Add top-level trace markers for each benchmark
Also add new paragraph about using systrace correctly Docs-Preview: https://skia.org/?cl=41502 Change-Id: I114c14cc2e87a8b72aec46d8c354d3ea877a41ab Reviewed-on: https://skia-review.googlesource.com/41502 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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@ -46,6 +46,7 @@
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#include "SkSurface.h"
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#include "SkTaskGroup.h"
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#include "SkThreadUtils.h"
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#include "SkTraceEvent.h"
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#include "Stats.h"
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#include "ThermalManager.h"
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#include "ios_utils.h"
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@ -1272,6 +1273,8 @@ int main(int argc, char** argv) {
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}
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}
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TRACE_EVENT1("skia", bench->getUniqueName(), "config", config);
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target->setup();
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bench->perCanvasPreDraw(canvas);
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@ -19,6 +19,11 @@ Running any tool with `--trace atrace` on an Android device will cause the appli
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tracing information to [atrace](https://source.android.com/devices/tech/debug/ftrace). On other
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platforms, this has no effect.
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If you run `systrace` from the host command line, you will need to supply `-a <app_name>`,
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and the `<app_name>` argument will need to exactly match the command line used on the target
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device. For example, if you use `adb shell "cd /data/local/tmp; ./nanobench --trace atrace ..."`
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you must pass `-a ./nanobench` or systrace will ignore events from the application.
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Console Logging
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---------------
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@ -30,25 +35,25 @@ For simple situations, all tracing events can be directed to the console with `-
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out/Release/dm --config gl --match ^gamma$ --trace debugf
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~~~
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[ 0] <skia.gpu> GrDrawingManager::internalFlush id=1 #0 {
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[ 0] } GrDrawingManager::internalFlush
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[ 0] <skia.gpu> GrGpu::createTexture id=1 #1 {
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[ 0] } GrGpu::createTexture
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[ 0] <skia.gpu> GrRenderTargetContext::discard id=1 #2 {
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[ 0] } GrRenderTargetContext::discard
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[ 0] <skia.gpu> SkGpuDevice::clearAll id=1 #3 {
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[ 1] <skia.gpu> GrRenderTargetContext::clear id=1 #4 {
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[ 1] } GrRenderTargetContext::clear
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[ 0] } SkGpuDevice::clearAll
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[ 0] <skia> SkCanvas::drawRect() #5 {
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[ 1] <skia.gpu> SkGpuDevice::drawRect id=1 #6 {
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[ 2] <skia.gpu> GrRenderTargetContext::drawRect id=1 #7 {
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[ 3] <skia.gpu> GrRenderTargetContext::addDrawOp id=1 #8 {
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[ 3] } GrRenderTargetContext::addDrawOp
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[ 2] } GrRenderTargetContext::drawRect
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[ 1] } SkGpuDevice::drawRect
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[ 0] } SkCanvas::drawRect()
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...
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[ 0] <skia.gpu> GrDrawingManager::internalFlush id=1 #0 {
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[ 0] } GrDrawingManager::internalFlush
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[ 0] <skia.gpu> GrGpu::createTexture id=1 #1 {
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[ 0] } GrGpu::createTexture
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[ 0] <skia.gpu> GrRenderTargetContext::discard id=1 #2 {
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[ 0] } GrRenderTargetContext::discard
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[ 0] <skia.gpu> SkGpuDevice::clearAll id=1 #3 {
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[ 1] <skia.gpu> GrRenderTargetContext::clear id=1 #4 {
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[ 1] } GrRenderTargetContext::clear
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[ 0] } SkGpuDevice::clearAll
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[ 0] <skia> SkCanvas::drawRect() #5 {
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[ 1] <skia.gpu> SkGpuDevice::drawRect id=1 #6 {
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[ 2] <skia.gpu> GrRenderTargetContext::drawRect id=1 #7 {
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[ 3] <skia.gpu> GrRenderTargetContext::addDrawOp id=1 #8 {
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[ 3] } GrRenderTargetContext::addDrawOp
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[ 2] } GrRenderTargetContext::drawRect
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[ 1] } SkGpuDevice::drawRect
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[ 0] } SkCanvas::drawRect()
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...
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~~~
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Chrome Tracing
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