = 0;
|
||||
dsSamplerLayoutCreateInfo.bindingCount = fSamplerUniforms.count();
|
||||
// Setting to nullptr fixes an error in the param checker validation layer. Even though
|
||||
// bindingCount is 0 (which is valid), it still tries to validate pBindings unless it is null.
|
||||
dsSamplerLayoutCreateInfo.pBindings = fSamplerUniforms.count() ? dsSamplerBindings.get() :
|
||||
nullptr;
|
||||
|
||||
GR_VK_CALL_ERRCHECK(fGpu->vkInterface(),
|
||||
CreateDescriptorSetLayout(fGpu->device(),
|
||||
&dsSamplerLayoutCreateInfo,
|
||||
nullptr,
|
||||
&dsLayout[GrVkUniformHandler::kSamplerDescSet]));
|
||||
|
||||
// Create Uniform Buffer Descriptor
|
||||
// We always attach uniform buffers to descriptor set 1. The vertex uniform buffer will have
|
||||
// binding 0 and the fragment binding 1.
|
||||
VkDescriptorSetLayoutBinding dsUniBindings[2];
|
||||
memset(&dsUniBindings, 0, 2 * sizeof(VkDescriptorSetLayoutBinding));
|
||||
dsUniBindings[0].binding = GrVkUniformHandler::kVertexBinding;
|
||||
dsUniBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
dsUniBindings[0].descriptorCount = fUniformHandler.hasVertexUniforms() ? 1 : 0;
|
||||
dsUniBindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
dsUniBindings[0].pImmutableSamplers = nullptr;
|
||||
dsUniBindings[1].binding = GrVkUniformHandler::kFragBinding;
|
||||
dsUniBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
dsUniBindings[1].descriptorCount = fUniformHandler.hasFragmentUniforms() ? 1 : 0;
|
||||
dsUniBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
dsUniBindings[1].pImmutableSamplers = nullptr;
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo dsUniformLayoutCreateInfo;
|
||||
memset(&dsUniformLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo));
|
||||
dsUniformLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
dsUniformLayoutCreateInfo.pNext = nullptr;
|
||||
dsUniformLayoutCreateInfo.flags = 0;
|
||||
dsUniformLayoutCreateInfo.bindingCount = 2;
|
||||
dsUniformLayoutCreateInfo.pBindings = dsUniBindings;
|
||||
|
||||
GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreateDescriptorSetLayout(
|
||||
fGpu->device(),
|
||||
&dsUniformLayoutCreateInfo,
|
||||
nullptr,
|
||||
&dsLayout[GrVkUniformHandler::kUniformBufferDescSet]));
|
||||
|
||||
// Create the VkPipelineLayout
|
||||
VkPipelineLayoutCreateInfo layoutCreateInfo;
|
||||
memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags));
|
||||
layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
layoutCreateInfo.pNext = 0;
|
||||
layoutCreateInfo.flags = 0;
|
||||
layoutCreateInfo.setLayoutCount = 2;
|
||||
layoutCreateInfo.pSetLayouts = dsLayout;
|
||||
layoutCreateInfo.pushConstantRangeCount = 0;
|
||||
layoutCreateInfo.pPushConstantRanges = nullptr;
|
||||
|
||||
GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreatePipelineLayout(fGpu->device(),
|
||||
&layoutCreateInfo,
|
||||
nullptr,
|
||||
&pipelineLayout));
|
||||
|
||||
// We need to enable the following extensions so that the compiler can correctly make spir-v
|
||||
// from our glsl shaders.
