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git-svn-id: http://skia.googlecode.com/svn/trunk@639 2bbb7eff-a529-9590-31e7-b0007b416f81
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src/core/SkRegion_rects.cpp
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283
src/core/SkRegion_rects.cpp
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#include "SkRegion.h"
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#include "SkChunkAlloc.h"
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#include "SkTDArray.h"
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#include "SkTemplates.h"
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#if 0
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struct VEdge {
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VEdge* fPrev;
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VEdge* fNext;
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SkRegion::RunType fX;
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SkRegion::RunType fTop;
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SkRegion::RunType fBottom;
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int fWinding;
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void removeFromList() {
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fPrev->fNext = fNext;
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fNext->fPrev = fPrev;
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}
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void backwardsInsert() {
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while (fPrev->fX > fX) {
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VEdge* prev = fPrev;
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VEdge* next = this;
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// remove prev from the list
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prev->fPrev->fNext = next;
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next->fPrev = prev->fPrev;
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// insert prev after next
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prev->fNext = next->fNext;
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next->fNext->fPrev = prev;
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next->fNext = prev;
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prev->fPrev = next;
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}
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}
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static void SetFromRect(VEdge edges[], const SkIRect& r) {
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edges[0].fX = r.fLeft;
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edges[0].fTop = r.fTop;
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edges[0].fBottom = r.fBottom;
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edges[0].fWinding = -1;
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edges[1].fX = r.fRight;
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edges[1].fTop = r.fTop;
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edges[1].fBottom = r.fBottom;
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edges[1].fWinding = 1;
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}
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};
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class Accumulator {
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public:
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Accumulator(SkRegion::RunType top, int numRects);
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~Accumulator() {}
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SkRegion::RunType append(SkRegion::RunType top, const VEdge* edge);
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int count() const { return fTotalCount; }
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void copyTo(SkRegion::RunType dst[]);
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private:
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struct Row {
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SkRegion::RunType* fPtr;
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SkRegion::RunType fBottom;
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int fCount; // just [L R] count
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};
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SkChunkAlloc fAlloc;
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SkTDArray<Row> fRows;
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SkRegion::RunType fTop;
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int fTotalCount;
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int fRectCount;
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};
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Accumulator::Accumulator(SkRegion::RunType top, int numRects)
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: fAlloc((1 + numRects * 2 + 1) * sizeof(int32_t)) {
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fRectCount = numRects;
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fTop = top;
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fTotalCount = 2; // Top + final sentinel
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}
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//#define TRACE_ROW(code) code
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#define TRACE_ROW(code)
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SkRegion::RunType Accumulator::append(SkRegion::RunType currY, const VEdge* edge) {
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// worst-case size
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size_t size = fRectCount * 2 * sizeof(SkRegion::RunType);
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SkRegion::RunType* row = (SkRegion::RunType*)fAlloc.allocThrow(size);
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SkRegion::RunType* rowHead = row;
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SkRegion::RunType nextY = SkRegion::kRunTypeSentinel;
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int winding = edge->fWinding;
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// record the L R values for this row
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if (edge->fTop > currY) {
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nextY = SkMin32(nextY, edge->fTop);
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TRACE_ROW(SkDebugf("Y %d\n", currY);)
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} else {
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SkRegion::RunType currR;
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*row++ = edge->fX;
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TRACE_ROW(SkDebugf("Y %d [%d", currY, edge->fX);)
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edge = edge->fNext;
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for (;;) {
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if (edge->fTop > currY) {
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nextY = SkMin32(nextY, edge->fTop);
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break;
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}
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int prevWinding = winding;
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winding += edge->fWinding;
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if (0 == winding) { // we finished an interval
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currR = edge->fX;
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} else if (0 == prevWinding && edge->fX > currR) {
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*row++ = currR;
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*row++ = edge->fX;
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TRACE_ROW(SkDebugf(" %d] [%d", currR, edge->fX);)
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}
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nextY = SkMin32(nextY, edge->fBottom);
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edge = edge->fNext;
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}
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SkASSERT(0 == winding);
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*row++ = currR;
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TRACE_ROW(SkDebugf(" %d]\n", currR);)
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}
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int rowCount = row - rowHead;
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// now see if we have already seen this row, or if its unique
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Row* r = fRows.count() ? &fRows[fRows.count() - 1] : NULL;
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if (r && (r->fCount == rowCount) &&
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!memcmp(r->fPtr, rowHead,
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rowCount * sizeof(SkRegion::RunType))) {
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r->fBottom = nextY; // update bottom
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fAlloc.unalloc(rowHead);
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} else {
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Row* r = fRows.append();
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r->fPtr = rowHead;
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r->fBottom = nextY;
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r->fCount = rowCount;
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fTotalCount += 1 + rowCount + 1;
