Pseudo-reverted r4396 (SkGrPixelRef files are still in source pool but are unused)

git-svn-id: http://skia.googlecode.com/svn/trunk@4402 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2012-06-29 00:30:13 +00:00
parent ecf1f3299a
commit e9c0469a49
2 changed files with 7 additions and 7 deletions

View File

@ -103,7 +103,7 @@
'../include/gpu/SkGpuCanvas.h',
'../include/gpu/SkGpuDevice.h',
'../include/gpu/SkGr.h',
'../include/gpu/SkGrPixelRef.h',
'../include/gpu/SkGrTexturePixelRef.h',
'../include/gpu/gl/SkGLContext.h',
'../include/gpu/gl/SkMesaGLContext.h',
@ -116,7 +116,7 @@
'../src/gpu/SkGpuDevice.cpp',
'../src/gpu/SkGr.cpp',
'../src/gpu/SkGrFontScaler.cpp',
'../src/gpu/SkGrPixelRef.cpp',
'../src/gpu/SkGrTexturePixelRef.cpp',
'../src/gpu/gl/SkGLContext.cpp',
'../src/gpu/gl/SkNullGLContext.cpp',

View File

@ -14,7 +14,7 @@
#include "GrDefaultTextContext.h"
#include "GrTextContext.h"
#include "SkGrPixelRef.h"
#include "SkGrTexturePixelRef.h"
#include "SkColorFilter.h"
#include "SkDrawProcs.h"
@ -198,9 +198,9 @@ void SkGpuDevice::initFromRenderTarget(GrContext* context,
// are ensuring that both objects will live as long as the pixel ref.
SkPixelRef* pr;
if (fTexture) {
pr = new SkGrPixelRef(fTexture);
pr = new SkGrTexturePixelRef(fTexture);
} else {
pr = new SkGrPixelRef(fRenderTarget);
pr = new SkGrRenderTargetPixelRef(fRenderTarget);
}
this->setPixelRef(pr, 0)->unref();
@ -243,7 +243,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context,
GrAssert(NULL != fRenderTarget);
// wrap the bitmap with a pixelref to expose our texture
SkGrPixelRef* pr = new SkGrPixelRef(fTexture);
SkGrTexturePixelRef* pr = new SkGrTexturePixelRef(fTexture);
this->setPixelRef(pr, 0)->unref();
} else {
GrPrintf("--- failed to create gpu-offscreen [%d %d]\n",
@ -1599,7 +1599,7 @@ bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src,
SkIntToScalar(src.height()));
GrTexture* resultTexture = filter_texture(fContext, texture, filter, rect);
if (resultTexture) {
result->setPixelRef(new SkGrPixelRef(resultTexture))->unref();
result->setPixelRef(new SkGrTexturePixelRef(resultTexture))->unref();
resultTexture->unref();
}
return true;