First cut at cleaning up Sergio's example code and moving some common code to SkWindow.
Eventually, this will be moved to be a peer of SampleApp so it is compiled by the bots to avoid future bit rot. Also ignore XCode auto-generated flag in CommandLineFlags, and remove the unused multiple-example part. Review URL: https://codereview.chromium.org/890873003
This commit is contained in:
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@ -1,106 +0,0 @@
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/*
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* Copyright 2013 Google Inc.
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*
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include "SkExample.h"
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#include "SkApplication.h"
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#include "SkDraw.h"
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#include "SkGradientShader.h"
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#include "SkGraphics.h"
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class HelloSkia : public SkExample {
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public:
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HelloSkia(SkExampleWindow* window) : SkExample(window) {
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fName = "HelloSkia";
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fBGColor = SK_ColorWHITE;
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fRotationAngle = SkIntToScalar(0);
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fWindow->setupBackend(SkExampleWindow::kGPU_DeviceType);
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// Another option is software rendering:
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// fWindow->setupBackend(SkExampleWindow::kRaster_DeviceType);
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}
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protected:
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void draw(SkCanvas* canvas) {
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// Clear background
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canvas->drawColor(fBGColor);
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SkPaint paint;
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paint.setColor(SK_ColorRED);
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// Draw a rectangle with blue paint
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SkRect rect = {
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SkIntToScalar(10), SkIntToScalar(10),
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SkIntToScalar(128), SkIntToScalar(128)
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};
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canvas->drawRect(rect, paint);
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// Set up a linear gradient and draw a circle
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{
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SkPoint linearPoints[] = {
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{SkIntToScalar(0), SkIntToScalar(0)},
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{SkIntToScalar(300), SkIntToScalar(300)}
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};
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SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK};
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SkShader* shader = SkGradientShader::CreateLinear(
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linearPoints, linearColors, NULL, 2,
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SkShader::kMirror_TileMode);
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SkAutoUnref shader_deleter(shader);
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paint.setShader(shader);
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paint.setFlags(SkPaint::kAntiAlias_Flag);
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canvas->drawCircle(SkIntToScalar(200), SkIntToScalar(200),
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SkIntToScalar(64), paint);
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// Detach shader
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paint.setShader(NULL);
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}
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// Draw a message with a nice black paint.
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paint.setFlags(
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SkPaint::kAntiAlias_Flag |
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SkPaint::kSubpixelText_Flag | // ... avoid waggly text when rotating.
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SkPaint::kUnderlineText_Flag);
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paint.setColor(SK_ColorBLACK);
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paint.setTextSize(SkIntToScalar(20));
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canvas->save();
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static const char message[] = "Hello Skia!!!";
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// Translate and rotate
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canvas->translate(SkIntToScalar(300), SkIntToScalar(300));
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fRotationAngle += SkDoubleToScalar(0.2);
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if (fRotationAngle > SkDoubleToScalar(360.0)) {
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fRotationAngle -= SkDoubleToScalar(360.0);
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}
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canvas->rotate(fRotationAngle);
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// Draw the text:
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canvas->drawText(message, strlen(message), SkIntToScalar(0), SkIntToScalar(0), paint);
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canvas->restore();
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// Invalidate the window to force a redraw. Poor man's animation mechanism.
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this->fWindow->inval(NULL);
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}
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private:
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SkScalar fRotationAngle;
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SkColor fBGColor;
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};
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static SkExample* MyFactory(SkExampleWindow* window) {
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return new HelloSkia(window);
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}
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// Register this class as a Skia Example.
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SkExample::Registry registry(MyFactory);
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@ -9,22 +9,12 @@
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#include "SkExample.h"
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#include "gl/GrGLUtil.h"
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#include "gl/GrGLDefines.h"
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#include "gl/GrGLInterface.h"
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#include "SkApplication.h"
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#include "SkCommandLineFlags.h"
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#include "SkGpuDevice.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkGraphics.h"
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DEFINE_string2(match, m, NULL, "[~][^]substring[$] [...] of test name to run.\n" \
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"Multiple matches may be separated by spaces.\n" \
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"~ causes a matching test to always be skipped\n" \
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"^ requires the start of the test to match\n" \
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"$ requires the end of the test to match\n" \
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"^ and $ requires an exact match\n" \
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"If a test does not match any list entry,\n" \
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"it is skipped unless some list entry starts with ~");
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#include "SkGr.h"
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void application_init() {
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SkGraphics::Init();
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@ -38,36 +28,37 @@ void application_term() {
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SkExampleWindow::SkExampleWindow(void* hwnd)
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: INHERITED(hwnd) {
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fRegistry = SkExample::Registry::Head();
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fCurrExample = fRegistry->factory()(this);
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fType = SkExampleWindow::kGPU_DeviceType;
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fRenderTarget = NULL;
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fRotationAngle = 0;
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this->setTitle();
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this->setUpBackend();
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}
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if (FLAGS_match.count()) {
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// Start with the a matching sample if possible.