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}
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return nextY;
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}
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void Accumulator::copyTo(SkRegion::RunType dst[]) {
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SkDEBUGCODE(SkRegion::RunType* startDst = dst;)
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*dst++ = fTop;
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const Row* curr = fRows.begin();
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const Row* stop = fRows.end();
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while (curr < stop) {
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*dst++ = curr->fBottom;
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memcpy(dst, curr->fPtr, curr->fCount * sizeof(SkRegion::RunType));
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dst += curr->fCount;
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*dst++ = SkRegion::kRunTypeSentinel;
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curr += 1;
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}
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*dst++ = SkRegion::kRunTypeSentinel;
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SkASSERT(dst - startDst == fTotalCount);
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}
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///////////////////////////////////////////////////////////////////////////////
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template <typename T> int SkTCmp2Int(const T& a, const T& b) {
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return (a < b) ? -1 : ((b < a) ? 1 : 0);
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}
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static inline int SkCmp32(int32_t a, int32_t b) {
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return (a < b) ? -1 : ((b < a) ? 1 : 0);
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}
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static int compare_edgeptr(const void* p0, const void* p1) {
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const VEdge* e0 = *static_cast<VEdge*const*>(p0);
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const VEdge* e1 = *static_cast<VEdge*const*>(p1);
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SkRegion::RunType v0 = e0->fTop;
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SkRegion::RunType v1 = e1->fTop;
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if (v0 == v1) {
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v0 = e0->fX;
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v1 = e1->fX;
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}
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return SkCmp32(v0, v1);
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}
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// fillout edge[] from rects[], sorted. Return the head, and set the tail
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//
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static VEdge* sort_edges(VEdge** edgePtr, VEdge edge[], const SkIRect rects[],
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int rectCount, VEdge** edgeTail) {
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int i;
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VEdge** ptr = edgePtr;
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for (int i = 0; i < rectCount; i++) {
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if (!rects[i].isEmpty()) {
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VEdge::SetFromRect(edge, rects[i]);
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*ptr++ = edge++;
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*ptr++ = edge++;
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}
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}
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int edgeCount = ptr - edgePtr;
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if (0 == edgeCount) {
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// all the rects[] were empty
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return NULL;
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}
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qsort(edgePtr, edgeCount, sizeof(*edgePtr), compare_edgeptr);
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for (i = 1; i < edgeCount; i++) {
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edgePtr[i - 1]->fNext = edgePtr[i];
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edgePtr[i]->fPrev = edgePtr[i - 1];
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}
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*edgeTail = edgePtr[edgeCount - 1];
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return edgePtr[0];
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}
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bool SkRegion::setRects(const SkIRect rects[], int rectCount) {
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if (0 == rectCount) {
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return this->setEmpty();
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}
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if (1 == rectCount) {
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return this->setRect(rects[0]);
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}
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int edgeCount = rectCount * 2;
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SkAutoMalloc memory((sizeof(VEdge) + sizeof(VEdge*)) * edgeCount);
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VEdge** edgePtr = (VEdge**)memory.get();
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VEdge* tail, *head = (VEdge*)(edgePtr + edgeCount);
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head = sort_edges(edgePtr, head, rects, rectCount, &tail);
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// check if we have no edges
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if (NULL == head) {
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return this->setEmpty();
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}
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// at this stage, we don't really care about edgeCount, or if rectCount is
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// larger that it should be (since sort_edges might have skipped some
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// empty rects[]). rectCount now is just used for worst-case allocations
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VEdge headEdge, tailEdge;
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headEdge.fPrev = NULL;
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headEdge.fNext = head;
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headEdge.fTop = SK_MinS32;
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headEdge.fX = SK_MinS32;
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head->fPrev = &headEdge;
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tailEdge.fPrev = tail;
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tailEdge.fNext = NULL;
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tailEdge.fTop = SK_MaxS32;
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tail->fNext = &tailEdge;
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int32_t currY = head->fTop;
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Accumulator accum(currY, rectCount);
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while (head->fNext) {
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VEdge* edge = head;
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// accumulate the current
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SkRegion::RunType nextY = accum.append(currY, edge);
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// remove the old
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while (edge->fTop <= currY) {
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VEdge* next = edge->fNext;
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if (edge->fBottom <= nextY) {
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edge->removeFromList();
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}
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edge = next;
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}
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// insert (sorted) the new
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while (edge->fTop == nextY) {
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VEdge* next = edge->fNext;
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edge->backwardsInsert();
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edge = next;
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}
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currY = nextY;
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head = headEdge.fNext;
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}
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SkAutoTArray<RunType> runs(accum.count());
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accum.copyTo(runs.get());
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return this->setRuns(runs.get(), accum.count());
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}
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#endif
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