No longer use scratch textures on ARM devices

https://codereview.chromium.org/50643003/



git-svn-id: http://skia.googlecode.com/svn/trunk@12042 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2013-10-31 00:51:18 +00:00
parent 1986756c06
commit cb505101a2

View File

@ -306,16 +306,7 @@ void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
ctxInfo.hasExtension("GL_NV_path_rendering");
fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType;
#if 0
// This has to be temporarily disabled. On Android it causes the texture
// usage to become front loaded and the OS kills the process. It can
// be re-enabled once the more dynamic (ref-driven) cache clearing
// system is in place.
fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor();
#else
fReuseScratchTextures = true;
#endif
// Enable supported shader-related caps
if (kDesktop_GrGLBinding == binding) {