|
||||
fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
|
||||
fFS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
|
||||
fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
|
||||
fFS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
|
||||
|
||||
this->finalizeShaders();
|
||||
|
||||
VkPipelineShaderStageCreateInfo shaderStageInfo[2];
|
||||
SkAssertResult(CreateVkShaderModule(fGpu,
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
fVS,
|
||||
&vertShaderModule,
|
||||
&shaderStageInfo[0]));
|
||||
|
||||
SkAssertResult(CreateVkShaderModule(fGpu,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
fFS,
|
||||
&fragShaderModule,
|
||||
&shaderStageInfo[1]));
|
||||
|
||||
GrVkResourceProvider& resourceProvider = fGpu->resourceProvider();
|
||||
GrVkPipeline* pipeline = resourceProvider.createPipeline(*args.fPipeline,
|
||||
*args.fPrimitiveProcessor,
|
||||
shaderStageInfo,
|
||||
2,
|
||||
primitiveType,
|
||||
renderPass,
|
||||
pipelineLayout);
|
||||
GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), vertShaderModule,
|
||||
nullptr));
|
||||
GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), fragShaderModule,
|
||||
nullptr));
|
||||
|
||||
if (!pipeline) {
|
||||
GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineLayout(fGpu->device(), pipelineLayout,
|
||||
nullptr));
|
||||
GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(), dsLayout[0],
|
||||
nullptr));
|
||||
GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(), dsLayout[1],
|
||||
nullptr));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
GrVkDescriptorPool::DescriptorTypeCounts typeCounts;
|
||||
typeCounts.setTypeCount(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2);
|
||||
SkASSERT(numSamplers < 256);
|
||||
typeCounts.setTypeCount(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (uint8_t)numSamplers);
|
||||
GrVkDescriptorPool* descriptorPool =
|
||||
fGpu->resourceProvider().findOrCreateCompatibleDescriptorPool(typeCounts);
|
||||
|
||||
VkDescriptorSetAllocateInfo dsAllocateInfo;
|
||||
memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo));
|
||||
dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
dsAllocateInfo.pNext = nullptr;
|
||||
dsAllocateInfo.descriptorPool = descriptorPool->descPool();
|
||||
dsAllocateInfo.descriptorSetCount = 2;
|
||||
dsAllocateInfo.pSetLayouts = dsLayout;
|
||||
|
||||
VkDescriptorSet descriptorSets[2];
|
||||
GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), AllocateDescriptorSets(fGpu->device(),
|
||||
&dsAllocateInfo,
|
||||
descriptorSets));
|
||||
|
||||
return new GrVkProgram(fGpu,
|
||||
pipeline,
|
||||
pipelineLayout,
|
||||
dsLayout,
|
||||
descriptorPool,
|
||||
descriptorSets,
|
||||
fUniformHandles,
|
||||
fUniformHandler.fUniforms,
|
||||
fUniformHandler.fCurrentVertexUBOOffset,
|
||||
fUniformHandler.fCurrentFragmentUBOOffset,
|
||||
numSamplers,
|
||||
fGeometryProcessor,
|
||||
fXferProcessor,
|
||||
fFragmentProcessors);
|
||||
}
|
70
src/gpu/vk/GrVkProgramDataManager.h
Normal file
70
src/gpu/vk/GrVkProgramDataManager.h
Normal file
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef GrVkProgramDataManager_DEFINED
|
||||
#define GrVkProgramDataManager_DEFINED
|
||||
|
||||
#include "glsl/GrGLSLProgramDataManager.h"
|
||||
|
||||
#include "vk/GrVkUniformHandler.h"
|
||||
|
||||
class GrVkGpu;
|
||||
class GrVkUniformBuffer;
|
||||
|
||||
class GrVkProgramDataManager : public GrGLSLProgramDataManager {
|
||||
public:
|
||||
typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
|
||||
|
||||
GrVkProgramDataManager(const UniformInfoArray&,
|
||||
uint32_t vertexUniformSize,
|
||||
uint32_t fragmentUniformSize);
|
||||
|
||||
void set1f(UniformHandle, float v0) const override;
|
||||
void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
|
||||
void set2f(UniformHandle, float, float) const override;
|
||||
void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
|
||||
void set3f(UniformHandle, float, float, float) const override;
|
||||
void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
|
||||
void set4f(UniformHandle, float, float, float, float) const override;
|
||||
void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
|
||||
// matrices are column-major, the first two upload a single matrix, the latter two upload
|
||||
// arrayCount matrices into a uniform array.
