Set OpenGLRenderer light center separately from initial setup

Cherry-pick from Android.

Fixes master-skia build.

BUG=b/16523629

Review URL: https://codereview.chromium.org/1134403003
This commit is contained in:
scroggo 2015-05-18 06:41:35 -07:00 committed by Commit bot
parent 5df6fee929
commit d8b544cd04

View File

@ -54,8 +54,9 @@ void SkHwuiRenderer::initialize(SkISize size) {
this->proxy->initialize(this->androidSurface.get());
float lightX = size.width() / 2.0f;
android::uirenderer::Vector3 lightVector { lightX, -200.0f, 800.0f };
this->proxy->setup(size.width(), size.height(), lightVector, 800.0f,
this->proxy->setup(size.width(), size.height(), 800.0f,
255 * 0.075f, 255 * 0.15f);
this->proxy->setLightCenter(lightVector);
this->canvas.reset(new android::uirenderer::DisplayListCanvas());
this->canvas->setViewport(size.width(), size.height());
}