Revert "Reland "Reland "export SkRuntimeShaderBuilder"""

This reverts commit 2960b6a62c.

Reason for revert: Android is invoking copy constructor.

Original change's description:
> Reland "Reland "export SkRuntimeShaderBuilder""
>
> This is a reland of a950fef9db
> ... with copy/move ctors/operators deleted for Clang warning.
>
> Original change's description:
> > Reland "export SkRuntimeShaderBuilder"
> >
> > This is a reland of f1a937f141
> >
> > Original change's description:
> > > export SkRuntimeShaderBuilder
> > >
> > > ... like we do SkRuntimeEffect.
> > >
> > > Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> > > Commit-Queue: Mike Klein <mtklein@google.com>
> > > Commit-Queue: Brian Osman <brianosman@google.com>
> > > Auto-Submit: Mike Klein <mtklein@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
> > Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Mike Klein <mtklein@google.com>
>
> Change-Id: I29aaa84b6ff995b4226f2b9b34a94f4d2e9964dd
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared,Build-Win-Clang-x86_64-Release-Shared
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377867
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,brianosman@google.com

Change-Id: Iba51d1823bbee084c6a9055d7f41b09786b5418e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-Clang-x86_64-Release-Shared
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378316
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2021-03-02 14:31:34 +00:00 committed by Skia Commit-Bot
parent 232b4ce888
commit c7206ccb30

View File

@ -11,7 +11,6 @@
#include "include/core/SkData.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkShader.h"
#include "include/core/SkString.h"
#include "include/private/SkSLSampleUsage.h"
@ -20,6 +19,7 @@
class GrRecordingContext;
class SkColorFilter;
class SkImage;
class SkShader;
namespace SkSL {
class FunctionDefinition;
@ -196,17 +196,11 @@ private:
* Note that SkRuntimeShaderBuilder is built entirely on the public API of SkRuntimeEffect,
* so can be used as-is or serve as inspiration for other interfaces or binding techniques.
*/
class SK_API SkRuntimeShaderBuilder {
class SkRuntimeShaderBuilder {
public:
SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect>);
~SkRuntimeShaderBuilder();
SkRuntimeShaderBuilder(const SkRuntimeShaderBuilder&) = delete;
SkRuntimeShaderBuilder(SkRuntimeShaderBuilder&&) = delete;
SkRuntimeShaderBuilder& operator=(const SkRuntimeShaderBuilder&) = delete;
SkRuntimeShaderBuilder& operator=(SkRuntimeShaderBuilder&&) = delete;
struct BuilderUniform {
// Copy 'val' to this variable. No type conversion is performed - 'val' must be same
// size as expected by the effect. Information about the variable can be queried by