|
||||
void setMatrix3f(UniformHandle, const float matrix[]) const override;
|
||||
void setMatrix4f(UniformHandle, const float matrix[]) const override;
|
||||
void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
|
||||
void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
|
||||
|
||||
// for nvpr only
|
||||
void setPathFragmentInputTransform(VaryingHandle u, int components,
|
||||
const SkMatrix& matrix) const override {
|
||||
SkFAIL("Only supported in NVPR, which is not in vulkan");
|
||||
}
|
||||
|
||||
void uploadUniformBuffers(const GrVkGpu* gpu,
|
||||
GrVkUniformBuffer* vertexBuffer,
|
||||
GrVkUniformBuffer* fragmentBuffer) const;
|
||||
private:
|
||||
struct Uniform {
|
||||
uint32_t fBinding;
|
||||
uint32_t fOffset;
|
||||
SkDEBUGCODE(
|
||||
GrSLType fType;
|
||||
int fArrayCount;
|
||||
uint32_t fSetNumber;
|
||||
);
|
||||
};
|
||||
|
||||
uint32_t fVertexUniformSize;
|
||||
uint32_t fFragmentUniformSize;
|
||||
|
||||
SkTArray<Uniform, true> fUniforms;
|
||||
|
||||
mutable SkAutoMalloc fVertexUniformData;
|
||||
mutable SkAutoMalloc fFragmentUniformData;
|
||||
};
|
||||
|
||||
#endif
|
74
src/gpu/vk/GrVkSampler.cpp
Normal file
74
src/gpu/vk/GrVkSampler.cpp
Normal file
@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "GrVkSampler.h"
|
||||
|
||||
#include "GrTextureAccess.h"
|
||||
#include "GrVkGpu.h"
|
||||
|
||||
static inline VkSamplerAddressMode tile_to_vk_sampler_address(SkShader::TileMode tm) {
|
||||
static const VkSamplerAddressMode gWrapModes[] = {
|
||||
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT
|
||||
};
|
||||
GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes));
|
||||
GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode);
|
||||
GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode);
|
||||
GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode);
|
||||
return gWrapModes[tm];
|
||||
}
|
||||
|
||||
GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess) {
|
||||
|
||||
static VkFilter vkMinFilterModes[] = {
|
||||
VK_FILTER_NEAREST,
|
||||
VK_FILTER_LINEAR,
|
||||
VK_FILTER_LINEAR
|
||||
};
|
||||
static VkFilter vkMagFilterModes[] = {
|
||||
VK_FILTER_NEAREST,
|
||||
VK_FILTER_LINEAR,
|
||||
VK_FILTER_LINEAR
|
||||
};
|
||||
|
||||
const GrTextureParams& params = textureAccess.getParams();
|
||||
|
||||
VkSamplerCreateInfo createInfo;
|
||||
memset(&createInfo, 0, sizeof(VkSamplerCreateInfo));
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
createInfo.pNext = 0;
|
||||
createInfo.flags = 0;
|
||||
createInfo.magFilter = vkMagFilterModes[params.filterMode()];
|
||||
createInfo.minFilter = vkMinFilterModes[params.filterMode()];
|
||||
createInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
createInfo.addressModeU = tile_to_vk_sampler_address(params.getTileModeX());
|
||||
createInfo.addressModeV = tile_to_vk_sampler_address(params.getTileModeY());
|
||||
createInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; // Shouldn't matter
|
||||
createInfo.mipLodBias = 0.0f;
|
||||
createInfo.anisotropyEnable = VK_FALSE;
|
||||
createInfo.maxAnisotropy = 1.0f;
|
||||
createInfo.compareEnable = VK_FALSE;
|
||||
createInfo.compareOp = VK_COMPARE_OP_NEVER;
|
||||
createInfo.minLod = 0.0f;
|
||||
createInfo.maxLod = 0.0f;
|
||||
createInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
createInfo.unnormalizedCoordinates = VK_FALSE;
|
||||
|
||||
VkSampler sampler;
|
||||
GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateSampler(gpu->device(),
|
||||
&createInfo,
|
||||
nullptr,
|
||||
&sampler));
|
||||
|
||||
return new GrVkSampler(sampler);
|
||||
}
|
||||
|
||||
void GrVkSampler::freeGPUData(const GrVkGpu* gpu) const {
|
||||
SkASSERT(fSampler);
|
||||
GR_VK_CALL(gpu->vkInterface(), DestroySampler(gpu->device(), fSampler, nullptr));
|
||||
}
|
26
src/gpu/vk/GrVkVaryingHandler.cpp
Normal file
26
src/gpu/vk/GrVkVaryingHandler.cpp
Normal file
@ -0,0 +1,26 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "GrVkVaryingHandler.h"
|
||||
|
||||
|
||||
void finalize_helper(GrVkVaryingHandler::VarArray& vars) {
|
||||
for (int i = 0; i < vars.count(); ++i) {
|
||||
SkString location;
|
||||
location.appendf("location = %d", i);
|
||||
vars[i].setLayoutQualifier(location.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void GrVkVaryingHandler::onFinalize() {
|
||||
finalize_helper(fVertexInputs);
|
||||
finalize_helper(fVertexOutputs);
|
||||
finalize_helper(fGeomInputs);
|
||||
finalize_helper(fGeomOutputs);
|
||||
finalize_helper(fFragInputs);
|
||||
finalize_helper(fFragOutputs);
|
||||
}
|
Loading…
Reference in New Issue
Block a user