use new template class SkTLazy for deferred paint initialization

git-svn-id: http://skia.googlecode.com/svn/trunk@1070 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2011-04-06 20:17:29 +00:00
parent dc66c42d7d
commit a076e9be17
2 changed files with 81 additions and 11 deletions

77
include/core/SkTLazy.h Normal file
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@ -0,0 +1,77 @@
/*
Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef SkTLazy_DEFINED
#define SkTLazy_DEFINED
#include "SkTypes.h"
/**
* Efficient way to defer allocating/initializing a class until it is needed
* (if ever).
*/
template <typename T> class SkTLazy {
public:
SkTLazy() : fPtr(NULL) {}
explicit SkTLazy(const T* src) : fPtr(NULL) {
if (src) {
fPtr = new (fStorage) T(*src);
}
}
SkTLazy(const SkTLazy<T>& src) : fPtr(NULL) {
const T* ptr = src.get();
if (ptr) {
fPtr = new (fStorage) T(*ptr);
}
}
~SkTLazy() {
if (fPtr) {
fPtr->~T();
}
}
/**
* Copy src into this, and return a pointer to a copy of it. Note this
* will always return the same pointer, so if it is called on a lazy that
* has already been initialized, then this will copy over the previous
* contents.
*/
T* set(const T& src) {
if (fPtr) {
*fPtr = src;
} else {
fPtr = new (fStorage) T(src);
}
return fPtr;
}
/**
* Returns either NULL, or a copy of the object that was passed to
* set() or the constructor.
*/
T* get() const { return fPtr; }
private:
T* fPtr; // NULL or fStorage
char fStorage[sizeof(T)];
};
#endif

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@ -24,6 +24,7 @@
#include "SkScalarCompare.h"
#include "SkShape.h"
#include "SkTemplates.h"
#include "SkTLazy.h"
#include "SkUtils.h"
#include <new>
@ -1363,7 +1364,7 @@ public:
SkDeviceFilteredPaint(SkDevice* device, const SkPaint& paint) {
SkDevice::TextFlags flags;
if (device->filterTextFlags(paint, &flags)) {
SkPaint* newPaint = new (fStorage) SkPaint(paint);
SkPaint* newPaint = fLazy.set(paint);
newPaint->setFlags(flags.fFlags);
newPaint->setHinting(flags.fHinting);
fPaint = newPaint;
@ -1372,19 +1373,11 @@ public:
}
}
~SkDeviceFilteredPaint() {
if (reinterpret_cast<SkPaint*>(fStorage) == fPaint) {
fPaint->~SkPaint();
}
}
const SkPaint& paint() const { return *fPaint; }
private:
// points to either fStorage or the caller's paint
const SkPaint* fPaint;
// we rely on the fPaint above to ensure proper alignment of fStorage
char fStorage[sizeof(SkPaint)];
const SkPaint* fPaint;
SkTLazy<SkPaint> fLazy;
};
void SkCanvas::drawText(const void* text, size_t byteLength,