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bool found = this->findNextMatch();
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if (!found) {
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SkDebugf("No matching SkExample found.\n");
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}
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}
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SkExampleWindow::~SkExampleWindow() {
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tearDownBackend();
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}
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void SkExampleWindow::tearDownBackend() {
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if (kGPU_DeviceType == fType) {
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SkSafeUnref(fContext);
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fContext = NULL;
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SkSafeUnref(fContext);
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fContext = NULL;
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SkSafeUnref(fInterface);
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fInterface = NULL;
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SkSafeUnref(fInterface);
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fInterface = NULL;
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SkSafeUnref(fRenderTarget);
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fRenderTarget = NULL;
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SkSafeUnref(fRenderTarget);
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fRenderTarget = NULL;
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detach();
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}
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INHERITED::detach();
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}
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bool SkExampleWindow::setupBackend(DeviceType type) {
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fType = type;
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void SkExampleWindow::setTitle() {
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SkString title("SkiaExample ");
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title.appendf(fType == kRaster_DeviceType ? "raster" : "opengl");
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INHERITED::setTitle(title.c_str());
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}
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bool SkExampleWindow::setUpBackend() {
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this->setColorType(kRGBA_8888_SkColorType);
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this->setVisibleP(true);
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this->setClipToBounds(false);
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@ -86,109 +77,117 @@ bool SkExampleWindow::setupBackend(DeviceType type) {
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fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface);
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SkASSERT(NULL != fContext);
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setupRenderTarget();
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this->setUpRenderTarget();
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return true;
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}
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void SkExampleWindow::setupRenderTarget() {
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GrBackendRenderTargetDesc desc;
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desc.fWidth = SkScalarRoundToInt(width());
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desc.fHeight = SkScalarRoundToInt(height());
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desc.fConfig = kSkia8888_GrPixelConfig;
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desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
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desc.fSampleCnt = fAttachmentInfo.fSampleCount;
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desc.fStencilBits = fAttachmentInfo.fStencilBits;
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GrGLint buffer;
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GR_GL_GetIntegerv(fInterface, GR_GL_FRAMEBUFFER_BINDING, &buffer);
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desc.fRenderTargetHandle = buffer;
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fRenderTarget = fContext->wrapBackendRenderTarget(desc);
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fContext->setRenderTarget(fRenderTarget);
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void SkExampleWindow::setUpRenderTarget() {
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SkSafeUnref(fRenderTarget);
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fRenderTarget = this->renderTarget(fAttachmentInfo, fInterface, fContext);
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}
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SkCanvas* SkExampleWindow::createCanvas() {
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if (fType == kGPU_DeviceType) {
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if (NULL != fContext && NULL != fRenderTarget) {
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SkAutoTUnref<SkBaseDevice> device(new SkGpuDevice(fContext, fRenderTarget));
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return new SkCanvas(device);
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}
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tearDownBackend();
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setupBackend(kRaster_DeviceType);
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void SkExampleWindow::drawContents(SkCanvas* canvas) {
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// Clear background
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canvas->drawColor(SK_ColorWHITE);
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SkPaint paint;
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paint.setColor(SK_ColorRED);
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// Draw a rectangle with red paint
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SkRect rect = {
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10, 10,
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128, 128
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};
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canvas->drawRect(rect, paint);
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// Set up a linear gradient and draw a circle
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{
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SkPoint linearPoints[] = {
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{0, 0},
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{300, 300}
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};
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SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK};
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SkShader* shader = SkGradientShader::CreateLinear(
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linearPoints, linearColors, NULL, 2,
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SkShader::kMirror_TileMode);
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SkAutoUnref shader_deleter(shader);
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paint.setShader(shader);
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paint.setFlags(SkPaint::kAntiAlias_Flag);
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canvas->drawCircle(200, 200, 64, paint);
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// Detach shader
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paint.setShader(NULL);
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}
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return INHERITED::createCanvas();
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// Draw a message with a nice black paint.
