Revert "Have Renderer use combined path code"

This reverts commit 5dee1802ae.

Reason for revert: breaking ios-simulator bot on Chrome roll.
Something to do with SK_SUPPORT_GPU?

https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8934155862192553888/+/steps/compile__with_patch_/0/stdout

Original change's description:
> Have Renderer use combined path code
> 
> Currently, the GPU code uses the unified code path
> in painter to draw. Have the remote glyph cache use it too.
> 
> Change-Id: Ibb1728a9602dbb3ace3a57781c5e7a20cdbe3cdf
> Reviewed-on: https://skia-review.googlesource.com/157521
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,herb@google.com

Change-Id: Ica31880f38a9d3a62a8616e64cbb84e6ae9827a4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/157740
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This commit is contained in:
Mike Klein 2018-09-28 12:06:49 +00:00 committed by Skia Commit-Bot
parent 10d12834c8
commit f88f49d2a5
4 changed files with 42 additions and 44 deletions

View File

@ -595,13 +595,11 @@ void GrTextContext::regenerateGlyphRunList(GrTextBlob* cacheBlob,
// Given a glyph that is not ARGB, draw it.
auto perPath = [textScale, runIndex, cacheBlob, &pathCache]
(const SkGlyph& glyph, SkPoint position) {
if (!glyph.isEmpty()) {
const SkPath* path = pathCache->findPath(glyph);
if (path != nullptr) {
cacheBlob->appendPathGlyph(
runIndex, *path, position.fX, position.fY, textScale, false);
}
}
};
// Handle the fallback glyphs given the fallbackPaint, matrix, and scale.

View File

@ -175,6 +175,7 @@ void SkGlyphRunListPainter::drawGlyphRunAsPathWithARGBFallback(
(SkGlyphID glyphID, SkPoint position) {
if (SkScalarsAreFinite(position.x(), position.y())) {
const SkGlyph& glyph = pathCache->getGlyphMetrics(glyphID, {0, 0});
if (!glyph.isEmpty()) {
if (glyph.fMaskFormat != SkMask::kARGB32_Format) {
perPath(glyph, origin + position);
} else {
@ -184,6 +185,7 @@ void SkGlyphRunListPainter::drawGlyphRunAsPathWithARGBFallback(
fARGBPositions.push_back(position);
}
}
}
};
glyphRun.forEachGlyphAndPosition(eachGlyph);

