Improve SPIR-V handling of RTFlip when running the fuzzer.
If the passed-in shader references RTFlip (i.e., sk_FragCoord is used), the settings must contain RTFlip layout info; otherwise, an error occurs. Originally, the fuzzer detected this as a problem because the error was being delivered via SK_ABORT, but it's failing more cleanly now that Ethan's new error handling code is in place (causing the fuzzer to report that the bug was "fixed"). With this CL, the oss-fuzz shader will actually compile successfully in SPIR-V instead of leading to an error. Change-Id: I3268e84bd8e01c95a25ed0845a37324e98033c4b Bug: oss-fuzz:35916 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439779 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
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@ -15,6 +15,14 @@ bool FuzzSKSL2SPIRV(sk_sp<SkData> bytes) {
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SkSL::Compiler compiler(caps.get());
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SkSL::String output;
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SkSL::Program::Settings settings;
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// This tells the compiler where the rt-flip uniform will live should it be required. For
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// fuzzing purposes we don't care where that is, but the compiler will report an error if we
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// leave them at their default invalid values, or if the offset overlaps another uniform.
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settings.fRTFlipOffset = 16384;
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settings.fRTFlipSet = 0;
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settings.fRTFlipBinding = 0;
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std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
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SkSL::ProgramKind::kFragment,
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SkSL::String((const char*) bytes->data(),
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@ -182,6 +182,7 @@ sksl_spirv_tests = [
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"/sksl/spirv/LayoutMultipleOf4.sksl",
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"/sksl/spirv/LayoutOutOfOrder.sksl",
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"/sksl/spirv/OpaqueTypeInArray.sksl",
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"/sksl/spirv/Ossfuzz35916.sksl",
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"/sksl/workarounds/RewriteMatrixVectorMultiply.sksl",
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"/sksl/errors/Ossfuzz36850.sksl",
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"/sksl/errors/UndefinedFunction.sksl",
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3
resources/sksl/spirv/Ossfuzz35916.sksl
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3
resources/sksl/spirv/Ossfuzz35916.sksl
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@ -0,0 +1,3 @@
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void main() {
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sk_FragColor.x-- + sk_FragCoord;
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}
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tests/sksl/spirv/Ossfuzz35916.asm.frag
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69
tests/sksl/spirv/Ossfuzz35916.asm.frag
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@ -0,0 +1,69 @@
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_FragCoord %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_FragCoord "sk_FragCoord"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %main "main"
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OpName %sksl_synthetic_uniforms "sksl_synthetic_uniforms"
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OpMemberName %sksl_synthetic_uniforms 0 "u_skRTFlip"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_FragCoord BuiltIn FragCoord
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %19 RelaxedPrecision
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OpDecorate %21 RelaxedPrecision
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OpMemberDecorate %sksl_synthetic_uniforms 0 Offset 16384
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OpDecorate %sksl_synthetic_uniforms Block
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OpDecorate %22 Binding 0
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OpDecorate %22 DescriptorSet 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%sk_FragCoord = OpVariable %_ptr_Input_v4float Input
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%void = OpTypeVoid
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%13 = OpTypeFunction %void
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%_ptr_Output_float = OpTypePointer Output %float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%float_1 = OpConstant %float 1
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%v2float = OpTypeVector %float 2
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%sksl_synthetic_uniforms = OpTypeStruct %v2float
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%_ptr_Uniform_sksl_synthetic_uniforms = OpTypePointer Uniform %sksl_synthetic_uniforms
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%22 = OpVariable %_ptr_Uniform_sksl_synthetic_uniforms Uniform
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%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
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%main = OpFunction %void None %13
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%14 = OpLabel
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%15 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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%19 = OpLoad %float %15
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%21 = OpFSub %float %19 %float_1
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OpStore %15 %21
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%26 = OpLoad %v4float %sk_FragCoord
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%27 = OpCompositeExtract %float %26 0
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%28 = OpAccessChain %_ptr_Uniform_v2float %22 %int_0
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%30 = OpLoad %v2float %28
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%31 = OpCompositeExtract %float %30 0
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%32 = OpAccessChain %_ptr_Uniform_v2float %22 %int_0
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%33 = OpLoad %v2float %32
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%34 = OpCompositeExtract %float %33 1
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%35 = OpLoad %v4float %sk_FragCoord
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%36 = OpCompositeExtract %float %35 1
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%37 = OpFMul %float %34 %36
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%38 = OpFAdd %float %31 %37
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%39 = OpLoad %v4float %sk_FragCoord
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%40 = OpCompositeExtract %float %39 2
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%41 = OpLoad %v4float %sk_FragCoord
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%42 = OpCompositeExtract %float %41 3
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%43 = OpCompositeConstruct %v4float %27 %38 %40 %42
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%44 = OpCompositeConstruct %v4float %19 %19 %19 %19
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%45 = OpFAdd %v4float %44 %43
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OpReturn
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OpFunctionEnd
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