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paint.setFlags(
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SkPaint::kAntiAlias_Flag |
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SkPaint::kSubpixelText_Flag | // ... avoid waggly text when rotating.
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SkPaint::kUnderlineText_Flag);
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paint.setColor(SK_ColorBLACK);
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paint.setTextSize(20);
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canvas->save();
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static const char message[] = "Hello Skia!!!";
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// Translate and rotate
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canvas->translate(300, 300);
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fRotationAngle += 0.2f;
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if (fRotationAngle > 360) {
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fRotationAngle -= 360;
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}
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canvas->rotate(fRotationAngle);
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// Draw the text:
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canvas->drawText(message, strlen(message), 0, 0, paint);
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canvas->restore();
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}
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void SkExampleWindow::draw(SkCanvas* canvas) {
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if (NULL != fCurrExample) {
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fCurrExample->draw(canvas);
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}
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if (fType == kGPU_DeviceType) {
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drawContents(canvas);
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// in case we have queued drawing calls
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fContext->flush();
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// Invalidate the window to force a redraw. Poor man's animation mechanism.
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this->inval(NULL);
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SkASSERT(NULL != fContext);
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fContext->flush();
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}
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if (fType == kRaster_DeviceType) {
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if (kRaster_DeviceType == fType) {
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// need to send the raster bits to the (gpu) window
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fContext->setRenderTarget(fRenderTarget);
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const SkBitmap& bm = getBitmap();
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fRenderTarget->writePixels(0, 0, bm.width(), bm.height(),
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kSkia8888_GrPixelConfig,
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bm.getPixels(),
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bm.rowBytes());
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SkImage* snap = fSurface->newImageSnapshot();
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size_t rowBytes;
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SkImageInfo info;
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const void* pixels = snap->peekPixels(&info, &rowBytes);
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fRenderTarget->writePixels(0, 0, snap->width(), snap->height(),
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SkImageInfo2GrPixelConfig(info.colorType(),
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info.alphaType(),
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info.profileType()),
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pixels,
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rowBytes,
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GrContext::kFlushWrites_PixelOp);
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SkSafeUnref(snap);
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}
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INHERITED::present();
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}
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void SkExampleWindow::onSizeChange() {
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setupRenderTarget();
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}
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#ifdef SK_BUILD_FOR_WIN
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void SkExampleWindow::onHandleInval(const SkIRect& rect) {
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RECT winRect;
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winRect.top = rect.top();
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winRect.bottom = rect.bottom();
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winRect.right = rect.right();
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winRect.left = rect.left();
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InvalidateRect((HWND)this->getHWND(), &winRect, false);
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}
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#endif
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bool SkExampleWindow::findNextMatch() {
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bool found = false;
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// Avoid infinite loop by knowing where we started.
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const SkExample::Registry* begin = fRegistry;
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while (!found) {
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fRegistry = fRegistry->next();
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if (NULL == fRegistry) { // Reached the end of the registered samples. GOTO head.
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fRegistry = SkExample::Registry::Head();
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}
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SkExample* next = fRegistry->factory()(this);
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if (!SkCommandLineFlags::ShouldSkip(FLAGS_match, next->getName().c_str())) {
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fCurrExample = next;
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found = true;
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}
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if (begin == fRegistry) { // We looped through every sample without finding anything.
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break;
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}
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}
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return found;
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setUpRenderTarget();
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}
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bool SkExampleWindow::onHandleChar(SkUnichar unichar) {
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if ('n' == unichar) {
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bool found = findNextMatch();
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if (!found) {
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SkDebugf("No SkExample that matches your query\n");
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}
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if (' ' == unichar) {
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fType = fType == kRaster_DeviceType ? kGPU_DeviceType: kRaster_DeviceType;
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tearDownBackend();
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setUpBackend();
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this->setTitle();
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this->inval(NULL);
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}
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return true;
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}
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SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
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SkCommandLineFlags::Parse(argc, argv);
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SkOSWindow* create_sk_window(void* hwnd, int , char** ) {
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return new SkExampleWindow(hwnd);
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}
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#ifndef SkExample_DEFINED
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#define SkExample_DEFINED
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#include "SkSurface.h"
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#include "SkWindow.h"
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#include "SkTRegistry.h"
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kGPU_DeviceType,
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};
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SkExampleWindow(void* hwnd);
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virtual ~SkExampleWindow() SK_OVERRIDE;
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// Changes the device type of the object.
