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2011-04-06 20:17:29 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench add strokerects to gm 2011-04-04 14:31:36 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm add strokerects to gm 2011-04-04 14:31:36 +00:00
gpu Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. 2011-04-06 17:50:02 +00:00
gyp Adds read pixels to GrTexture and GrRenderTarget 2011-04-05 17:08:27 +00:00
include use new template class SkTLazy for deferred paint initialization 2011-04-06 20:17:29 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode Fix Two Pt Radial when circles are concentric. 2011-04-06 19:35:37 +00:00
src use new template class SkTLazy for deferred paint initialization 2011-04-06 20:17:29 +00:00
tests add code to test different premul techniques (disabled right now) 2011-03-30 22:34:45 +00:00
third_party Add pdf to skia.gyp and checkin a snap of GYP. 2011-03-30 22:04:53 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
unix_test_app Move zoomer into SampleApp 2011-03-24 18:35:50 +00:00
vs Fix dangling ptr when GrRenderTarget outlives its GrTexture representation 2011-04-05 21:16:14 +00:00
xcode Add GrTexture.cpp to legacy project files 2011-04-05 17:49:49 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects