Handle non-finite quads in attemptQuadOptimization
Bug: chromium:977315 Change-Id: Ia5b734f5c0f0806af0f096de5add880a777c5c25 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222793 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
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@ -537,6 +537,21 @@ enum class GrRenderTargetContext::QuadOptimization {
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kCropped
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};
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static bool make_vertex_finite(float* value) {
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if (SkScalarIsNaN(*value)) {
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return false;
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}
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if (!SkScalarIsFinite(*value)) {
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// +/- infinity at this point. Don't use exactly SK_ScalarMax so that we have some precision
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// left when calculating crops.
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static constexpr float kNearInfinity = SK_ScalarMax / 4.f;
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*value = *value < 0.f ? -kNearInfinity : kNearInfinity;
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}
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return true;
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}
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GrRenderTargetContext::QuadOptimization GrRenderTargetContext::attemptQuadOptimization(
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const GrClip& clip, const SkPMColor4f* constColor,
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const GrUserStencilSettings* stencilSettings, GrAA* aa, GrQuadAAFlags* edgeFlags,
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@ -567,6 +582,25 @@ GrRenderTargetContext::QuadOptimization GrRenderTargetContext::attemptQuadOptimi
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if (constColor) {
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// Don't bother updating local coordinates when the paint will ignore them anyways
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localQuad = nullptr;
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// If the device quad is not finite, coerce into a finite quad. This is acceptable since it
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// will be cropped to the finite 'clip' or render target and there is no local space mapping
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if (!deviceQuad->isFinite()) {
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for (int i = 0; i < 4; ++i) {
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if (!make_vertex_finite(deviceQuad->xs() + i) ||
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!make_vertex_finite(deviceQuad->ys() + i) ||
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!make_vertex_finite(deviceQuad->ws() + i)) {
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// Discard if we see a nan
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return QuadOptimization::kDiscarded;
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}
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}
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SkASSERT(deviceQuad->isFinite());
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}
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} else {
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// CropToRect requires the quads to be finite. If they are not finite and we have local
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// coordinates, the mapping from local space to device space is poorly defined so drop it
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if (!deviceQuad->isFinite()) {
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return QuadOptimization::kDiscarded;
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}
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}
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// If the quad is entirely off screen, it doesn't matter what the clip does
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@ -100,6 +100,18 @@ public:
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return {min(x), min(y), max(x), max(y)};
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}
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bool isFinite() const {
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// If any coordinate is infinity or NaN, then multiplying it with 0 will make accum NaN
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float accum = 0;
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for (int i = 0; i < 4; ++i) {
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accum *= fX[i];
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accum *= fY[i];
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accum *= fW[i];
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}
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SkASSERT(0 == accum || SkScalarIsNaN(accum));
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return !SkScalarIsNaN(accum);
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}
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float x(int i) const { return fX[i]; }
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float y(int i) const { return fY[i]; }
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float w(int i) const { return fW[i]; }
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@ -198,6 +198,8 @@ void ResolveAAType(GrAAType requestedAAType, GrQuadAAFlags requestedEdgeFlags, c
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bool CropToRect(const SkRect& cropRect, GrAA cropAA, GrQuadAAFlags* edgeFlags, GrQuad* quad,
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GrQuad* local) {
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SkASSERT(quad->isFinite());
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if (quad->quadType() == GrQuad::Type::kAxisAligned) {
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// crop_rect keeps the rectangles as rectangles, so there's no need to modify types
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if (local) {
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@ -25,7 +25,7 @@ namespace GrQuadUtils {
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* Crops quad to the provided device-space axis-aligned rectangle. If the intersection of this
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* quad (projected) and cropRect results in a quadrilateral, this returns true. If not, this
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* quad may be updated to be a smaller quad of the same type such that its intersection with
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* cropRect is visually the same.
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* cropRect is visually the same. This function assumes that the 'quad' coordinates are finite.
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*
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* The provided edge flags are updated to reflect edges clipped by cropRect (toggling on or off
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* based on cropAA policy). If provided, the local coordinates will be updated to reflect the
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