Changes to Lua gradient scraping

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2103973002

Review-Url: https://codereview.chromium.org/2103973002
This commit is contained in:
fmenozzi 2016-06-28 14:03:03 -07:00 committed by Commit bot
parent d66110f597
commit b4f254e051
3 changed files with 101 additions and 28 deletions

View File

@ -1268,25 +1268,38 @@ static int lshader_asAGradient(lua_State* L) {
SkShader::GradientInfo info;
sk_bzero(&info, sizeof(info));
SkColor colors[3]; // hacked in for extracting info on 3 color case.
SkScalar pos[3];
info.fColorCount = 3;
info.fColors = &colors[0];
info.fColorOffsets = &pos[0];
SkShader::GradientType t = shader->asAGradient(&info);
if (SkShader::kNone_GradientType != t) {
lua_newtable(L);
setfield_string(L, "type", gradtype2string(t));
setfield_number(L, "colorCount", info.fColorCount);
setfield_string(L, "tile", mode2string(info.fTileMode));
SkAutoTArray<SkScalar> pos(info.fColorCount);
info.fColorOffsets = pos.get();
shader->asAGradient(&info);
if (info.fColorCount == 3){
setfield_number(L, "midPos", pos[1]);
bool containsHardStops = false;
bool isEvenlySpaced = true;
for (int i = 1; i < info.fColorCount; i++) {
if (SkScalarNearlyEqual(info.fColorOffsets[i], info.fColorOffsets[i-1])) {
containsHardStops = true;
}
if (!SkScalarNearlyEqual(info.fColorOffsets[i], i/(info.fColorCount - 1.0f))) {
isEvenlySpaced = false;
}
}
lua_newtable(L);
setfield_string(L, "type", gradtype2string(t));
setfield_string(L, "tile", mode2string(info.fTileMode));
setfield_number(L, "colorCount", info.fColorCount);
setfield_boolean(L, "containsHardStops", containsHardStops);
setfield_boolean(L, "isEvenlySpaced", isEvenlySpaced);
lua_newtable(L);
for (int i = 0; i < info.fColorCount; i++) {
// Lua uses 1-based indexing
setarray_scalar(L, i+1, pos[i]);
}
lua_setfield(L, -2, "positions");
return 1;
}
}

View File

@ -1,10 +1,9 @@
function sk_scrape_startcanvas(c, fileName) end
function sk_scrape_endcanvas(c, fileName) end
count3 = 0
count3sym = 0
gradients = {}
i = 1
function sk_scrape_accumulate(t)
local p = t.paint
@ -13,22 +12,41 @@ function sk_scrape_accumulate(t)
if s then
local g = s:asAGradient()
if g then
--io.write(g.type, " gradient with ", g.colorCount, " colors\n")
if g.colorCount == 3 then
count3 = count3 + 1
gradients[i] = {}
gradients[i].colorCount = g.colorCount
gradients[i].type = g.type
gradients[i].tile = g.tile
gradients[i].isEvenlySpaced = g.isEvenlySpaced
gradients[i].containsHardStops = g.containsHardStops
if (g.midPos >= 0.499 and g.midPos <= 0.501) then
count3sym = count3sym + 1
end
end
gradients[i].positions = {}
for j = 1, g.colorCount, 1 do
gradients[i].positions[j] = g.positions[j]
end
i = i + 1
end
end
end
end
function sk_scrape_summarize()
io.write("Number of 3 color gradients: ", count3, "\n");
io.write("Number of 3 color symmetric gradients: ", count3sym, "\n");
function sk_scrape_summarize()
for k, v in pairs(gradients) do
local pos = ""
for j = 1, v.colorCount , 1 do
pos = pos .. v.positions[j]
if j ~= v.colorCount then
pos = pos .. ","
end
end
io.write(string.format("%d %s %s %d %d %s\n",
v.colorCount,
v.type,
v.tile,
tonumber(v.isEvenlySpaced and 1 or 0),
tonumber(v.containsHardStops and 1 or 0),
pos))
end
end

42
tools/lua/gradients.py Executable file
View File

@ -0,0 +1,42 @@
#!/usr/bin/env python
#
# Copyright 2015 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import argparse
import sqlite3
def create_database(inpath, outpath):
with sqlite3.connect(outpath) as conn:
c = conn.cursor();
c.execute('''CREATE TABLE IF NOT EXISTS gradients (
ColorCount INTEGER,
GradientType TEXT,
TileMode TEXT,
EvenlySpaced INTEGER,
HardStops INTEGER,
Positions TEXT
)''');
c.execute("DELETE FROM gradients");
with open(inpath, "r") as results:
gradients = []
for line in [line.strip() for line in results]:
gradients.append(line.split());
c.executemany("INSERT INTO gradients VALUES (?, ?, ?, ?, ?, ?)",
gradients);
conn.commit();
if __name__ == "__main__":
parser = argparse.ArgumentParser(
description = "Transform Lua script output to a SQL DB");
parser.add_argument("inpath", help="Path to Lua script output file");
parser.add_argument("outpath", help="Path to SQL DB");
args = parser.parse_args();
create_database(args.inpath, args.outpath);