Don't call SkGpuDevice::drawVertices from drawPoints when AA is required.

R=jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://chromiumcodereview.appspot.com/12943007

git-svn-id: http://skia.googlecode.com/svn/trunk@10489 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2013-08-01 17:30:32 +00:00
parent 3f2a2d5fdc
commit c048de0162

View File

@ -598,9 +598,10 @@ void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
return;
}
// we only handle hairlines and paints without path effects or mask filters,
// we only handle non-AA hairlines and paints without path effects or mask filters,
// else we let the SkDraw call our drawPath()
if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) {
bool requiresAA = paint.isAntiAlias() && !fRenderTarget->isMultisampled();
if (requiresAA || width > 0 || paint.getPathEffect() || paint.getMaskFilter()) {
draw.drawPoints(mode, count, pts, paint, true);
return;
}