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bool setupBackend(DeviceType type);
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void tearDownBackend();
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bool setUpBackend();
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DeviceType getDeviceType() const { return fType; }
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protected:
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SkSurface* createSurface() SK_OVERRIDE {
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if (kGPU_DeviceType == fType) {
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SkSurfaceProps props(INHERITED::getSurfaceProps());
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return SkSurface::NewRenderTargetDirect(fRenderTarget, &props);
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}
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static const SkImageInfo info = SkImageInfo::MakeN32Premul(
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SkScalarRoundToInt(this->width()), SkScalarRoundToInt(this->height()));
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return fSurface = SkSurface::NewRaster(info);
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}
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void draw(SkCanvas* canvas) SK_OVERRIDE;
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void drawContents(SkCanvas* canvas);
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void onSizeChange() SK_OVERRIDE;
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#ifdef SK_BUILD_FOR_WIN
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void onHandleInval(const SkIRect&) SK_OVERRIDE;
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#endif
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SkCanvas* createCanvas() SK_OVERRIDE;
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private:
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bool findNextMatch(); // Set example to the first one that matches FLAGS_match.
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void setupRenderTarget();
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void setTitle();
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void setUpRenderTarget();
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bool onHandleChar(SkUnichar unichar) SK_OVERRIDE;
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void tearDownBackend();
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// draw contents
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SkScalar fRotationAngle;
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// support framework
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DeviceType fType;
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SkExample* fCurrExample;
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const SkExample::Registry* fRegistry;
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SkSurface* fSurface;
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GrContext* fContext;
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GrRenderTarget* fRenderTarget;
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AttachmentInfo fAttachmentInfo;
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|
@ -26,7 +26,6 @@
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'sources': [
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'../experimental/SkiaExamples/SkExample.h',
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'../experimental/SkiaExamples/SkExample.cpp',
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'../experimental/SkiaExamples/HelloSkiaExample.cpp',
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],
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'dependencies': [
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'flags.gyp:flags',
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@ -36,7 +35,7 @@
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'conditions' : [
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[ 'skia_gpu == 1', {
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'include_dirs' : [
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'../src/gpu',
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'../include/gpu',
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],
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}],
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[ 'skia_os == "win"', {
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|
@ -77,6 +77,11 @@
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'../src/views/SDL/SkOSWindow_SDL.cpp',
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],
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'conditions': [
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[ 'skia_gpu == 1', {
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'include_dirs' : [
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'../src/gpu',
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],
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}],
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[ 'skia_os == "mac"', {
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'link_settings': {
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'libraries': [
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|
@ -20,11 +20,6 @@ public:
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kNativeGL_BackEndType,
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};
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struct AttachmentInfo {
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int fSampleCount;