View File

@ -182,6 +182,7 @@ bool read_path(Deserializer* deserializer, SkGlyph* glyph, SkGlyphCache* cache)
return cache->initializePath(glyph, path, pathSize);
}
#if SK_SUPPORT_GPU
void add_glyph_to_cache(SkStrikeServer::SkGlyphCacheState* cache, SkTypeface* tf,
const SkScalerContextEffects& effects, SkGlyphID glyphID) {
SkASSERT(cache != nullptr);
@ -189,7 +190,6 @@ void add_glyph_to_cache(SkStrikeServer::SkGlyphCacheState* cache, SkTypeface* tf
cache->addGlyph(SkPackedGlyphID(glyphID, 0, 0), false);
}
#if SK_SUPPORT_GPU
void add_fallback_text_to_cache(const GrTextContext::FallbackGlyphRunHelper& helper,
const SkSurfaceProps& props,
const SkMatrix& matrix,
@ -272,7 +272,7 @@ void SkTextBlobCacheDiffCanvas::TrackLayerDevice::processGlyphRun(
} else
#endif
if (SkDraw::ShouldDrawTextAsPaths(runPaint, runMatrix)) {
this->processGlyphRunForPaths(glyphRun, runMatrix, origin);
this->processGlyphRunForPaths(glyphRun, runMatrix);
} else {
this->processGlyphRunForMask(glyphRun, runMatrix, origin);
}
@ -306,44 +306,43 @@ void SkTextBlobCacheDiffCanvas::TrackLayerDevice::processGlyphRunForMask(
}
void SkTextBlobCacheDiffCanvas::TrackLayerDevice::processGlyphRunForPaths(
const SkGlyphRun& glyphRun, const SkMatrix& runMatrix, SkPoint origin) {
const SkGlyphRun& glyphRun, const SkMatrix& runMatrix) {
TRACE_EVENT0("skia", "SkTextBlobCacheDiffCanvas::processGlyphRunForPaths");
const SkPaint& runPaint = glyphRun.paint();
SkPaint pathPaint{runPaint};
SkScalar textScale = pathPaint.setupForAsPaths();
// The code below borrowed from GrTextContext::DrawBmpPosTextAsPaths.
SkPaint pathPaint(runPaint);
#if SK_SUPPORT_GPU
SkScalar matrixScale = pathPaint.setupForAsPaths();
GrTextContext::FallbackGlyphRunHelper fallbackTextHelper(runMatrix, runPaint, matrixScale);
#else
pathPaint.setupForAsPaths();
#endif
SkScalerContextEffects effects;
auto* glyphCacheState = fStrikeServer->getOrCreateCache(
pathPaint, this->surfaceProps(), SkMatrix::I(),
SkScalerContextFlags::kFakeGammaAndBoostContrast, &effects);
auto perPath = [glyphCacheState](const SkGlyph& glyph, SkPoint position) {
const bool asPath = true;
glyphCacheState->addGlyph(glyph.getGlyphID(), asPath);
};
auto argbFallback = [this, &runMatrix]
(const SkPaint& fallbackPaint, SkSpan<const SkGlyphID> glyphIDs,
SkSpan<const SkPoint> positions, SkScalar textScale,
const SkMatrix& glyphCacheMatrix,
SkGlyphRunListPainter::NeedsTransform needsTransform) {
TRACE_EVENT0("skia", "argbFallback_path");
SkMatrix fallbackMatrix = runMatrix;
SkScalerContextEffects effects;
auto* glyphCacheState =
fStrikeServer->getOrCreateCache(
fallbackPaint, surfaceProps(), fallbackMatrix,
SkScalerContextFlags::kFakeGammaAndBoostContrast, &effects);
for (auto glyphID : glyphIDs) {
add_glyph_to_cache(glyphCacheState, fallbackPaint.getTypeface(), effects, glyphID);
auto glyphs = glyphRun.shuntGlyphsIDs();
for (uint32_t index = 0; index < glyphRun.runSize(); index++) {
auto glyphID = glyphs[index];
#if SK_SUPPORT_GPU
const auto& glyph = glyphCacheState->findGlyph(glyphID);
if (SkMask::kARGB32_Format == glyph.fMaskFormat) {
// Note that we send data for the original glyph even in the case of fallback
// since its glyph metrics will still be used on the client.
fallbackTextHelper.appendGlyph(glyph, glyphID, {0, 0});
}
#endif
glyphCacheState->addGlyph(glyphID, asPath);
}
};
fPainter.drawGlyphRunAsPathWithARGBFallback(
glyphCacheState, glyphRun, origin, runMatrix, textScale, perPath, argbFallback);
#if SK_SUPPORT_GPU
add_fallback_text_to_cache(fallbackTextHelper, this->surfaceProps(), runMatrix, runPaint,
fStrikeServer);
#endif
}
#if SK_SUPPORT_GPU

View File

@ -100,8 +100,7 @@ private:
void processGlyphRunForMask(
const SkGlyphRun& glyphRun, const SkMatrix& runMatrix, SkPoint origin);
void processGlyphRunForPaths(
const SkGlyphRun& glyphRun, const SkMatrix& runMatrix, SkPoint origin);
void processGlyphRunForPaths(const SkGlyphRun& glyphRun, const SkMatrix& runMatrix);
#if SK_SUPPORT_GPU
bool maybeProcessGlyphRunForDFT(const SkGlyphRun& glyphRun, const SkMatrix& runMatrix);