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int fStencilBits;
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};
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bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo* info);
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void detach() {}
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void present() {}
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|
@ -26,11 +26,6 @@ public:
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#endif
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};
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struct AttachmentInfo {
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int fSampleCount;
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int fStencilBits;
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};
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||||
void detach();
|
||||
bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
|
||||
void present();
|
||||
|
@ -20,11 +20,6 @@ public:
|
||||
kNativeGL_BackEndType,
|
||||
};
|
||||
|
||||
struct AttachmentInfo {
|
||||
int fSampleCount;
|
||||
int fStencilBits;
|
||||
};
|
||||
|
||||
bool attach(SkBackEndTypes /* attachType */, int /* msaaSampleCount */, AttachmentInfo* info) {
|
||||
info->fSampleCount = 0;
|
||||
info->fStencilBits = 0;
|
||||
|
@ -38,11 +38,6 @@ public:
|
||||
kNativeGL_BackEndType,
|
||||
};
|
||||
|
||||
struct AttachmentInfo {
|
||||
int fSampleCount;
|
||||
int fStencilBits;
|
||||
};
|
||||
|
||||
bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
|
||||
void detach();
|
||||
void present();
|
||||
|
@ -37,11 +37,6 @@ public:
|
||||
#endif // SK_SUPPORT_GPU
|
||||
};
|
||||
|
||||
struct AttachmentInfo {
|
||||
int fSampleCount;
|
||||
int fStencilBits;
|
||||
};
|
||||
|
||||
bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
|
||||
void detach();
|
||||
void present();
|
||||
|
@ -21,11 +21,6 @@ public:
|
||||
kNativeGL_BackEndType,
|
||||
};
|
||||
|
||||
struct AttachmentInfo {
|
||||
int fSampleCount;
|
||||
int fStencilBits;
|
||||
};
|
||||
|
||||
void detach();
|
||||
bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
|
||||
void present();
|
||||
|
@ -25,11 +25,22 @@
|
||||
class SkSurface;
|
||||
class SkOSMenu;
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
struct GrGLInterface;
|
||||
class GrContext;
|
||||
class GrRenderTarget;
|
||||
#endif
|
||||
|
||||
class SkWindow : public SkView {
|
||||
public:
|
||||
SkWindow();
|
||||
virtual ~SkWindow();
|
||||
|
||||
struct AttachmentInfo {
|
||||
int fSampleCount;
|
||||
int fStencilBits;
|
||||
};
|
||||
|
||||
SkSurfaceProps getSurfaceProps() const { return fSurfaceProps; }
|
||||
void setSurfaceProps(const SkSurfaceProps& props) {
|
||||
fSurfaceProps = props;
|
||||
@ -85,6 +96,11 @@ protected:
|
||||
virtual bool onGetFocusView(SkView** focus) const;
|
||||
virtual bool onSetFocusView(SkView* focus);
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
GrRenderTarget* renderTarget(const AttachmentInfo& attachmentInfo,
|
||||
const GrGLInterface* , GrContext* grContext);
|
||||
#endif
|
||||
|
||||
private:
|
||||
SkSurfaceProps fSurfaceProps;
|
||||
SkColorType fColorType;
|
||||
|
@ -315,20 +315,8 @@ public:
|
||||
if (fCurContext) {
|
||||
AttachmentInfo attachmentInfo;
|
||||
win->attach(fBackend, fMSAASampleCount, &attachmentInfo);
|
||||
|
||||
GrBackendRenderTargetDesc desc;
|
||||
desc.fWidth = SkScalarRoundToInt(win->width());
|
||||
desc.fHeight = SkScalarRoundToInt(win->height());
|
||||
desc.fConfig = kSkia8888_GrPixelConfig;
|
||||
desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
|
||||
desc.fSampleCnt = attachmentInfo.fSampleCount;
|
||||
desc.fStencilBits = attachmentInfo.fStencilBits;
|
||||
GrGLint buffer;
|
||||
GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer);
|
||||
desc.fRenderTargetHandle = buffer;
|
||||
|
||||
SkSafeUnref(fCurRenderTarget);
|
||||
fCurRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
|
||||
fCurRenderTarget = win->renderTarget(attachmentInfo, fCurIntf, fCurContext);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -341,3 +341,26 @@ bool SkWindow::onDispatchClick(int x, int y, Click::State state,
|
||||
}
|
||||
return handled;
|
||||
}
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
|
||||
#include "gl/GrGLInterface.h"
|
||||
#include "gl/GrGLUtil.h"
|
||||
#include "SkGr.h"
|
||||
|
||||
GrRenderTarget* SkWindow::renderTarget(const AttachmentInfo& attachmentInfo,
|
||||
const GrGLInterface* interface, GrContext* grContext) {
|
||||
GrBackendRenderTargetDesc desc;
|
||||
desc.fWidth = SkScalarRoundToInt(this->width());
|
||||
desc.fHeight = SkScalarRoundToInt(this->height());
|
||||
desc.fConfig = kSkia8888_GrPixelConfig;
|
||||
desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
|
||||
desc.fSampleCnt = attachmentInfo.fSampleCount;
|
||||
desc.fStencilBits = attachmentInfo.fStencilBits;
|
||||
GrGLint buffer;
|
||||
GR_GL_GetIntegerv(interface, GR_GL_FRAMEBUFFER_BINDING, &buffer);
|
||||
desc.fRenderTargetHandle = buffer;
|
||||
return grContext->wrapBackendRenderTarget(desc);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -303,6 +303,11 @@ void SkCommandLineFlags::Parse(int argc, char** argv) {
|
||||
flag = flag->next();
|
||||
}
|
||||
if (!flagMatched) {
|
||||
#if SK_BUILD_FOR_MAC
|
||||
if (SkStrStartsWith(argv[i], "NSDocumentRevisions")) {
|
||||
i++; // skip YES
|
||||
} else
|
||||
#endif
|
||||
if (!FLAGS_undefok) {
|
||||
SkDebugf("Got unknown flag \"%s\". Exiting.\n", argv[i]);
|
||||
exit(-1);
|
||||
|
Loading…
Reference in New Issue
Block a user